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COMMANDER(S)
The Lord of Pain
QR Code
B R
- Rakdos
Created by  kasumo
Bracket
6.5 - 7.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This deck leverages The Lord of Pain's life-denial and triggered damage to pressure opponents through incremental life loss via spellcasting penalties, damage multipliers, and punishing enchantments. It combines stax-like effects (Manabarbs, Painful Quandary) with explosive red damage amplifiers (Fiery Emancipation, Solphim, Mayhem Dominus) and black card advantage engines (Necropotence, The One Ring). While lacking infinite combos, it achieves "effective wins" through oppressive life-loss triggers and damage doubling that scale exponentially with opponents' actions.

Primer:

Core Strategy: The deck aims to deploy early damage-enhancing permanents (Solphim, Underworld Dreams) while accelerating into game-warping enchantments like Exquisite Blood + Solphim, Mayhem Dominus. Key phases:

  1. Early Setup (Turns 1-4): Use fast mana (Dark Ritual, Cabal Coffers) to cast stax pieces (Spellshock, Kederekt Parasite) and establish card advantage via Necropotence.
  2. Midgame Pressure (Turns 5-7): Resolve damage multipliers (Torbran, Fiery Emancipation) and punish opponents’ mana/actions with Citadel of Pain and Polluted Bonds.
  3. Closing (Turns 7+): Leverage Wound Reflection or Heartless Hidetsugu to convert incremental damage into lethal, supported by tutors and recursion (Reanimate, Volrath's Stronghold).

Mulligan Priorities:

  • 3+ lands with black/red sources
  • At least 1 early accelerant (Sol Ring, Dark Ritual)
  • A damage engine (Underworld Dreams, Spiteful Visions) or tutor Avoid hands without black mana or purely reactive cards.

Key Tips:

  • Sequence damage multipliers before triggers: Cast Solphim before Exquisite Blood.
  • Protect critical pieces with Deflecting Swat and Imp's Mischief.
  • Time Heartless Hidetsugu to kill the table after Wound Reflection resolves.
  • Use Urborg, Tomb of Yawgmoth + Cabal Coffers for explosive black mana.

Avoid Traps:

  • Overcommitting creatures to board wipes
  • Casting The Lord of Pain without protection
  • Letting opponents stabilize with lifegain (commander’s anti-life clause is critical)

Weaknesses:

Critical:

  • Heavy reliance on unprotected enchantments (Exquisite Blood, Manabarbs)
  • Limited creature-based defenses against aggro

Moderate:

  • Slow recovery from mass enchantment removal
  • Life loss from own effects (Sulfurous Springs, Necropotence)

Minor:

  • Minimal instant-speed interaction for noncreature threats

Most Important Cards:

  • Necropotence
  • Exquisite Blood
  • Fiery Emancipation
  • Solphim, Mayhem Dominus
  • Underworld Dreams
  • Cabal Coffers
  • Demonic Tutor
  • Wound Reflection
  • Painful Quandary
  • Manabarbs

Attribute Ratings:

Speed: 7/10

  • Turn 4-5 setup of game-warping enchantments via fast mana (Cabal Coffers, Dark Ritual). Turn 7-8 lethal with damage multipliers.

Resilience: 5/10

  • Vulnerable to enchantment removal but has recursion (Reanimate, Volrath's Stronghold) and protection (Deflecting Swat). Struggles against repeated wipes.

Consistency: 8/10

  • 7+ tutors (Vampiric Tutor, Beseech the Mirror) and 3 redundancy layers for key effects (damage multipliers, stax, card draw).

Interaction: 6/10

  • Targeted removal (Damnation, Toxic Deluge) and stack interaction (Red Elemental Blast), but lacks broad counterspell density.

Rating Justification:

This deck operates at Focused Competitive (7.0) levels in speed and consistency but lacks the protection and compact wincons of true cEDH. It outpaces casual decks with its tutor density and stax-like damage engines but falters against tuned combo decks. Key benchmarks:

  • Speed: Matches T5-6 stax locks (Manabarbs + Citadel of Pain by T5).
  • Resilience: Below optimized lists due to enchantment fragility.
  • Rubric Alignment: Between 6.5 (Optimized) and 7.0 (Focused Competitive) due to explosive potential but meta-dependent weaknesses.

Power level: 6.5 - 7.0

DECK LIST
The Lord of Pain
Planeswalker: 1
($7.97)
1
Chandra, Awakened Inferno
4 R R
Creature: 12
($165.78)
1
Bloodletter of Aclazotz
1 B B B
1
Crypt Ghast
3 B
1
Heartless Hidetsugu
3 R R
1
Kederekt Parasite
B
1
Mogis, God of Slaughter
2 B R
1
Razorkin Needlehead
R R
1
Scrawling Crawler
3
1
Sheoldred, the Apocalypse
2 B B
1
Solphim, Mayhem Dominus
2 R R
1
Torbran, Thane of Red Fell
1 R R R
1
Twinflame Tyrant
3 R R
1
Valgavoth, Harrower of Souls
2 B R
Artifact: 15
($177.87)
1
Arcane Signet
2
1
Basilisk Collar
1
1
Bolas's Citadel
3 B B B
1
Chrome Mox
0
1
Fellwar Stone
2
1
Jet Medallion
2
1
Lightning Greaves
2
1
Ruby Medallion
2
1
Sensei's Divining Top
1
1
Shadowspear
1
1
Sol Ring
1
1
Talisman of Indulgence
2
1
The One Ring
4
1
Thought Vessel
2
1
Whip of Erebos
2 B B
Enchantment: 16
($99.02)
1
Black Market
3 B B
1
Black Market Connections
2 B
1
Citadel of Pain
2 R
1
Exquisite Blood
4 B
1
Fiery Emancipation
3 R R R
1
Manabarbs
3 R
1
Necropotence
B B B
1
No Mercy
2 B B
1
Painful Quandary
3 B B
1
Polluted Bonds
3 B B
1
Pyrohemia
2 R R
1
Spellshock
2 R
1
Spiteful Visions
2 B/R B/R
1
Underworld Dreams
B B B
1
War's Toll
3 R
1
Wound Reflection
5 B
Instant: 9
($108.32)
1
Culling the Weak
B
1
Dark Ritual
B
1
Deflecting Swat
2 R
1
Imp's Mischief
1 B
1
Pyroblast
R
1
Red Elemental Blast
R
1
Seething Song
2 R
1
Tibalt's Trickery
1 R
1
Vampiric Tutor
B
Sorcery: 11
($241.6)
1
Beseech the Mirror
1 B B B
1
Damnation
2 B B
1
Demonic Tutor
1 B
1
Grim Tutor
1 B B
1
Imperial Seal
B
1
Jeska's Will
2 R
1
Mana Geyser
3 R R
1
Reanimate
B
1
Reforge the Soul
3 R R
1
Toxic Deluge
2 B
1
Vandalblast
R
Land: 35
($334.3)
1
Ancient Tomb
1
Arid Mesa
1
Blazemire Verge
1
Blood Crypt
1
Bloodstained Mire
1
Cabal Coffers
1
Command Tower
1
Dragonskull Summit
1
Graven Cairns
1
Haunted Ridge
1
Luxury Suite
1
Marsh Flats
1
Maze of Ith
6
Mountain
1
Polluted Delta
1
Prismatic Vista
1
Reflecting Pool
1
Reliquary Tower
1
Smoldering Marsh
1
Sulfurous Springs
6
Swamp
1
Urborg, Tomb of Yawgmoth
1
Urza's Saga
1
Volrath's Stronghold
1
Wooded Foothills

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