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COMMANDER(S)
Omnath, Locus of Creation
QR Code
G R U W
- Ink-Treader
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Omnath, Locus of Creation deck is a landfall-focused midrange build leveraging incremental value from multiple land plays. The strategy revolves around explosive ramp using land-doublers like Azusa, Lost but Seeking and Dryad of the Ilysian Grove, converting land drops into life gain, mana generation, and burn damage through Omnath's triggers. Secondary win conditions include token swarms via Avenger of Zendikar/Scute Swarm and MLD lockouts with Armageddon/Fall of the Thran paired with graveyard recursion. Omnath serves as both an engine (providing card draw and mana bursts) and a win condition through its third landfall trigger.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy mana dorks (Birds of Paradise), land accelerators (Sol Ring), and card selection (Preordain). Prioritize fixing mana for Omnath's WURG cost.
  2. Landfall Engine (T4-6): Cast Omnath and chain extra land plays using Oracle of Mul Daya/Azusa. Use Ancient Greenwarden to double triggers and Ramunap Excavator for graveyard recursion.
  3. Midgame Domination:
    • Value Path: Generate massive mana with Omnath's second trigger to deploy threats like Avenger of Zendikar or Omnath, Locus of Rage.
    • MLD Path: Cast Armageddon/Fall of the Thran after establishing land recursion (World Shaper, Ramunap Excavator) to lock opponents out.
  4. Closing the Game:
    • Burn opponents with Omnath's third trigger via multiple landfalls per turn.
    • Overwhelm with token armies from Scute Swarm/Avenger, enhanced by Felidar Retreat.
    • Use Decimate/Sunfall to clear opposing boards while advancing your own.

Mulligan Priorities:

  • Keep hands with 3+ lands including all four colors or reliable fixing (Chromatic Lantern, fetchlands).
  • Prioritize early ramp (Birds, Sol Ring) and land-doublers (Azusa, Dryad).
  • Reject hands lacking green mana sources or with only high-CMC cards.

Key Tips:

  • Sequence MLD only when you have land recursion online (Ancient Greenwarden + fetchland in graveyard).
  • Use Glacial Chasm + land recursion to survive while burning opponents with Omnath.
  • Shifting Woodland can copy key permanents like Avenger of Zendikar from the graveyard post-MLD.

Weaknesses:

Critical

  • Heavy reliance on Omnath staying alive - repeated removal cripples the engine
  • MLD requires precise timing and graveyard setup; poorly timed casts can backfire
  • Minimal stack interaction (only 3 counterspells) against combo decks

Moderate

  • Vulnerable to graveyard hate (Rest in Peace) shutting off recursion
  • Cursed Totem/Linvala nullifies Birds of Paradise and Lotus Cobra
  • Struggles against fast aggro before establishing Glacial Chasm/board wipes

Minor

  • Limited card advantage outside landfall triggers
  • High variance in MLD-dependent hands
  • Some clunky top-end (Bruna/Gisela meld package)

Most Important Cards:

  • Omnath, Locus of Creation (Engine and win condition)
  • Ancient Greenwarden (Landfall doubler and recursion)
  • Dryad of the Ilysian Grove (Land multiplier and fixing)
  • Armageddon (Primary MLD lock piece)
  • Avenger of Zendikar (Token generator)
  • Ramunap Excavator (Graveyard recursion)
  • Scute Swarm (Scaling threat)
  • Felidar Retreat (Token/counter generator)
  • World Shaper (MLD recovery)
  • Heroic Intervention (Critical protection)

Attribute Ratings:

Speed: 6/10

  • Can threaten MLD locks or token swarms by T6-7, but lacks fast combo finishes. Omnath burn requires multiple turns to close.

Resilience: 5/10

  • Moderate protection (Heroic Intervention) and recursion, but over-reliant on Omnath staying alive. MLD lines are fragile to graveyard hate.

Consistency: 7/10

  • Strong land tutoring (7 fetchlands) and card selection (10+ cantrips) ensure land drops, but key engine pieces lack redundancy.

Interaction: 4/10

  • Limited removal suite focused on creatures/artifacts. Minimal stack interaction beyond Counterspell/Flare of Denial.

Rating Justification:

The deck demonstrates focused landfall synergy with T6-8 win potential through MLD locks or incremental burn, but lacks the speed and protection of higher-tier decks. While consistent in executing its game plan, vulnerability to commander removal and graveyard hate keeps it below optimized tiers.

Power level: 5.5 - 6.0

DECK LIST
Omnath, Locus of Creation
Creature: 27
($153.74)
1
Aberrant
X 1 G
1
Ancient Greenwarden
4 G G
1
Ashaya, Soul of the Wild
3 G G
1
Avenger of Zendikar
5 G G
1
Azusa, Lost but Seeking
2 G
1
Birds of Paradise
G
1
Bonny Pall, Clearcutter
3 G U U
1
Bruna, the Fading Light
5 W W
1
Dryad of the Ilysian Grove
2 G
1
Exocrine
X 2 R
1
Faerie Mastermind
1 U
1
Gaddock Teeg
G W
1
Gisela, the Broken Blade
2 W W
1
Kogla and Yidaro
2 R R G G
1
Lotus Cobra
1 G
1
Nissa, Resurgent Animist
2 G
1
Omnath, Locus of Rage
3 R R G G
1
Oracle of Mul Daya
3 G
1
Ramunap Excavator
2 G
1
Ruin Crab
U
1
Scute Swarm
2 G
1
Six
2 G
1
Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar
U
1
Tatyova, Benthic Druid
3 G U
1
Tomik, Distinguished Advokist
W W
1
Trickster's Elk
2 G
1
World Shaper
3 G
Artifact: 8
($10.38)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Ghirapur Orrery
4
1
Manalith
3
1
Sol Ring
1
1
Sword of Forge and Frontier
3
1
Vexing Bauble
1
Enchantment: 4
($5.63)
1
Amphibian Downpour
2 U
1
Fall of the Thran
5 W
1
Felidar Retreat
3 W
1
Omenpath Journey
3 G
Instant: 14
($36.29)
1
Anticipate
1 U
1
Cosmic Rebirth
1 G W
1
Counterspell
U U
1
Deliberate
1 U
1
Flare of Denial
1 U U
1
Growth Spiral
G U
1
Heroic Intervention
1 G
1
Impulse
1 U
1
Orim's Chant
W
1
Path to Exile
W
1
Planar Genesis
G U
1
Reality Shift
1 U
1
Return of the Wildspeaker
4 G
1
Valakut Awakening // Valakut Stoneforge
2 R
Sorcery: 9
($15.03)
1
Adventurous Impulse
G
1
Armageddon
3 W
1
Decimate
2 R G
1
Magmatic Insight
R
1
Open the Way
X G G
1
Preordain
U
1
Sevinne's Reclamation
2 W
1
Sunfall
3 W W
1
The Battle of Bywater
1 W W
Land: 37
($136.23)
1
Breeding Pool
1
Cinder Glade
1
Command Tower
1
Demolition Field
1
Exotic Orchard
1
Field of Ruin
1
Flooded Strand
5
Forest
1
Glacial Chasm
1
Hallowed Fountain
5
Island
3
Mountain
1
Path of Ancestry
1
Perilous Landscape
3
Plains
1
Reflecting Pool
1
Sacred Foundry
1
Scavenger Grounds
1
Sea of Clouds
1
Sheltering Landscape
1
Shifting Woodland
1
Steam Vents
1
Stomping Ground
1
Temple Garden
1
Thundering Falls

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