









Overview:
This Slimefoot, the Stowaway deck focuses on a Saproling token aristocrats strategy, leveraging token generation, sacrifice outlets, and incremental life drain. Slimefoot serves as the linchpin, converting Saproling deaths into direct damage and life gain. The deck supplements this with Fungus tribal synergies, slow spore-counter mechanics, and midrange value engines. While it lacks infinite combos, it aims to grind opponents down through attrition using cards like Mirkwood Bats and Gruesome Fate.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana dorks (e.g., Utopia Mycon), token generators (e.g., Thallid Shell-Dweller), and value engines like Fungal Plots.
- Token Proliferation (Turns 4-6): Accelerate Saproling production with Sporoloth Ancient or Verdant Force, then sacrifice tokens to Altar's Reap or Fungal Plots for card advantage.
- Life Drain Payoffs (Turns 6+): Activate Slimefoot’s death triggers alongside Dina, Soul Steeper and Mirkwood Bats to drain opponents. Finish with Gruesome Fate or Morbid Bloom for burst damage.
Mulligan Priorities:
- Prioritize hands with early token generators (e.g., Fists of Ironwood), ramp (e.g., Sol Ring), and Slimefoot.
- Ensure access to at least 3 lands and a mix of token producers/sacrifice outlets.
- Avoid hands lacking synergy (e.g., high-cost cards without setup).
Key Tips:
- Use Nemata, Primeval Warden to exile opponents’ creatures and generate more Saprolings.
- Moldervine Reclamation and Shamanic Revelation refill your hand after sacrifices.
- Protect Slimefoot with Utopia Vow or Karametra's Favor to ensure consistent damage triggers.
Weaknesses:
Critical
- Slow setup: Relies on spore counters and delayed token generation, making it vulnerable to early aggression.
- Commander dependency: Removing Slimefoot stalls the primary win condition, and the deck lacks robust protection.
Moderate
- Board wipes: Lacks mass recursion; rebuilding after a wipe is slow.
- Artifact/Enchantment removal: Key pieces like Fungal Plots and Moldervine Reclamation are fragile.
Minor
- Limited interaction: Minimal answers to flyers or combo decks.
- Graveyard reliance: Recursion tools like Vat Emergence are sparse but present.
Most Important Cards:
- Slimefoot, the Stowaway (Primary damage engine)
- Mirkwood Bats (Passive life drain)
- Fungal Plots (Sacrifice outlet + card draw)
- Sporoloth Ancient (Token acceleration)
- Moldervine Reclamation (Card advantage engine)
- Nemata, Primeval Warden (Token generation + disruption)
- Dina, Soul Steeper (Secondary life drain)
- Gruesome Fate (Burst damage finisher)
- Verdant Force (Saproling generation)
- The Weatherseed Treaty (Ramp + token setup)
Attribute Ratings:
Speed: 3/10
- Wins via incremental drain, typically requiring 8+ turns to close games. No fast combos or explosive mana.
Resilience: 4/10
- Moderate recursion (e.g., Vat Emergence) and card draw, but heavily disrupted by Slimefoot removal or board wipes.
Consistency: 5/10
- Token generators are abundant, but lack of tutors and reliance on slow spore mechanics create variance.
Interaction: 3/10
- Limited removal (e.g., Bite Down, Lash of the Balrog) and no counterspells. Struggles against resolved threats.
Rating Justification:
This deck operates as a midrange aristocrats build with slow but steady damage output, aligning with "Casual/Precon" (4.0) due to its reliance on combat and attrition. Its vulnerability to disruption and lack of fast combos cap its ceiling.
Power level: 3.5 - 4.0
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