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COMMANDER(S)
Galea, Kindler of Hope
QR Code
G U W
- Bant
Created by  Bond1994
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Bant (WUG) deck helmed by Galea, Kindler of Hope focuses on a Voltron strategy enhanced by Aura/Equipment synergy. Galea enables casting Equipment/Auras from the top of the library while bypassing equip costs for Equipment cast this way. The deck aims to create an overwhelming threat by stacking multiple buffs on Galea or other key creatures like Danitha, Benalia's Hope, using combat damage as the primary wincon. A secondary infinite mana combo with Freed from the Real + Bloom Tender/Sanctum Weaver provides alternative avenues to victory through massive card draw or Eldrazi Conscription recursion.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet), ramp (Utopia Sprawl, Nature's Lore), or low-cost enablers like Sram, Senior Edificer/Sigarda's Aid. Use Galea’s top-deck manipulation to preload Equipment/Auras.
  2. Midgame Voltron (Turns 4-6): Cast Galea, then exploit her ability to cheat out Equipment (e.g., Colossus Hammer, Argentum Armor) or Auras (All That Glitters, Rancor) directly from the library. Use tutors (Stoneforge Mystic, Open the Armory) to assemble key pieces.
  3. Win Conditions (Turns 5-8):
    • Combat: Equip Galea with evasive tools (Aqueous Form, Rogue's Passage) and power boosts (Blackblade Reforged, Eldrazi Conscription). Activate finishers like Akroma's Will for lethal.
    • Infinite Mana: Pair Freed from the Real with Bloom Tender (with 3+ colors on board) or Sanctum Weaver (with 3+ enchantments) to generate infinite mana, enabling massive Riverwise Augur draws or recurring Eldrazi Conscription via Academy Ruins.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing), early ramp/enablers (Sigarda's Aid, Sram), or a critical mass of Equipment/Auras.
  • Prioritize tutors (Stoneforge Mystic, Open the Armory) or protection (Swiftfoot Boots, Robe of Stars) in interactive metas.
  • Avoid hands lacking ramp or with only high-CMC cards.

Key Tips:

  • Use Hall of Heliod's Generosity to recur key Auras like Shielded by Faith or Bear Umbra.
  • Puresteel Paladin enables free Equipment swaps once metalcraft is active.
  • Mantle of the Ancients can recover multiple Auras/Equipment after a board wipe.
  • Freed from the Real on Sanctum Weaver provides exponential mana scaling with enchantment density.

Weaknesses:

Critical

  • Commander Reliance: Galea’s removal cripples tempo, as the deck lacks alternative voltron enablers.
  • Artifact/Enchantment Hate: Vandalblast/Bane of Progress devastates the deck’s core strategy.
  • Stack Interaction: Limited counterspells (only Fierce Guardianship) leave combo lines vulnerable.

Moderate

  • Board Wipes: Farewell exiles key pieces; recovery relies on Mantle of the Ancients/Eternal Witness.
  • Graveyard Hate: Rest in Peace disrupts recursion from Academy Ruins/Hall of Heliod's Generosity.

Minor

  • Evasive Threats: Struggles against flying/swarm strategies without Winds of Rath.
  • Slow Start: Clunky hands with high-CMC Equipment risk being outpaced by faster decks.

Most Important Cards:

  • Galea, Kindler of Hope (Voltron enabler/card advantage)
  • Freed from the Real (Infinite mana combo piece)
  • Sigarda's Aid (Flash Equipment, instant-speed protection)
  • All That Glitters (Scaling power boost)
  • Stoneforge Mystic (Tutor for critical Equipment)
  • Akroma's Will (Game-ending combat trick)
  • Bloom Tender (Mana acceleration/combo piece)
  • Cyclonic Rift (Board reset/protection)
  • Puresteel Paladin (Card draw/equip cost reduction)
  • Sword of the Animist (Ramp on attack)

Attribute Ratings:

Speed: 6/10

  • Can deploy lethal commander damage or infinite mana by turns 6-8, accelerated by top-deck cheating and tutors.

Resilience: 5/10

  • Moderate protection (hexproof, phasing) and recursion, but over-reliant on Galea staying alive.

Consistency: 7/10

  • Strong tutor density (7+ tutors) and card draw engines (Sram, Puresteel) ensure key pieces are accessible.

Interaction: 5/10

  • Limited removal suite focused on permanents (Beast Within, Imprisoned in the Moon), with minimal stack interaction.

Rating Justification:

This deck operates at an Optimized Casual level, leveraging efficient tutors and synergies to threaten wins via combat or combo by turns 6-8. While resilient to single-target removal, its dependence on Galea and vulnerability to artifact/enchantment hate cap its ceiling.

Power level: 5.0 - 5.5

DECK LIST
Galea, Kindler of Hope
Creature: 19
($56.03)
1
Angel of Finality
3 W
1
Bloom Tender
1 G
1
Danitha Capashen, Paragon
2 W
1
Danitha, Benalia's Hope
4 W
1
Danitha, New Benalia's Light
1 G W
1
Druid of Purification
3 G
1
Eternal Witness
1 G G
1
Fleecemane Lion
G W
1
Noble Hierarch
G
1
Puresteel Paladin
W W
1
Rafiq of the Many
1 G W U
1
Riverwise Augur
3 U
1
Sanctum Weaver
1 G
1
Siona, Captain of the Pyleas
1 G W
1
Sovereigns of Lost Alara
4 W U
1
Sram, Senior Edificer
1 W
1
Stoneforge Mystic
1 W
1
Stonehewer Giant
3 W W
1
The Council of Four
3 W U
Artifact: 18
($97.81)
1
Arcane Signet
2
1
Argentum Armor
6
1
Basilisk Collar
1
1
Behemoth Sledge
1 G W
1
Belt of Giant Strength
1 G
1
Blackblade Reforged
2
1
Colossus Hammer
1
1
Hammer of Nazahn
4
1
Holy Avenger
2 W
1
Masterwork of Ingenuity
1
1
Mithril Coat
3
1
Robe of Stars
1 W
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of the Animist
2
1
Thran Power Suit
2
1
Winged Boots
1 U
Enchantment: 14
($38.28)
1
All That Glitters
1 W
1
Aqueous Form
U
1
Bear Umbra
2 G G
1
Eldrazi Conscription
8
1
Fertile Ground
1 G
1
Freed from the Real
2 U
1
Imprisoned in the Moon
2 U
1
Kenrith's Transformation
1 G
1
Mantle of the Ancients
3 W W
1
Mystic Remora
U
1
Rancor
G
1
Shielded by Faith
1 W W
1
Sigarda's Aid
W
1
Utopia Sprawl
G
Instant: 5
($96.64)
1
Akroma's Will
3 W
1
Beast Within
2 G
1
Cyclonic Rift
1 U
1
Fierce Guardianship
2 U
1
Heroic Intervention
1 G
Sorcery: 5
($14.72)
1
Farewell
4 W W
1
Nature's Lore
1 G
1
Open the Armory
1 W
1
Winds of Abandon
1 W
1
Winds of Rath
3 W W
Land: 38
($57.25)
1
Academy Ruins
1
Azorius Chancery
1
Botanical Sanctum
1
Bountiful Promenade
1
Canopy Vista
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Fabled Passage
4
Forest
1
Fortified Village
1
Halimar Depths
1
Hall of Heliod's Generosity
4
Island
1
Path of Ancestry
4
Plains
1
Port Town
1
Prairie Stream
1
Razorverge Thicket
1
Reflecting Pool
1
Rejuvenating Springs
1
Rogue's Passage
1
Sea of Clouds
1
Seachrome Coast
1
Seaside Citadel
1
Skycloud Expanse
1
Spara's Headquarters
1
Sungrass Prairie
1
Vineglimmer Snarl

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