









Overview:
This Selesnya (G/W) enchantress/aura deck helmed by Ellivere of the Wild Court focuses on creating a critical mass of modified creatures through Virtuous Role tokens and synergistic auras. The strategy revolves around deploying evasive, enchanted creatures that grow through +1/+1 counters and enchantment synergies, generating card advantage through combat damage triggers. Ellivere serves as both an engine (creating Roles and enabling card draw) and a value multiplier, with backup win conditions in go-wide token strategies (Archon of Sun's Grace, Adeline, Resplendent Cathar) and stax elements (Archon of Emeria, Blind Obedience).
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3):
- Ramp with dorks (Avacyn's Pilgrim, Birds of Paradise) and aura-based acceleration (Utopia Sprawl, Wild Growth).
- Deploy early threats that synergize with enchantments like Setessan Champion or Kutzil, Malamet Exemplar.
- Protect key pieces with Sterling Grove or Alseid of Life's Bounty.
Midgame Value (Turns 4-6):
- Cast Ellivere and start generating Virtuous Roles on evasive creatures (Mirri, Weatherlight Duelist, Archon of the Wild Rose).
- Use enchantment-based removal (Grasp of Fate, Song of the Dryads) to disrupt opponents while triggering constellation effects.
- Deploy value engines like Smothering Tithe and The Eternal Wanderer.
Endgame Dominance (Turns 7+):
- Overwhelm with pumped creatures enhanced by Elesh Norn, Grand Cenobite, Akroma's Will, or Strength of the Harvest.
- Use Winds of Rath as a one-sided board wipe when ahead on enchantments.
- Tutor for finishers with Chord of Calling or Sterling Grove.
Mulligan Priorities:
- Keep hands with 2-3 lands including green/white sources.
- Prioritize early ramp (1-2 mana dorks/auras) and at least one enchantment payoff (Setessan Champion, Calix, Guided by Fate).
- Look for protection (Heroic Intervention, Selfless Spirit) in metas with heavy interaction.
Key Tips:
- Use Reconnaissance to safely trigger Ellivere's attack trigger without losing creatures.
- Sheltered by Ghosts doubles as removal and permanent buff for key attackers.
- Kodama of the West Tree turns modified creatures into ramp engines.
- Hall of Heliod's Generosity recovers critical auras/enchantments.
Weaknesses:
Critical
- Enchantment Wipes: Farewell or Cleansing Nova can erase the deck's entire board presence.
- Stack Interaction: Limited counterspells make combo finishes vulnerable to disruption.
Moderate
- Focused Removal: Repeated removal of Ellivere or key engines (Setessan Champion) slows the deck significantly.
- Artifact/Enchantment Hate: Austere Command or Bane of Progress disrupts multiple synergies.
Minor
- Graveyard Reliance: Some recursion (Sevinne's Reclamation, Hall of Heliod's Generosity) but not critical to strategy.
- Mana Constraints: Heavy color requirements for cards like Winds of Rath can cause delays.
Most Important Cards:
- Ellivere of the Wild Court (Engine: Role generation & card draw)
- Setessan Champion (Value: Card draw + counters)
- Sterling Grove (Protection + enchantment tutor)
- Archon of Sun's Grace (Token generation + lifelink)
- Elesh Norn, Grand Cenobite (Finisher: Anthem + board control)
- Akroma's Will (Overrun effect + protection)
- Smothering Tithe (Mana acceleration)
- Blind Obedience (Stax + lifegain)
- Calix, Guided by Fate (Enchantment duplication)
- Kodama of the West Tree (Ramp + evasion enabler)
Attribute Ratings:
Speed: 5/10
- Can establish threatening boards by T5-6 but lacks explosive combos. Wins primarily through incremental combat damage.
Resilience: 7/10
- Multiple protection spells (Heroic Intervention, Clever Concealment) and recursion (Hall of Heliod's Generosity), but vulnerable to mass enchantment removal.
Consistency: 8/10
- Strong card draw from combat triggers and enchantress effects, supported by tutors (Chord of Calling, Sterling Grove).
Interaction: 6/10
- Targeted removal (Swords to Plowshares, Beast Within) and stax pieces (Archon of Emeria), but limited stack interaction.
Rating Justification:
This deck demonstrates focused casual power with strong synergy and multiple protection layers, capable of threatening wins via combat around T8-10. While resilient to spot removal, its reliance on board presence and vulnerability to mass enchantment removal keeps it below optimized tiers.
Power level: 5.0 - 5.5
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