









Overview:
This Sultai (BUG) deck helmed by Glarb, Calamity's Augur combines topdeck manipulation, land synergy, and high-impact permanents to generate overwhelming value. The strategy leverages Glarb's ability to cheat mana value 4+ spells from the top of the library while using land ramp engines like Azusa, Lost but Seeking and Dryad of the Ilysian Grove to accelerate into game-ending threats. The deck employs multiple reanimation packages, landfall payoffs, and combo finishes like Bolas's Citadel + Sensei's Divining Top to secure victories. Glarb acts as both an enabler for free spellcasting and a value engine with its surveil ability, though the deck can function independently through its robust recursion suite.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy land accelerators (Exploration, Oracle of Mul Daya) and setup pieces like Sensei's Divining Top. Use fetches to enable landfall triggers from Tireless Provisioner and Tatyova, Benthic Druid.
- Midgame Value (Turns 4-6): Cast Glarb to enable free casts from the topdeck. Use Sylvan Library/Rhystic Study for card advantage. Deploy recursive engines like Muldrotha, the Gravetide or Sheoldred, Whispering One.
- Endgame (Turns 7+):
- Combo: Activate Bolas's Citadel with Top to play the entire library, finishing with Torment of Hailfire or Finale of Devastation.
- Reanimation: Recur Archon of Cruelty or Jin-Gitaxias, Core Augur using Animate Dead/Reanimate.
- Landfall Overrun: Flood the board with Field of the Dead tokens and pump with Zopandrel, Hunger Dominus effects.
Mulligan Priorities:
- Keep hands with 2-3 lands and at least one ramp spell (Nature's Lore, Farseek).
- Prioritize early topdeck manipulation (Top, Sylvan Library) or land accelerators.
- Avoid hands without green mana sources or excessive high-CMC cards without setup.
Key Tips:
- Use Glarb's surveil ability to set up Bolas's Citadel activations or fuel reanimation targets.
- Urborg, Tomb of Yawgmoth + Cabal Coffers generates explosive black mana for Torment of Hailfire.
- Shifting Woodland can copy key permanents like Field of the Dead or The Gitrog Monster in late game.
Weaknesses:
Critical
- Graveyard hate (Rest in Peace, Leyline of the Void) cripples reanimation lines and land recursion.
- Drannith Magistrate/Opposition Agent blocks Glarb's casting-from-top ability and tutors.
Moderate
- Artifact removal targeting Bolas's Citadel or Sensei's Divining Top disrupts combo potential.
- Fast aggro decks can outpace the setup-heavy strategy.
Minor
- Limited stack interaction beyond Mana Drain/Arcane Denial.
- High dependency on nonbasic lands makes Blood Moon effects problematic.
Most Important Cards:
- Bolas's Citadel (Combo engine with Top, free spellcasting)
- The Gitrog Monster (Land synergy engine, card advantage)
- Sensei's Divining Top (Topdeck manipulation, Citadel combo piece)
- Finale of Devastation (Tutor + Overrun finisher)
- Urborg, Tomb of Yawgmoth (Mana amplification with Coffers)
- Muldrotha, the Gravetide (Recurrence engine)
- Tatyova, Benthic Druid (Landfall value generator)
- Sheoldred, Whispering One (Recurrence + board control)
- Cabal Coffers (Mana scaling for X-spells)
- Torment of Hailfire (Primary combo finisher)
Attribute Ratings:
Speed: 7/10
- Capable of T5-6 wins via Citadel/Top combo or reanimated Archon of Cruelty, though typically operates at midrange pace.
Resilience: 7/10
- Multiple recursion engines and land-based recovery mitigate disruption, but core combos remain vulnerable to specific hate.
Consistency: 8/10
- Extensive tutor suite (Finale, Razaketh, land search), topdeck control, and card draw ensure key pieces are accessible.
Interaction: 6/10
- Targeted removal (Assassin's Trophy, Drag to the Roots) and counterspounds are present but limited in quantity.
Rating Justification:
This deck combines cEDH-level combo potential (Citadel/Top) with resilient midrange value engines, capable of threatening T5-6 wins while maintaining strong recovery options. However, its reliance on sorcery-speed setups and vulnerability to specific stax pieces keep it below top-tier competitive viability.
Power level: 7.0 - 7.5
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