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COMMANDER(S)
Rafiq of the Many
QR Code
G U W
- Bant
Created by  DDimebagLA
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
Info
Cost Cost
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ANALYSIS

Overview:

This Bant (GWU) deck helmed by Rafiq of the Many focuses on voltron and exalted synergies, aiming to amplify single-creature attacks with double strike and massive equipment/augmentation. Rafiq serves as the linchpin, enabling lethal commander damage (often 21 damage in one hit with proper buffs) or powering infect kills via Blighted Agent. Secondary strategies include equipment-based value engines (e.g., Sword of Feast and Famine), stax elements (Stoic Angel), and combo potential with Sovereigns of Lost Alara tutoring game-winning auras. The deck balances ramp, protection, and evasion to enable consistent early threats.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana dorks (Birds of Paradise, Noble Hierarch), ramp (Cultivate, Arcane Signet), and low-cost exalted creatures (Akrasan Squire, Sigiled Paladin). Protect key pieces with Sylvan Safekeeper or Lightning Greaves.
  2. Deploy Rafiq/Threats (Turns 3-5): Cast Rafiq (ideally on T3 with dork support) and equip evasion/protection (Whispersilk Cloak, Swiftfoot Boots). Alternatively, deploy unblockable creatures (Invisible Stalker, Mist-Cloaked Herald) or infect vectors (Blighted Agent).
  3. Amplify Damage (Turns 4-6): Attach game-winning equipment (Blackblade Reforged, Sword of Fire and Ice) or use Sovereigns of Lost Alara to fetch auras mid-combat. Activate Finest Hour for extra combat phases or Sigil of Valor for exponential power boosts.
  4. Close the Game:
    • Voltron: Attack with Rafiq (or another evasive creature) for 21+ commander damage in one swing (e.g., Rafiq + Behemoth Sledge = 7/7 double strike, or Blackblade Reforged with 8 lands = 11/11 double strike).
    • Infect: Kill with 10 poison via unblockable Blighted Agent buffed by equipment.
    • Combo: Sovereigns of Lost Alara fetching Eldrazi Conscription (not listed but implied by Sovereigns’ design) for a one-hit kill.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp source, and an early creature/evasion piece.
  • Prioritize hands containing Rafiq protection (boots, Teferi’s Protection) or key tutors (Enlightened Tutor, Stoneforge Mystic).
  • Avoid slow hands without early plays or equipment.

Key Tips:

  • Use Sovereigns of Lost Alara during combat to cheat in auras for surprise lethal.
  • Wargate can fetch Sovereigns, The Book of Exalted Deeds, or key lands like Rogue's Passage.
  • Sword of Feast and Famine’s untap effect enables double-spelling post-combat.
  • Finest Hour + Rafiq allows two combat phases with a single creature, doubling exalted triggers.

Weaknesses:

Critical

  • Commander Reliance: Repeated removal of Rafiq cripples the deck’s damage output, as many synergies (double strike, exalted stacking) depend on him.
  • Artifact/Enchantment Hate: Loses to Vandalblast, Bane of Progress, or Austere Command destroying key equipment/auras.
  • Board Wipes: Wrath of God effects reset the board, and the deck lacks mass recursion.

Moderate

  • Evasion Counters: Propaganda, Ghostly Prison, or flying blockers disrupt the single-attacker strategy.
  • Stax Lockouts: Drannith Magistrate blocks Sovereigns’ ability; Cursed Totem nullifies mana dorks.

Minor

  • Limited Card Draw: Relies on Rhystic Study, Toski, and equipment triggers, which can be inconsistent.
  • Slow Aura Setup: Without Sovereigns, auras are clunky to cast.

Most Important Cards:

  • Rafiq of the Many (Double strike enabler/wincon)
  • Sovereigns of Lost Alara (Aura cheat engine)
  • Blackblade Reforged (Scaling voltron damage)
  • Sword of Feast and Famine (Mana acceleration + disruption)
  • Finest Hour (Extra combats + exalted stacking)
  • Teferi’s Protection (Game-saving protection)
  • Stoneforge Mystic (Tutor for critical equipment)
  • Blighted Agent (Alternate infect wincon)
  • Enlightened Tutor (Finds key artifacts/enchantments)
  • Sylvan Safekeeper (Protects Rafiq from targeted removal)

Attribute Ratings:

Speed: 6/10
Can threaten T4-5 kills with ideal draws (e.g., T1 dork → T2 ramp → T3 Rafiq + equipment), but typically closes around T7-8.

Resilience: 5/10
Protection spells (Simic Charm, Teferi’s Protection) and hexproof-granting equipment help, but heavy removal or wipes are backbreaking.

Consistency: 6/10
Tutors (Worldly Tutor, Stoneforge Mystic) and card draw (Rhystic Study, Sram) provide redundancy, but some key pieces lack backups.

Interaction: 6/10
Efficient removal (Swords to Plowshares, Bant Charm) and stack interaction (Endless Detour), but light on counterspells.


Rating Justification:

This deck operates at a high casual level, capable of T7-8 wins through voltron or infect with moderate resilience against disruption. Its reliance on Rafiq and vulnerability to artifact/enchantment hate cap its ceiling below optimized tiers.

Power level: 5.5 - 6.0

DECK LIST
Rafiq of the Many
Creature: 23
($76.67)
1
Akrasan Squire
W
1
Aven Squire
1 W
1
Battlegrace Angel
3 W W
1
Birds of Paradise
G
1
Blighted Agent
1 U
1
Consecrated Sphinx
4 U U
1
Dawnray Archer
2 U
1
Giltspire Avenger
G W U
1
Invisible Stalker
1 U
1
Knight of Glory
1 W
1
Mist-Cloaked Herald
U
1
Noble Hierarch
G
1
Padeem, Consul of Innovation
3 U
1
Qasali Pridemage
G W
1
Shalai, Voice of Plenty
3 W
1
Sigiled Paladin
W W
1
Sovereigns of Lost Alara
4 W U
1
Sram, Senior Edificer
1 W
1
Stoic Angel
1 G W U
1
Stoneforge Mystic
1 W
1
Sublime Archangel
2 W W
1
Sylvan Safekeeper
G
1
Toski, Bearer of Secrets
3 G
Artifact: 14
($79.01)
1
Arcane Signet
2
1
Basilisk Collar
1
1
Behemoth Sledge
1 G W
1
Blackblade Reforged
2
1
Lightning Greaves
2
1
Sigil of Valor
2
1
Skullclamp
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of Fire and Ice
3
1
The Book of Exalted Deeds
W W W
1
Whispersilk Cloak
3
1
Winged Boots
1 U
Enchantment: 2
($55.04)
1
Finest Hour
2 G W U
1
Rhystic Study
2 U
Instant: 14
($88.54)
1
Azorius Charm
W U
1
Bant Charm
G W U
1
Beast Within
2 G
1
Endless Detour
G W U
1
Enlightened Tutor
W
1
Generous Gift
2 W
1
Mystical Tutor
U
1
Path to Exile
W
1
Selesnya Charm
G W
1
Simic Charm
G U
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Unbreakable Formation
2 W
1
Worldly Tutor
G
Sorcery: 8
($7.81)
1
Cultivate
2 G
1
Explosive Vegetation
3 G
1
Finale of Glory
X W W
1
Kodama's Reach
2 G
1
Migration Path
3 G
1
Nature's Lore
1 G
1
Search for Tomorrow
2 G
1
Wargate
X G W U
Land: 37
($639.93)
1
Bountiful Promenade
1
Canopy Vista
1
Cathedral of War
1
Command Tower
7
Forest
7
Island
7
Plains
1
Prairie Stream
1
Rejuvenating Springs
1
Reliquary Tower
1
Rogue's Passage
1
Savannah
1
Sea of Clouds
1
Spara's Headquarters
1
Temple of Enlightenment
1
Temple of Mystery
1
Temple of Plenty
1
Tropical Island
1
Tundra
Other: 1
($)
1
Sejiri Shelter

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