









Overview:
This Zur the Enchanter deck leverages the commander's ability to fetch disruptive or protective enchantments while building toward a voltron/infect win condition. The primary strategy involves using Zur to tutor key auras like Phyresis (enabling infect kills) or Steel of the Godhead (evasion/lifelink), supported by stax elements (Propaganda, Blind Obedience) and a lifegain subtheme with Heliod, Sun-Crowned and Vito, Thorn of the Dusk Rose. Zur acts as both the primary threat and the deck's engine, while backup plans include incremental life drain and board control via wraths and counterspells.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, signets), protection for Zur (Giver of Runes, Mother of Runes), or stax pieces (Esper Sentinel, Authority of the Consuls). Prioritize casting Zur by Turn 3-4.
- Zur Activation (Turns 4+): Attack with Zur to fetch critical auras:
- Win Condition: Phyresis (infect), Steel of the Godhead (evasion/lifegain), or Light of Promise (+1/+1 counters).
- Protection: Diplomatic Immunity, Shielded by Faith, or Alexi's Cloak.
- Disruption: Darksteel Mutation, Imprisoned in the Moon.
- Control & Sustain: Use wraths (Supreme Verdict, Toxic Deluge) and counterspells (Dovin's Veto, Fierce Guardianship) to stall opponents. Necropotence and Mystic Remora maintain card advantage.
- Alternative Wins: Activate Vito, Thorn of the Dusk Rose with lifegain triggers or Heliod, Sun-Crowned +1/+1 counters on evasive creatures.
Mulligan Priorities:
- Keep hands with 2-3 lands, at least one ramp artifact, and protection (e.g., Swiftfoot Boots, Lightning Greaves).
- Prioritize Zur enablers over reactive spells unless in highly interactive metas.
- Avoid hands lacking Zur protection or mana fixing.
Key Tips:
- Fetch Phyresis only when you can guarantee lethal poison damage in 1-2 attacks.
- Use Teferi's Veil to protect attacking Zur from sorcery-speed removal.
- Hall of Heliod's Generosity recurs key auras if disrupted.
Weaknesses:
Critical
- Commander Dependency: Removing Zur repeatedly cripples the deck’s ability to tutor key pieces.
- Enchantment Removal: Farewell, Cleansing Nova, or Austere Command can reset the board.
- Infect Vulnerability: Lacks redundancy for Phyresis; if exiled, the primary wincon falters.
Moderate
- Aggro Pressure: Struggles against wide, fast boards pre-stax setup.
- Graveyard Hate: Rest in Peace disrupts Animate Dead and Hall of Heliod's Generosity.
Minor
- Artifact Reliance: Signets and rocks are vulnerable to Vandalblast-effects.
Most Important Cards:
- Phyresis (Primary win condition via infect)
- Necropotence (Card advantage engine)
- Diplomatic Immunity (Zur protection)
- Steel of the Godhead (Evasion/lifegain for Zur)
- Propaganda (Stax effect for survivability)
- Dovin's Veto (Uncounterable interaction)
- Heliod, Sun-Crowned (Lifegain synergy/alternative wincon)
- Shielded by Faith (Indestructible protection)
- Supreme Verdict (Board wipe with uncounterable clause)
- Mystic Remora (Early-game card advantage)
Attribute Ratings:
Speed: 6/10
- Can threaten a T4-T6 infect kill with Zur + Phyresis, but requires setup and protection.
Resilience: 5/10
- Protection auras and counterspells help Zur stick, but the deck falters if he’s repeatedly removed.
Consistency: 7/10
- Zur tutors key pieces, and the deck runs ample card draw, but lacks redundancy for infect.
Interaction: 7/10
- Strong suite of counterspells, wraths, and targeted removal, but light on artifact/enchantment hate.
Rating Justification:
This deck operates as a focused control-voltron hybrid with a T4-T6 kill potential via Zur, but its reliance on the commander and vulnerability to enchantment removal caps its resilience. The interaction suite and stax elements elevate it above casual tiers, but it lacks the speed/redundancy of higher-power strategies.
Power level: 6.0 - 6.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel