Duplicate Bookmark
COMMANDER(S)
Ms. Bumbleflower
QR Code
G U W
- Bant
Created by  Mavarax
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
Info
Calculating...
ANALYSIS

Overview:

This Bant (WUG) deck helmed by Ms. Bumbleflower combines group hug card draw with symmetrical mana acceleration to fuel a "forced draw" strategy. The commander enables incremental value through +1/+1 counters, evasion (flying), and burst card advantage when triggering her ability twice per turn. The deck aims to win via Laboratory Maniac, Psychosis Crawler pings, or Approach of the Second Sun, leveraging massive draw engines like Forced Fruition, Font of Mythos, and Well of Ideas. Secondary themes include pillow fort elements (Propaganda, Ghostly Prison) and political tools that trade resources for protection (gift spells like Dawn's Truce).

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet), group hug accelerants (Eladamri's Vineyard, Rites of Flourishing), and card draw parity engines (Howling Mine, Kami of the Crescent Moon). Use pillow fort effects to deter aggression.
  2. Midgame Amplification (Turns 5-7): Cast high-impact symmetrical draw engines (Forced Fruition, Dictate of Kruphix, Folio of Fancies). Activate Ms. Bumbleflower's double-trigger consistently using low-cost cantrips or flash enablers. Deploy win condition enablers (Psychosis Crawler, Teferi, Temporal Pilgrim).
  3. Win Condition Execution (Turns 8-10+):
    • Lab Maniac: Use Windfall/Tempt with Bunnies to force mass draws after decking yourself with symmetrical effects.
    • Psychosis Crawler: Pair with Folio of Fancies's X-draw or Prosperity for lethal life loss.
    • Approach of the Second Sun: Cast twice using the deck's massive draw power to cycle back quickly.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing like Command Tower).
  • Prioritize early ramp (Sol Ring, Eladamri's Vineyard) or a critical mass of 2-3 draw engines.
  • Avoid hands lacking both ramp and card advantage pieces.

Key Tips:

  • Politics as Defense: Use "gift" spells (Perch Protection, Long River's Pull) to incentivize opponents to spare you while advancing your draw triggers.
  • Sequence Symmetry Breakers: Deploy Psychosis Crawler after establishing global draw engines to maximize damage.
  • Protect Critical Mass: Counter key removal targeting your wincons with Arcane Denial/Counterspell; use Everybody Lives! to survive combats or wraths.

Weaknesses:

Critical

  • Lacks protection for key wincons (no Swiftfoot Boots, Veil of Summer), making Laboratory Maniac/Psychosis Crawler vulnerable to instant-speed removal.
  • Symmetrical acceleration and draw disproportionately benefit opponents with faster/combo decks (e.g., free countermagic or Thassa's Oracle setups).

Moderate

  • Minimal stack interaction (only 4 counterspells/removal) struggles against resolved combo pieces or stax.
  • Slow win conditions (requires 7+ turns to assemble) allow opponents to capitalize on gifted resources.

Minor

  • Limited land ramp (only Tempt with Discovery) risks falling behind in mana parity despite accelerants.
  • Approach of the Second Sun is easily disrupted without redundancy or tutors.

Most Important Cards:

  • Forced Fruition (Primary draw amplifier for Psychosis Crawler/Lab Maniac)
  • Psychosis Crawler (Key win condition)
  • Laboratory Maniac (Alternate win condition)
  • Folio of Fancies (Mass draw enabler & mill backup)
  • Seedborn Muse (Untaps mana/draw engines for explosive turns)
  • Teferi, Temporal Pilgrim (Card advantage engine and token wincon)
  • Propaganda/Ghostly Prison (Critical survival tools)
  • Windfall (Resets hands while advancing Lab Maniac)
  • Well of Ideas (Asymmetrical draw scaling)
  • Approach of the Second Sun (Alternate wincon)

Attribute Ratings:

Speed: 4/10

  • Wins typically occur around T10+ due to reliance on incremental draw triggers and high-cost engines.

Resilience: 5/10

  • Limited protection for wincons but has some counterspells and political tools to delay opponents.

Consistency: 7/10

  • High density of draw engines ensures steady access to cards, though lacks tutors for specific wincons.

Interaction: 3/10

  • Minimal targeted removal/counterspells; relies on pillow fort and politics to mitigate threats.

Rating Justification:

This deck operates at precon-plus levels, leveraging consistent draw engines to enable T10+ wins through combat-adjacent pings or Lab Maniac. While its resilience is moderate, the slow speed and vulnerability to faster combos place it in the Casual/Focused Casual range.

Power level: 4.0 - 4.5

DECK LIST
Ms. Bumbleflower
Planeswalker: 1
($4.13)
1
Teferi, Temporal Pilgrim
3 U U
Creature: 21
($39.2)
1
Braids, Conjurer Adept
2 U U
1
Círdan the Shipwright
3 G U
1
Edric, Spymaster of Trest
1 G U
1
Faerie Mastermind
1 U
1
Gluntch, the Bestower
1 G W
1
Heartwood Storyteller
1 G G
1
Kami of the Crescent Moon
U U
1
Kwain, Itinerant Meddler
W U
1
Laboratory Maniac
2 U
1
Loran of the Third Path
2 W
1
Magus of the Vineyard
G
1
Mangara, the Diplomat
3 W
1
Psychosis Crawler
5
1
Rootweaver Druid
2 G
1
Seedborn Muse
3 G G
1
Selvala, Explorer Returned
1 G W
1
Shizuko, Caller of Autumn
1 G G
1
Sokrates, Athenian Teacher
1 W U
1
The Council of Four
3 W U
1
The Second Doctor
2 W U
1
Windborn Muse
3 W
Artifact: 11
($39.4)
1
Arcane Signet
2
1
Decanter of Endless Water
3
1
Folio of Fancies
1 U
1
Font of Mythos
4
1
Ghirapur Orrery
4
1
Helm of Awakening
2
1
Horn of Greed
3
1
Howling Mine
2
1
Sol Ring
1
1
Temple Bell
3
1
Thought Vessel
2
Enchantment: 9
($12.48)
1
Dictate of Karametra
3 G G
1
Dictate of Kruphix
1 U U
1
Eladamri's Vineyard
G
1
Forced Fruition
4 U U
1
Ghostly Prison
2 W
1
Heartbeat of Spring
2 G
1
Propaganda
2 U
1
Rites of Flourishing
2 G
1
Well of Ideas
5 U
Instant: 11
($21.38)
1
Arcane Denial
1 U
1
Beast Within
2 G
1
Counterspell
U U
1
Dawn's Truce
1 W
1
Everybody Lives!
1 W
1
Generous Gift
2 W
1
Long River's Pull
U U
1
Perch Protection
4 W W
1
Run Away Together
1 U
1
Vision Skeins
1 U
1
Words of Wisdom
1 U
Sorcery: 12
($27.78)
1
Approach of the Second Sun
6 W
1
Austere Command
4 W W
1
Collective Voyage
G
1
Cut a Deal
2 W
1
Farewell
4 W W
1
Minds Aglow
U
1
New Frontiers
X G
1
Prosperity
X U
1
Secret Rendezvous
1 W W
1
Tempt with Bunnies
2 W
1
Tempt with Discovery
3 G
1
Windfall
2 U
Land: 34
($12.33)
1
Adarkar Wastes
1
Brushland
1
Canopy Vista
1
Command Tower
1
Exotic Orchard
7
Forest
1
Glacial Fortress
1
Hinterland Harbor
6
Island
1
Mikokoro, Center of the Sea
1
Mystic Gate
6
Plains
1
Prairie Stream
1
Reliquary Tower
1
Seaside Citadel
1
Sunpetal Grove
1
Temple of Mystery
1
Yavimaya Coast

Enhance Your Gameplay

With premium accessories trusted by MTG players

DragonShield Sleeves
Dragon Shield Sleeves

Premium protection with industry-leading durability and shuffle feel

Use code deckcheck5 for 5% off
Shop Dragon Shield
Ultimate Guard Deck Box
Ultimate Guard Deck Boxes

Protect your deck with rugged storage solutions

Premium Playmat
TCG Playmats

Elevate your gameplay with premium playmats

Support DeckCheck by using our affiliate links - we earn a small commission at no extra cost to you.