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COMMANDER(S)
Gishath, Sun's Avatar
QR Code
G R W
- Naya
Created by  LZRDWZRD
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Naya (RGW) Dinosaur tribal deck revolves around Gishath, Sun's Avatar, leveraging aggressive ramp to deploy massive Dinosaurs and cheat additional threats into play via Gishath's combat trigger. The strategy emphasizes explosive board development through cost reducers like Urza's Incubator and Otepec Huntmaster, supported by enablers like Rhythm of the Wild and Regisaur Alpha. Secondary value engines like Pantlaza, Sun-Favored and Garruk's Uprising provide card advantage, while finishers like Akroma's Will and Quartzwood Crasher amplify combat lethality. Gishath acts as both the primary threat and the deck's engine, making it vulnerable to repeated removal but critical for explosive plays.


Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Prioritize land-fetching (Cultivate, Thunderherd Migration) and cost reducers (Kinjalli's Caller, Urza's Incubator). Deploy mana dorks like Drover of the Mighty and Hulking Raptor to accelerate into Gishath.
  2. Commander Deployment (Turns 5-7): Cast Gishath with haste enablers (Rhythm of the Wild, Otepec Huntmaster) to trigger its ability immediately. Protect it with Heroic Intervention or Flawless Maneuver.
  3. Board Overload (Mid-Late Game): Use Gishath's triggers to flood the board with free Dinosaurs. Activate synergies like Quartzwood Crasher (trample tokens) and Bellowing Aegisaur (+1/+1 counters).
  4. Finishers: Close with Akroma's Will for indestructible/double strike, Zacama, Primal Calamity for board control, or The Tarrasque for commander damage.

Mulligan Priorities:

  • Keep hands with 3+ lands (including green/white sources) and at least one ramp spell or cost reducer.
  • Prioritize early plays like Otepec Huntmaster or Sol Ring. Avoid hands with only high-CMC Dinosaurs.

Key Tips:

  • Use Natural Order to sacrifice a small Dinosaur and fetch Zacama, Primal Calamity for a board reset or Gishath if stuck.
  • Rogue's Passage ensures Gishath connects for triggers.
  • Temple Altisaur protects your board from damage-based wipes.

Weaknesses:

Critical

  • Commander Dependency: Repeated removal of Gishath cripples the deck's primary engine.
  • Board Wipes: Lacks mass recursion; rebuilding after a wipe is slow without The Great Henge-style draw.
  • Anti-Tribal Hate: Crippling Fear or Harsh Mercy can decimate the board.

Moderate

  • Artifact/Enchantment Reliance: Urza's Incubator and Door of Destinies are key but vulnerable.
  • Slow Mana Base: Multiple tapped lands (e.g., Gruul Guildgate, Boros Garrison) delay critical turns.

Minor

  • Limited Interaction: Few answers to flyers or combo decks beyond Swords to Plowshares.
  • High CMC Clog: Multiple 6+ CMC cards risk dead draws in early game.

Most Important Cards:

  • Gishath, Sun's Avatar (Primary engine/win condition)
  • Urza's Incubator (Critical cost reduction)
  • Akroma's Will (Game-ending combat trick)
  • Natural Order (Tutor for Zacama/Gishath)
  • Rhythm of the Wild (Haste enabler + anti-counter)
  • Quartzwood Crasher (Token generator for wide strategies)
  • Zacama, Primal Calamity (Board control + mana reset)
  • Regisaur Alpha (Haste enabler + token generator)
  • Garruk's Uprising (Card draw + trample)
  • Heroic Intervention (Key protection spell)

Attribute Ratings:

Speed: 5/10
Can deploy Gishath by turn 6-7 consistently, with occasional explosive turns using Sol Ring/Hulking Raptor. Lacks fast mana for earlier threats.

Resilience: 4/10
Limited protection beyond 2-3 spells; heavy reliance on Gishath makes it fragile to targeted removal. Minimal recursion.

Consistency: 6/10
Strong ramp package and cost reducers ensure steady mana, but few tutors for key pieces like Akroma's Will.

Interaction: 3/10
Minimal removal (Krosan Grip, Swords to Plowshares) and no counterspells. Relies on combat to disrupt opponents.


Rating Justification:

This deck operates at a Casual/Precon level, aiming to win via combat around turns 10-12 with moderate resilience. While it can explosively cheat Dinosaurs into play, its dependency on Gishath and vulnerability to interaction cap its power. The lack of infinite combos and slow interaction suite align it with upgraded precons.

Power level: 4.0 - 4.5

DECK LIST
Gishath, Sun's Avatar
Planeswalker: 1
($4.44)
1
Huatli, Warrior Poet
3 R W
Creature: 38
($25.28)
1
Bellowing Aegisaur
5 W
1
Burning Sun's Avatar
3 R R R
1
Crested Herdcaller
3 G G
1
Deathgorge Scavenger
2 G
1
Drover of the Mighty
1 G
1
Etali, Primal Storm
4 R R
1
Ghalta and Mavren
3 G G W W
1
Gigantosaurus
G G G G G
1
Goring Ceratops
5 W W
1
Huatli's Raptor
G W
1
Hulking Raptor
2 G G
1
Imperial Aerosaur
3 W
1
Kinjalli's Caller
W
1
Kinjalli's Sunwing
2 W
1
Momentum Rumbler
3 R
1
Otepec Huntmaster
1 R
1
Pantlaza, Sun-Favored
2 R G W
1
Priest of the Wakening Sun
W
1
Quartzwood Crasher
2 R R G
1
Raging Regisaur
2 R G
1
Regisaur Alpha
3 R G
1
Ripjaw Raptor
2 G G
1
Runic Armasaur
1 G G
1
Snubhorn Sentry
W
1
Temple Altisaur
4 W
1
The Tarrasque
6 G G G
1
Thrashing Brontodon
1 G G
1
Thrasta, Tempest's Roar
10 G G
1
Thundering Spineback
5 G G
1
Titanoth Rex
7 G G
1
Topiary Stomper
1 G G
1
Trumpeting Carnosaur
4 R R
1
Tyrranax Rex
4 G G G
1
Verdant Sun's Avatar
5 G G
1
Wakening Sun's Avatar
5 W W W
1
Wayward Swordtooth
2 G
1
Zacama, Primal Calamity
6 R G W
1
Zetalpa, Primal Dawn
6 W W
Artifact: 6
($20.75)
1
Boros Signet
2
1
Door of Destinies
4
1
Gruul Signet
2
1
Selesnya Signet
2
1
Sol Ring
1
1
Urza's Incubator
3
Enchantment: 3
($9.81)
1
Garruk's Uprising
2 G
1
Quest for Renewal
1 G
1
Rhythm of the Wild
1 R G
Instant: 6
($36.63)
1
Akroma's Will
3 W
1
Flawless Maneuver
2 W
1
Heroic Intervention
1 G
1
Krosan Grip
2 G
1
Return of the Wildspeaker
4 G
1
Swords to Plowshares
W
Sorcery: 10
($18.11)
1
Circuitous Route
3 G
1
Commune with Dinosaurs
G
1
Cultivate
2 G
1
Natural Order
2 G G
1
Planar Cleansing
3 W W W
1
Primal Might
X G
1
Savage Stomp
2 G
1
Skyshroud Claim
3 G
1
Three Visits
1 G
1
Thunderherd Migration
1 G
Land: 35
($43.04)
1
Battlefield Forge
1
Boros Garrison
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
8
Forest
1
Fortified Village
1
Gruul Guildgate
1
Kazandu Refuge
1
Krosan Verge
3
Mountain
1
Myriad Landscape
3
Plains
1
Plaza of Harmony
1
Rogue's Passage
1
Rugged Highlands
1
Sacred Foundry
1
Spinerock Knoll
1
Stomping Ground
1
Sungrass Prairie
1
Temple Garden
1
Temple of the False God
1
Terramorphic Expanse
1
Unclaimed Territory

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