









Overview:
This Gruul deck helmed by Radha, Heart of Keld focuses on ramping into high-power creatures and leveraging land acceleration to dominate through combat. Radha enables consistent land drops and can act as a late-game mana sink, while the deck deploys stompy threats like End-Raze Forerunners, Dragonlord Atarka, and Unnatural Growth to close games. Secondary strategies include goad effects (Disrupt Decorum, Bloodthirsty Blade) to disrupt opponents and fight spells (Ram Through, Rabid Bite) for removal. The deck lacks infinite combos, relying entirely on combat damage and overrun effects for victories.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize mana dorks (Llanowar Elves, Elvish Mystic, Priest of Titania) and land-based ramp (Cultivate, Kodama's Reach). Use Radha’s top-deck land play to maintain momentum.
- Mid-Game Threats (Turns 4-6): Deploy high-impact creatures like Goreclaw, Terror of Qal Sisma, Kogla, the Titan Ape, or Eladamri, Korvecdal to pressure opponents. Activate Radha’s pump ability if unblocked.
- Finishers (Turns 6+): Cast Overrun, End-Raze Forerunners, or Unnatural Growth to alpha-strike. Use Insurrection as a late-game board steal.
Mulligan Priorities:
- Keep hands with 2-3 lands and at least one ramp spell.
- Prioritize early mana dorks or land-ramp cards.
- Avoid hands with only high-CMC creatures or no interaction.
Key Tips:
- Use Saryth, the Viper's Fang to protect key creatures with hexproof or enable deathtouch blockers.
- Harvest Season synergizes with Radha’s land-from-top ability for explosive land drops.
- Save fight spells like Bite Down to remove threats while advancing your board.
Weaknesses:
Critical
- Board Wipes: Minimal recovery tools outside Regrowth; End-Raze Forerunners and Unnatural Growth are irreplaceable.
- Artifact/Enchantment Reliance: Key cards like Leyline of Abundance and Garruk's Uprising lack protection.
Moderate
- Slow Setup: High-CMC finishers (e.g., Dragonlord Atarka at 7 mana) risk being outpaced by faster decks.
- Limited Interaction: Only 7 targeted removal spells; struggles against combo or flyer-heavy strategies.
Minor
- Goad Backfire: Disrupt Decorum and Bloodthirsty Blade can accelerate aggressive opponents.
Most Important Cards:
- End-Raze Forerunners (Primary finisher)
- Unnatural Growth (Combat multiplier)
- Priest of Titania (Mana acceleration)
- Insurrection (Game-ending steal)
- Garruk's Uprising (Card draw engine)
- Kogla, the Titan Ape (Removal + threat)
- Goreclaw, Terror of Qal Sisma (Cost reduction + trample)
- Eladamri, Korvecdal (Cheat out creatures)
- Beast Whisperer (Card advantage)
- Cultivate (Land ramp consistency)
Attribute Ratings:
Speed: 5/10
- Wins typically around turns 7-9 via combat, slowed by high-CMC finishers and minimal fast mana.
Resilience: 4/10
- Limited protection (Snakeskin Veil, Mirror Shield) and recursion; folds to repeated board wipes.
Consistency: 6/10
- Strong ramp package ensures land drops, but lacks tutors for critical finishers like Unnatural Growth.
Interaction: 4/10
- Fight spells and Beast Within provide spot removal, but no counterspells or stax to disrupt opponents’ combos.
Rating Justification:
This deck operates as a casual stompy list with a clear combat focus but lacks the speed, redundancy, and interaction to compete with optimized builds. Its T7-9 win potential and vulnerability to disruption align it with upgraded precons.
Power level: 4.0 - 4.5
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