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COMMANDER(S)
Child of Alara
QR Code
B G R U W
- Five-Color
Created by  PCait
Bracket
3.0 - 3.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color Child of Alara deck employs a chaotic mix of "dance"/song-themed synergies and graveyard recursion strategies. The commander serves as a nuclear reset button to clear nonland permanents when sacrificed, enabling incremental value through enchantment/artifact recursion via Dance of the Manse and creature reanimation with Dance of the Dead. The deck combines token generation (Join the Dance, Dance with Devils), spell-based value engines (Song of Creation, Song of Freyalise), and creature-copy effects (Rionya, Fire Dancer) as win conditions. While thematically cohesive, the strategy lacks clear focus, balancing between board control, token swarms, and value recursion without a dominant line.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy taplands and color-fixing lands like Path of Ancestry, using low-cost token generators (Seller of Songbirds) and mana rocks to stabilize. Protect key pieces with Swan Song.
  2. Midgame Value (Turns 5-7): Activate recursion engines like Dance of the Manse to recover artifacts/enchantments or Dance of the Dead for creatures. Use Song of Creation for explosive draw (discard mitigated by graveyard recursion).
  3. Win Conditions:
    • Token Overload: Combine Roar of Endless Song's Elephant tokens with anthem effects like Gallia of the Endless Dance.
    • Rionya Synergy: Cast multiple instants/sorceries to create overwhelming creature copies with Rionya, Fire Dancer.
    • Reanimated Army: Use Dance of the Manse (X≥6) to turn 4/4 recursive threats into a lethal board.

Mulligan Priorities:

  • Prioritize color-fixing lands (e.g., Sandsteppe Citadel, Exotic Orchard).
  • Keep hands with at least one recursion engine (Dance of the Manse, Song of Inspiration) or token generator.
  • Avoid hands clogged with high-CMC spells without ramp.

Key Tips:

  • Time Child of Alara's death triggers to clear threats before rebuilding with recursion.
  • Use Thespian's Stage to copy utility lands like Mosswort Bridge for hidden value.
  • Pair Song of Creation with instant-speed recursion to mitigate discard penalties.

Weaknesses:

Critical

  • Glacial speed due to 28 tapped lands and minimal fast mana.
  • Overreliance on commander for board control with no reliable sacrifice outlets.
  • No protection against graveyard hate (Rest in Peace cripples recursion).

Moderate

  • Fragile token strategies vulnerable to sweepers like Blasphemous Act.
  • Key engines (Song of Creation, Rionya) easily removed before generating value.
  • Mana base struggles with color requirements for 5C spells.

Minor

  • Limited instant-speed interaction for stack battles.
  • Thematic inclusions (e.g., Musician) provide minimal strategic value.

Most Important Cards:

  • Song of Creation (Draw engine despite risk)
  • Dance of the Manse (Recursive finisher)
  • Rionya, Fire Dancer (Token duplication engine)
  • Roar of Endless Song (Token generation + finisher)
  • Dance of the Dead (Reanimation)
  • Gallia of the Endless Dance (Token synergy + draw)
  • Song of Freyalise (Ramp + overrun effect)
  • Mu Yanling, Sky Dancer (Control + air defense)
  • Thespian's Stage (Land utility replication)
  • Swan Song (Critical protection)

Attribute Ratings:

Speed: 3/10
Frequently stalled by tapped lands and high average CMC (3.7), with no fast mana. Earliest impactful plays occur T4-5.

Resilience: 4/10
Graveyard recursion provides some recovery, but key engines lack redundancy and protection from common hate.

Consistency: 4/10
Thematic constraints limit tutor density, relying on slow draw engines prone to self-disruption (Song of Creation discards).

Interaction: 3/10
Minimal targeted removal beyond Swan Song and Structural Assault, with no board wipes beyond the commander.

Rating Justification:

This deck operates at precon-level speed (T10-12 wins via combat) with moderate synergy but suffers from severe tempo issues and strategic fragmentation. While recursion provides some resilience, the lack of focused win conditions and interaction places it firmly in upgraded jank tiers.

Power level: 3.0 - 3.5

DECK LIST
Child of Alara
Planeswalker: 1
($0.43)
1
Mu Yanling, Sky Dancer
1 U U
Creature: 32
($21.72)
1
Alluring Suitor // Deadly Dancer
2 R
1
Ashling, Flame Dancer
2 R R
1
Bone Dancer
1 B B
1
Cunning Breezedancer
4 W U
1
Fleetfoot Dancer
1 R G W
1
Gallia of the Endless Dance
R G
1
Ghostly Dancers
3 W W
1
Grimdancer
1 B B
1
Ivy Dancer
2 G
1
Kor Spiritdancer
1 W
1
Lavaborn Muse
3 R
1
Leaf Dancer
1 G G
1
Lotuslight Dancers
2 B G U
1
Mercurial Spelldancer
1 U
1
Mist Dancer
4 U
1
Musician
2 U
1
Nimana Skydancer
2 B
1
Ondu Spiritdancer
4 W
1
Proficient Pyrodancer
2 R
1
Rionya, Fire Dancer
3 R R
1
Satyr Grovedancer
1 G
1
Seller of Songbirds
2 W
1
Shield Dancer
2 W
1
Skola Grovedancer
1 G
1
Songcrafter Mage
G U R
1
Stratus Dancer
1 U
1
Sword Dancer
1 W
1
Thundersong Trumpeter
R W
1
Towashi Songshaper
1 R
1
Trelasarra, Moon Dancer
G W
1
Wakedancer
2 B
1
Wind Dancer
1 U
Artifact: 1
($0.1)
1
Kayla's Music Box
2
Enchantment: 11
($23.13)
1
Abundance
2 G G
1
Dance of Many
U U
1
Dance of the Dead
1 B
1
Love Song of Night and Day
2 W
1
Roar of Endless Song
2 G U R
1
Song of Creation
1 G U R
1
Song of Freyalise
1 G
1
Song of the Dryads
2 G
1
The Bath Song
3 U
1
Titania's Song
3 G
1
War Dance
G
Instant: 6
($12.2)
1
Angelsong
1 W
1
Cauldron Dance
4 B R
1
Dance with Devils
3 R
1
Seething Song
2 R
1
Song of Inspiration
3 G G
1
Swan Song
U
Sorcery: 11
($8.09)
1
Dance of Shadows
3 B B
1
Dance of the Manse
X W U
1
Dance of the Tumbleweeds
1 G
1
Dance with Calamity
7 R
1
Danse Macabre
3 B B
1
Join the Dance
G W
1
Light Up the Stage
2 R
1
Song of Blood
1 R
1
Song of Totentanz
X R
1
Song-Mad Treachery // Song-Mad Ruins
3 R R
1
Structural Assault
3 R R
Land: 37
($7.05)
1
Abstergo Entertainment
1
Ballroom
1
Brokers Hideout
1
Cabaretti Courtyard
1
Citadel Gate
1
Exotic Orchard
1
Forest
1
Game Trail
1
Gateway Plaza
1
Hidden Courtyard
1
Island
1
Lonely Arroyo
1
Lush Oasis
1
Maestros Theater
1
Mosswort Bridge
1
Mountain
1
Night Market
1
Obscura Storefront
1
Path of Ancestry
1
Plains
1
Raucous Carnival
1
Sandsteppe Citadel
1
Scattered Groves
1
Selesnya Guildgate
1
Skybridge Towers
1
Swamp
1
Temple of Abandon
1
Temple of Enlightenment
1
Temple of Mystery
1
Thespian's Stage
1
Thriving Bluff
1
Thriving Grove
1
Thriving Heath
1
Tournament Grounds
1
Vivid Crag
1
Vivid Grove
1
Yavimaya Coast

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