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This is a political control deck that uses Queen Marchesa's monarch mechanic alongside damage reflection and prevention effects to create a defensive fortress while manipulating opponents' actions through various political tools.
Primer:
The deck operates on multiple axes of control, using the monarch mechanic as a core engine for card advantage while deploying various "rattlesnake" effects like No Mercy, Ghostly Prison, and Michiko Konda, Truth Seeker to discourage attacks. The deck's primary strategy revolves around redirecting and reflecting damage through cards like Deflecting Palm, Comeuppance, and Repercussion, while maintaining card advantage through political cards and monarch triggers.
The deck should be piloted defensively in the early game, establishing deterrents and building a political presence. As the game progresses, it can leverage its damage reflection capabilities alongside forced combat effects like Kardur, Doomscourge and Baeloth Barrityl, Entertainer to force opponents into unfavorable attacks. The deck can win through either attrition or by turning opponents' forces against them with cards like Mob Rule and damage reflection effects.
Weaknesses:
- The deck is vulnerable to combo strategies that don't rely on combat damage
- Heavy removal can disrupt the deck's defensive pieces
- Lacks proactive win conditions and relies heavily on opponents' actions
- Can struggle against decks that go wide with small creatures
Most Important Cards:
- Smothering Tithe
- Repercussion
- No Mercy
- Ghostly Prison
- Comeuppance
- Deflecting Palm
- Gisela, Blade of Goldnight
- Brash Taunter
- Land Tax
- Teferi's Protection
Attribute Ratings:
- Speed: 4/10
- Resilience: 7/10
- Consistency: 6/10
- Interaction: 8/10
Rating Justification:
This deck operates at a focused casual to optimized casual level. While it contains powerful interaction pieces and strong defensive elements, its win conditions are relatively slow and dependent on opponent actions. The deck has good tutors and card advantage but lacks the explosive plays or fast mana typically seen in higher-powered decks. The political nature and reactive gameplay style place it firmly in the 5.0-5.5 range.
Final power level rating: 5.0 - 5.5
The deck's mana base is well-constructed with appropriate fetchlands and shock lands, but the relatively high curve and defensive nature prevent it from executing faster strategies. The deck can handle multiple opponents well through its political tools but requires significant setup time to establish its defensive position. While it contains some higher-powered cards like Smothering Tithe and Vampiric Tutor, the overall strategy remains at a casual-optimized level.
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