









Overview:
This Jeskai (WUR) Equipment-focused deck leverages Captain America, First Avenger as a voltron/combat engine commander. The primary strategy involves deploying high-impact Equipment and Auras, using cost reducers like Puresteel Paladin and Enthusiastic Mechanaut to cheat equip costs, then attaching them via Captain America's "Catch" trigger or flash enablers like Sigarda's Aid. Win conditions center on commander damage with pumped Equipment (e.g., Colossus Hammer, Kaldra Compleat) or wide combat via token generators like Bladehold War-Whip, supported by finishers like Boros Charm and Pathbreaker Ibex-style effects from Thran Power Suit. The deck features strong recursion with Forge Anew/Academy Ruins and tutors like Inventors' Fair, but lacks infinite combos.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Play mana rocks (Sol Ring, Talisman of Progress), cost reducers (Etherium Sculptor, Zirda, the Dawnwaker), and key value engines (Sram, Senior Edificer, Puresteel Paladin). Use Trinket Mage to fetch Skullclamp-like effects (missing in list) or Lightning Greaves.
- Midgame (Turns 4-6): Deploy Captain America and start attaching Equipment via his combat trigger. Use Ardenn, Intrepid Archaeologist to mass-reposition Equipment. Activate tutors (Fighter Class, Axgard Armory) for critical pieces like Kaldra Compleat or Argentum Armor.
- Win Turns (Turns 6-8):
- Voltron: Swing with Captain America equipped with Colossus Hammer (+10/+10) + Leyline Axe (double strike) for 28 commander damage.
- Wide Combat: Use Bladehold War-Whip tokens or Iron Man, Titan of Innovation-generated artifacts with Thran Power Suit buffs.
- Recursion Loops: Recur Argentum Armor with Forge Anew/Academy Ruins for repeated permanent destruction.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color-fixing like Command Tower).
- Prioritize early cost reducers (Bureau Headmaster, Puresteel Paladin) or Equipment tutors (Fighter Class, Treasure Mage).
- Avoid hands without Equipment or attachment enablers (Sigarda's Aid, Ardenn).
Key Tips:
- Use Inventory Management as a combat trick to re-equip everything after a wipe.
- Mantle of the Ancients can rebuy multiple key Equipment/Auras post-wipe.
- The Key to the Vault turns Captain America's damage into free spell casts.
Weaknesses:
Critical
- Artifact Mass Removal: Vandalblast/Farewell cripples the deck's Equipment density.
- Commander Tax Vulnerability: Lacks reliable ways to bypass tax beyond Command Beacon.
Moderate
- Spot Removal on Key Reducers: Killing Puresteel Paladin/Zirda slows Equipment deployment.
- Graveyard Hate: Rest in Peace disrupts Forge Anew/Mantle of the Ancients recursion.
Minor
- Evasion Gaps: Limited flying/unblockable sources beyond Whispersilk Cloak.
- Slow Mana Base: Multiple tapped lands (e.g., Mystic Monastery) delay early plays.
Most Important Cards:
- Puresteel Paladin (Cost reduction + card draw engine)
- Forge Anew (Recursion + instant-speed equipping)
- Sigarda's Aid (Flash Equipment + free attachments)
- Kaldra Compleat (Game-ending Equipment with exile)
- Inventors' Fair (Tutor for critical artifacts)
- Ardenn, Intrepid Archaeologist (Mass Equipment repositioning)
- Fighter Class (Tutor + cost reduction)
- Mantle of the Ancients (Graveyard recursion bomb)
- Zirda, the Dawnwaker (Activation cost reducer)
- Colossus Hammer (Voltron damage multiplier)
Attribute Ratings:
Speed: 5/10
Threatens lethal commander damage by T7-8 with ideal Equipment draws but lacks fast mana for explosive starts.
Resilience: 6/10
Multiple recursion engines and protection Equipment (Mithril Coat, Boros Charm) mitigate removal, but over-reliant on artifacts.
Consistency: 7/10
Strong tutor density (9+ tutors) and card draw from Sram/Puresteel ensure Equipment access.
Interaction: 5/10
Limited to single-target removal (Path to Exile, Galvanic Blast) and one Counterspell; struggles against resolved enchantments.
Rating Justification:
This deck operates as a focused Equipment voltron build with strong recursion and tutoring, capable of threatening wins via commander damage around T7-8. While resilient to spot removal, its artifact dependency and medium interaction suite place it in the upper casual tiers.
Power level: 5.0 - 5.5
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