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COMMANDER(S)
Felothar the Steadfast
QR Code
B G W
- Abzan
Created by  WotC
Bracket
3.5 - 4.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Abzan (W/B/G) deck helmed by Felothar the Steadfast employs a defender tribal strategy with toughness-matters synergies. The deck focuses on deploying high-toughness creatures like Wall of Roots, Indomitable Ancients, and Tree of Redemption to stall the board, generate value via effects like Wall of Omens and Welcoming Vampire, then pivot to offense using Assault Formation or Behind the Scenes. Wingmantle Chaplain serves as a key win condition by creating an army of flying tokens scaled to defender count. The deck utilizes incremental lifegain (Nyx-Fleece Ram, Wall of Reverence) and mana acceleration from defenders like Axebane Guardian to fuel mid-to-late game threats like Zetalpa, Primal Dawn and Shalai, Voice of Plenty.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy low-CMC defenders (Arboreal Grazer, Sylvan Caryatid) and toughness-based ramp (Overgrown Battlement). Prioritize Assault Formation/Behind the Scenes to enable offensive capabilities.
  2. Value Engine Activation (Turns 3-6): Use Wingmantle Chaplain to generate bird tokens. Leverage Seedborn Muse + Walking Bulwark for repeated activations. Deploy card advantage engines like Welcoming Vampire and Wall of Omens.
  3. Late-Game Pivot (Turns 6+): Activate Assault Formation for lethal combat math or swarm with Chaplain tokens. Deploy finishers like Zetalpa, Primal Dawn protected by Shalai, Voice of Plenty. Use Slaughter the Strong asymmetrically to clear opponents' boards.

Mulligan Priorities:

  • Keep hands with 2-3 lands including green sources
  • Prioritize early defenders (≤3 CMC) and key enablers (Assault Formation/Chaplain)
  • Ensure access to at least one ramp piece (Sol Ring, Axebane Guardian)
  • Avoid hands with only high-CMC cards or no defensive creatures

Key Tips:

  • Use Walking Bulwark to give defenders haste and enable surprise kills with Assault Formation
  • Slaughter the Strong becomes a one-sided board wipe with proper toughness management
  • Seedborn Muse enables multiple Wingmantle Chaplain activations per turn cycle
  • Behind the Scenes grants evasion to defender swarm for lethal

Weaknesses:

Critical

  • Extreme vulnerability to mass enchantment removal (loses Assault Formation/Behind the Scenes)
  • No graveyard recursion for key pieces beyond limited creature recursion
  • Lacks instant-speed interaction beyond single-target removal

Moderate

  • Weak to flying/evasive strategies without Chaplain tokens online
  • Relies heavily on 3-4 key enchantments for offensive capability
  • Slow setup leaves it vulnerable to fast combo decks

Minor

  • Limited card draw beyond creature-based triggers
  • Mana base contains many tapped lands slowing early plays

Most Important Cards:

  • Assault Formation (Primary win condition enabler)
  • Wingmantle Chaplain (Token generator and wincon)
  • Seedborn Muse (Untap synergy with defenders)
  • Walking Bulwark (Haste enabler and toughness payoff)
  • Slaughter the Strong (Asymmetric board control)
  • Shalai, Voice of Plenty (Protection and finisher)
  • Zetalpa, Primal Dawn (Resilient late-game threat)
  • Axebane Guardian (Mana acceleration engine)
  • Behind the Scenes (Evasion for defender swarm)
  • Welcoming Vampire (Card advantage engine)

Attribute Ratings:

Speed: 3/10

  • Wins typically require 8+ turns to assemble defenses and enablers, with limited fast mana.

Resilience: 5/10

  • Redundant defenders provide board presence, but critical enchantments lack protection.

Consistency: 4/10

  • Limited tutors and situational card draw make assembling key pieces unreliable.

Interaction: 5/10

  • Efficient single-target removal (Swords to Plowshares, Anguished Unmaking) but lacks counterspells and artifact/enchantment answers.

Rating Justification:

This deck demonstrates structured synergy but suffers from slow setup and critical vulnerabilities to common removal types. While capable of establishing formidable late-game boards, its T8-10 win potential and moderate resilience align with casual/precon power levels.

Power level: 3.5 - 4.0

DECK LIST
Felothar the Steadfast
Creature: 40
($36.56)
1
Arasta of the Endless Web
2 G G
1
Arbor Adherent
3 G
1
Arboreal Grazer
G
1
Axebane Guardian
2 G
1
Baldin, Century Herdmaster
4 W W
1
Betor, Ancestor's Voice
2 W B G
1
Blight Pile
1 B
1
Canopy Gargantuan
5 G G
1
Carven Caryatid
1 G G
1
Crashing Drawbridge
2
1
Dragonlord Dromoka
4 G W
1
Faeburrow Elder
1 G W
1
Hornet Nest
2 G
1
Ikra Shidiqi, the Usurper
3 B G
1
Indomitable Ancients
2 W W
1
Indulging Patrician
1 W B
1
Jaddi Offshoot
G
1
Nyx-Fleece Ram
1 W
1
Overgrown Battlement
1 G
1
Protector of the Wastes
4 W W
1
Rampart Architect
3 G
1
Rhox Faithmender
3 W
1
Seedborn Muse
3 G G
1
Shadrix Silverquill
3 W B
1
Shalai, Voice of Plenty
3 W
1
Sidar Kondo of Jamuraa
2 G W
1
Sylvan Caryatid
1 G
1
Towering Titan
4 G G
1
Tree of Redemption
3 G
1
Wakestone Gargoyle
3 W
1
Walking Bulwark
1
1
Wall of Blossoms
1 G
1
Wall of Limbs
2 B
1
Wall of Omens
1 W
1
Wall of Reverence
3 W
1
Wall of Roots
1 G
1
Weathered Sentinels
3
1
Welcoming Vampire
2 W
1
Wingmantle Chaplain
3 W
1
Zetalpa, Primal Dawn
6 W W
Artifact: 7
($5.29)
1
Arcane Signet
2
1
Colfenor's Urn
3
1
Orzhov Signet
2
1
Selesnya Signet
2
1
Sol Ring
1
1
Staff of Compleation
3
1
Swiftfoot Boots
2
Enchantment: 3
($0.96)
1
Assault Formation
1 G
1
Behind the Scenes
2 B
1
Jaws of Defeat
3 B
Instant: 5
($2.87)
1
Anguished Unmaking
1 W B
1
Despark
W B
1
Infernal Grasp
1 B
1
Swords to Plowshares
W
1
Tower Defense
1 G
Sorcery: 6
($7.25)
1
Expel the Interlopers
3 W W
1
Feed the Swarm
1 B
1
Reunion of the House
5 W W
1
Slaughter the Strong
1 W W
1
Tip the Scales
2 B
1
Will of the Abzan
3 B
Land: 38
($7.12)
1
Access Tunnel
1
Bojuka Bog
1
Canopy Vista
1
Command Tower
1
Deceptive Landscape
1
Evolving Wilds
1
Exotic Orchard
7
Forest
1
Fortified Village
1
Isolated Chapel
1
Overgrown Farmland
1
Path of Ancestry
6
Plains
1
Radiant Grove
1
Sandsteppe Citadel
1
Sungrass Prairie
1
Sunpetal Grove
5
Swamp
1
Temple of Malady
1
Temple of Plenty
1
Temple of Silence
1
Twilight Mire
1
Woodland Cemetery

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