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COMMANDER(S)
Esika, God of the Tree // The Prismatic Bridge
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B G R U W
- Five-Color
Created by  Jon
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color deck leverages Esika, God of the Tree // The Prismatic Bridge as a value engine to cheat high-impact creatures and planeswalkers into play. The strategy focuses on ramping into The Prismatic Bridge early, then relying on its upkeep trigger to deploy game-ending threats like Etali, Primal Conqueror, Nicol Bolas, the Ravager, and meld pairs (e.g., Bruna, the Fading Light/Gisela, the Broken Blade). Secondary themes include artifact synergy, graveyard recursion, and stax elements via cards like Tergrid, God of Fright. The commander is critical to the strategy, as its removal significantly slows the deck’s ability to generate free threats.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize mana rocks (Sol Ring, Chromatic Lantern, The Mightstone and Weakstone) and MDFC lands to fix colors. Cast Esika as a mana dork if needed, but aim to flip to The Prismatic Bridge by Turn 4-5.
  2. Bridge Activation (Turns 4+): Protect Bridge with Swiftfoot Boots or Darksteel Forge and let its trigger resolve to cheat threats like Tergrid, God of Fright or Etali, Primal Conqueror.
  3. Value Engine (Mid-Late Game): Use Bridge’s free casts to overwhelm opponents. Leverage meld pairs (e.g., Mishra, Claimed by Gix + Phyrexian Dragon Engine) and planeswalkers like Nicol Bolas, the Arisen for incremental advantage.
  4. Win Conditions:
    • Combat: Overrun with melded creatures (e.g., Brisela) or Etali, Primal Sickness poison counters.
    • Stax/Control: Lock opponents with Tergrid’s Lantern or Unstable Glyphbridge.
    • Value Grind: Out-resource opponents via repeated Bridge triggers and theft effects.

Mulligan Priorities:

  • Keep hands with 3+ lands (including color-fixing MDFCs) and 1-2 ramp artifacts.
  • Prioritize Bridge-enabling cards (e.g., Chromatic Orrery, The World Tree).
  • Avoid hands lacking early ramp or color sources.

Key Tips:

  • Use Darksteel Forge to protect critical artifacts from mass removal.
  • Time Bridge flips to avoid removal; deploy it only when protection (hexproof/indestructible) is available.
  • Leverage MDFC lands like Bala Ged Recovery for flexibility.

Weaknesses:

Critical

  • Commander Dependency: Repeated removal of The Prismatic Bridge cripples the deck’s primary engine.
  • Artifact Reliance: Vulnerable to Vandalblast or Bane of Progress due to high artifact density.

Moderate

  • Slow Setup: Without early ramp, Bridge may not flip until Turn 5+, leaving the deck vulnerable to faster strategies.
  • Graveyard Hate: Rest in Peace disrupts meld recursion (e.g., Bruna/Gisela) and Tergrid’s Lantern.

Minor

  • Limited Interaction: Minimal counterspells or instant-speed answers to combo decks.
  • Mana Base Complexity: Nonbasic land hate (Blood Moon) can strain color-fixing.

Most Important Cards:

  • The Prismatic Bridge (Primary engine for free threats)
  • Darksteel Forge (Protects artifacts from mass removal)
  • Etali, Primal Conqueror (Game-ending threat with theft/poison)
  • Tergrid, God of Fright (Stax/control via permanent theft)
  • Chromatic Orrery (Mana fixing/explosive turns)
  • Nicol Bolas, the Ravager (Value engine/board control)
  • The World Tree (Color fixing/late-game God tutor)
  • Swiftfoot Boots (Protects Bridge/key creatures)
  • Sol Ring (Critical early ramp)
  • Brisela, Voice of Nightmares (Powerful meld lockpiece)

Attribute Ratings:

Speed: 6/10

  • Can deploy Bridge by Turn 4-5 and threaten wins by Turn 6-8, but lacks fast combo finishes.

Resilience: 5/10

  • Limited protection beyond hexproof equipment; struggles to recover from repeated Bridge removal.

Consistency: 7/10

  • Strong mana fixing and Bridge’s trigger ensure steady threat deployment, but lacks tutors for key pieces.

Interaction: 4/10

  • Minimal counterspells/removal; relies on stax pieces (Tergrid) and Bridge-generated threats for disruption.

Rating Justification:

This deck operates as a high-powered casual build, leveraging Bridge’s inevitability to grind out wins through incremental value. While it can threaten wins by Turn 6-8, its reliance on Bridge and vulnerability to artifact/commander hate cap its ceiling.

Power level: 5.5 - 6.0

DECK LIST
Esika, God of the Tree // The Prismatic Bridge
Creature: 26
($140.1)
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Bruna, the Fading Light
5 W W
1
Cosima, God of the Voyage // The Omenkeel
2 U
1
Enthusiastic Mechanaut
U R
1
Etali, Primal Conqueror // Etali, Primal Sickness
5 R R
1
Etherium Sculptor
1 U
1
Foundry Inspector
3
1
Gisela, the Broken Blade
2 W W
1
Graf Rats
1 B
1
Halvar, God of Battle // Sword of the Realms
2 W W
1
Hanweir Garrison
2 R
1
Kolvori, God of Kinship // The Ringhart Crest
2 G G
1
Midnight Scavengers
4 B
1
Mila, Crafty Companion // Lukka, Wayward Bonder
1 W W
1
Mishra, Claimed by Gix
2 B R
1
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
1 U B R
1
Ojer Kaslem, Deepest Growth // Temple of Cultivation
3 G G
1
Phyrexian Dragon Engine
3
1
Poppet Stitcher // Poppet Factory
2 U
1
Reidane, God of the Worthy // Valkmira, Protector's Shield
2 W
1
Tergrid, God of Fright // Tergrid's Lantern
3 B B
1
Tetzin, Gnome Champion // The Golden-Gear Colossus
U R W
1
Titania, Voice of Gaea
1 G G
1
Toralf, God of Fury // Toralf's Hammer
2 R R
1
Urza, Lord Protector
1 W U
1
Valki, God of Lies // Tibalt, Cosmic Impostor
1 B
Artifact: 24
($131.8)
1
Arcane Signet
2
1
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
2 R
1
Chromatic Lantern
3
1
Chromatic Orrery
7
1
Clay-Fired Bricks // Cosmium Kiln
1 W
1
Cryptolith Fragment // Aurora of Emrakul
3
1
Darksteel Forge
9
1
Dowsing Dagger // Lost Vale
2
1
Dowsing Device // Geode Grotto
1 R
1
Eye of Ojer Taq // Apex Observatory
3
1
Glaring Spotlight
1
1
Mask of Avacyn
2
1
Matzalantli, the Great Door // The Core
3
1
Primal Amulet // Primal Wellspring
4
1
Shadowspear
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Tarrian's Journal // The Tomb of Aclazotz
1 B
1
Thaumatic Compass // Spires of Orazca
2
1
The Enigma Jewel // Locus of Enlightenment
U
1
The Mightstone and Weakstone
5
1
Thousand Moons Smithy // Barracks of the Thousand
2 W W
1
Tithing Blade // Consuming Sepulcher
1 B
1
Unstable Glyphbridge // Sandswirl Wanderglyph
3 W W
Enchantment: 1
($8.76)
1
Storm the Vault // Vault of Catlacan
2 U R
Instant: 3
($22.18)
1
Fell the Profane // Fell Mire
2 B B
1
Sink into Stupor // Soporific Springs
1 U U
1
Valakut Awakening // Valakut Stoneforge
2 R
Sorcery: 4
($42.96)
1
Bala Ged Recovery // Bala Ged Sanctuary
2 G
1
Bridgeworks Battle // Tanglespan Bridgeworks
2 G
1
Sea Gate Restoration // Sea Gate, Reborn
4 U U U
1
Stump Stomp // Burnwillow Clearing
1 R/G
Land: 41
($1818.91)
1
Ancient Den
1
Ancient Tomb
1
Argoth, Sanctum of Nature
1
Bayou
1
Blood Crypt
1
Boseiju, Who Endures
1
Breeding Pool
1
City of Brass
1
Command Tower
2
Forest
1
Godless Shrine
1
Great Furnace
1
Hallowed Fountain
1
Hanweir Battlements
2
Island
2
Mountain
1
Otawara, Soaring City
1
Overgrown Tomb
2
Plains
1
Plateau
1
Reflecting Pool
1
Sacred Foundry
1
Savannah
1
Seat of the Synod
1
Steam Vents
1
Stomping Ground
2
Swamp
1
Taiga
1
Temple Garden
1
The World Tree
1
Tropical Island
1
Tundra
1
Underground Sea
1
Vault of Whispers
1
Volcanic Island
1
Watery Grave

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