









Overview:
This Bant (WUG) deck helmed by Ms. Bumbleflower combines group hug card draw with symmetrical mana acceleration to fuel a "forced draw" strategy. The commander enables incremental value through +1/+1 counters, evasion (flying), and burst card advantage when triggering her ability twice per turn. The deck aims to win via Laboratory Maniac, Psychosis Crawler pings, or Approach of the Second Sun, leveraging massive draw engines like Forced Fruition, Font of Mythos, and Well of Ideas. Secondary themes include pillow fort elements (Propaganda, Ghostly Prison) and political tools that trade resources for protection (gift spells like Dawn's Truce).
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet), group hug accelerants (Eladamri's Vineyard, Rites of Flourishing), and card draw parity engines (Howling Mine, Kami of the Crescent Moon). Use pillow fort effects to deter aggression.
- Midgame Amplification (Turns 5-7): Cast high-impact symmetrical draw engines (Forced Fruition, Dictate of Kruphix, Folio of Fancies). Activate Ms. Bumbleflower's double-trigger consistently using low-cost cantrips or flash enablers. Deploy win condition enablers (Psychosis Crawler, Teferi, Temporal Pilgrim).
- Win Condition Execution (Turns 8-10+):
- Lab Maniac: Use Windfall/Tempt with Bunnies to force mass draws after decking yourself with symmetrical effects.
- Psychosis Crawler: Pair with Folio of Fancies's X-draw or Prosperity for lethal life loss.
- Approach of the Second Sun: Cast twice using the deck's massive draw power to cycle back quickly.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color-fixing like Command Tower).
- Prioritize early ramp (Sol Ring, Eladamri's Vineyard) or a critical mass of 2-3 draw engines.
- Avoid hands lacking both ramp and card advantage pieces.
Key Tips:
- Politics as Defense: Use "gift" spells (Perch Protection, Long River's Pull) to incentivize opponents to spare you while advancing your draw triggers.
- Sequence Symmetry Breakers: Deploy Psychosis Crawler after establishing global draw engines to maximize damage.
- Protect Critical Mass: Counter key removal targeting your wincons with Arcane Denial/Counterspell; use Everybody Lives! to survive combats or wraths.
Weaknesses:
Critical
- Lacks protection for key wincons (no Swiftfoot Boots, Veil of Summer), making Laboratory Maniac/Psychosis Crawler vulnerable to instant-speed removal.
- Symmetrical acceleration and draw disproportionately benefit opponents with faster/combo decks (e.g., free countermagic or Thassa's Oracle setups).
Moderate
- Minimal stack interaction (only 4 counterspells/removal) struggles against resolved combo pieces or stax.
- Slow win conditions (requires 7+ turns to assemble) allow opponents to capitalize on gifted resources.
Minor
- Limited land ramp (only Tempt with Discovery) risks falling behind in mana parity despite accelerants.
- Approach of the Second Sun is easily disrupted without redundancy or tutors.
Most Important Cards:
- Forced Fruition (Primary draw amplifier for Psychosis Crawler/Lab Maniac)
- Psychosis Crawler (Key win condition)
- Laboratory Maniac (Alternate win condition)
- Folio of Fancies (Mass draw enabler & mill backup)
- Seedborn Muse (Untaps mana/draw engines for explosive turns)
- Teferi, Temporal Pilgrim (Card advantage engine and token wincon)
- Propaganda/Ghostly Prison (Critical survival tools)
- Windfall (Resets hands while advancing Lab Maniac)
- Well of Ideas (Asymmetrical draw scaling)
- Approach of the Second Sun (Alternate wincon)
Attribute Ratings:
Speed: 4/10
- Wins typically occur around T10+ due to reliance on incremental draw triggers and high-cost engines.
Resilience: 5/10
- Limited protection for wincons but has some counterspells and political tools to delay opponents.
Consistency: 7/10
- High density of draw engines ensures steady access to cards, though lacks tutors for specific wincons.
Interaction: 3/10
- Minimal targeted removal/counterspells; relies on pillow fort and politics to mitigate threats.
Rating Justification:
This deck operates at precon-plus levels, leveraging consistent draw engines to enable T10+ wins through combat-adjacent pings or Lab Maniac. While its resilience is moderate, the slow speed and vulnerability to faster combos place it in the Casual/Focused Casual range.
Power level: 4.0 - 4.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel