









Overview:
This K'rrik, Son of Yawgmoth deck is a high-octane life-pay engine that leverages black's signature "life as a resource" philosophy. The strategy revolves around explosive mana acceleration via K'rrik's cost-cheating ability, enabling early deployment of game-ending combos like Exquisite Blood/Sanguine Bond and storm finishes via Ad Nauseam/Peer into the Abyss into Tendrils of Agony. K'rrik serves as both an enabler (turning life into mana) and a scaling threat, while the deck also employs reanimation packages and big mana payoffs like Torment of Hailfire as alternative win paths. The commander is critical to the deck's velocity but has redundancy through Jet Medallion, Bontu's Monument, and ritual effects.
Primer:
Core Strategy Execution:
- Early Acceleration (Turns 1-3):
- Deploy K'rrik ASAP using rituals (Dark Ritual, Culling the Weak) or Sol Ring/Arcane Signet.
- Use Phyrexian Tower/Cabal Coffers with Urborg, Tomb of Yawgmoth for explosive black mana.
Combo Setup (Turns 3-5):
- Tutor for Exquisite Blood/Sanguine Bond or Ad Nauseam using Demonic Tutor, Vampiric Tutor, or Beseech the Mirror.
- Cast Necropotence/Bolas's Citadel to dig for combo pieces while building lifelink buffers.
Win Condition Execution:
- Infinite Drain: Resolve Exquisite Blood + Sanguine Bond/Vito, Thorn of the Dusk Rose with any life loss trigger.
- Storm: Chain rituals into Ad Nauseam (paying life via K'rrik's ability) to draw into Tendrils of Agony/Aetherflux Reservoir.
- Big Mana: Use Cabal Coffers/Nykthos, Shrine to Nyx to fuel X-spells like Torment of Hailfire or Exsanguinate.
Mulligan Priorities:
- Keep hands with K'rrik + acceleration (rituals/rocks) or key tutors.
- Prioritize black mana density (Swamps) for Cabal Coffers/Defile scaling.
- Avoid hands without life-pay enablers or card draw engines.
Key Tips:
- Use Necrotic Ooze with Skirge Familiar/Chainer, Dementia Master abilities in graveyard for infinite mana/draw.
- Imp's Mischief protects combos by redirecting counterspells.
- Bloodchief Ascension + Mindcrank creates a soft lock that synergizes with life loss triggers.
Weaknesses:
Critical
- Extreme vulnerability to commander removal - K'rrik's death resets cost reduction and delays the engine.
- No counterspell suite beyond Imp's Mischief, making combos easily disruptable.
- Life total fragility - aggressive decks can pressure the 30-40 life buffer required for Ad Nauseam/Necropotence.
Moderate
- Graveyard hate (Rest in Peace) shuts down reanimation lines and Necrotic Ooze synergies.
- Artifact/enchantment removal cripples key combo pieces (Exquisite Blood, Sanguine Bond, Aetherflux).
Minor
- Limited board presence makes it vulnerable to early aggression.
- Rule of Law effects hinder storm turns and combo assembly.
Most Important Cards:
- K'rrik, Son of Yawgmoth (Engine/enabler)
- Exquisite Blood (Infinite combo piece)
- Ad Nauseam (Primary card draw/storm enabler)
- Demonic Tutor (Consistency anchor)
- Cabal Coffers (Mana amplification)
- Necropotence (Card advantage engine)
- Phyrexian Altar (Mana recursion/combo piece)
- Peer into the Abyss (Alternative draw engine)
- Tendrils of Agony (Storm win condition)
- Vilis, Broker of Blood (Draw engine/recursion target)
Attribute Ratings:
Speed: 8/10
- Capable of T3-4 wins with perfect hands (ritual into K'rrik + tutor into Exquisite Blood combo), regularly threatens T5-6 kills.
Resilience: 5/10
- Limited protection for key pieces and heavy reliance on K'rrik's presence. Some recursion (Reanimate, Whip of Erebos) mitigates setbacks.
Consistency: 7/10
- 10+ tutors and massive card draw engines provide strong access to combo pieces, but life costs create variance in execution safety.
Interaction: 4/10
- Spot removal (Go for the Throat, Deadly Rollick) handles threats but lacks stack interaction beyond Imp's Mischief.
Rating Justification:
This deck achieves cEDH-adjacent speed with multiple T4 win lines but lacks the interaction density and redundancy of top-tier lists. Its reliance on K'rrik's presence and vulnerability to common disruption anchors it below true cEDH viability.
Power level: 7.5 - 8.0
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