









Overview:
This Boros equipment/combat deck leverages commanders Lightning, Army of One and Kediss, Emberclaw Familiar to amplify damage exponentially through combat. Lightning's "Stagger" ability (doubling all damage to a player she hits) synergizes devastatingly with Kediss spreading that damage to all opponents. The deck aims to deploy powerful equipment (tutored efficiently), generate multiple combat phases, and protect key pieces to enable massive, often game-ending swings. Lightning is the core damage engine, while Kediss acts as a critical force multiplier. The strategy is highly vulnerable to commander removal.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramping (Sol Ring, Land Tax), deploying key tutors (Stoneforge Mystic, Steelshaper's Gift, Cloud, Midgar Mercenary), and equipping Lightning/Kediss with protection (Mithril Coat, Commander's Plate) or evasion (Whispersilk Cloak, Trailblazer's Boots). Esper Sentinel and Professional Face-Breaker provide early value.
- Commander Deployment & First Strike (Turns 3-5): Cast Lightning and Kediss, ideally with evasion/protection. Attack with Lightning first to apply Stagger. Kediss ensures the Stagger damage hits all opponents. Use Duelist's Heritage, Embercleave, or Boros Charm for double strike to maximize Stagger triggers.
- Amplify & Multiply Damage (Turns 4-7):
- Damage Multipliers: Resolve Fiery Emancipation (triple damage) or Brotherhood Regalia (unblockable) before combat.
- Extra Combats: Activate Aggravated Assault (often enabled by Sword of Feast and Famine untap), cast Karlach, Fury of Avernus, Full Throttle, or Grim Reaper's Sprint for additional combat phases. Each phase allows re-applying Stagger and spreading damage via Kediss.
- Token Swarms: Use Helm of the Host on Lightning for multiple Stagger triggers. Cadric, Soul Kindler can create temporary copies of key legends.
- Win Condition Execution:
- Combat: Swing with equipped commanders, leveraging Stagger + Kediss + damage multipliers (Fiery Emancipation) and extra combats for massive, often lethal damage to all opponents simultaneously.
- Alternate Lines: Blasphemous Act + Fiery Emancipation can clear boards while dealing 39 damage to each opponent. Nibelheim Aflame + damage multipliers can also wipe boards.
Mulligan Priorities:
- Essential: 2-3 lands (including Red/White sources), Lightning OR Kediss, and at least one of: Ramp (Sol Ring, Land Tax), Tutor (Stoneforge, Steelshaper's Gift, Cloud), or Evasion/Protection Equipment (Whispersilk, Mithril Coat, Commander's Plate).
- Strong Keeps: Hands with Professional Face-Breaker, Esper Sentinel, or Puresteel Paladin alongside ramp/tutors. Hands containing Sunforger or key protection (Flawless Maneuver, Deflecting Swat).
- Avoid: Hands lacking ramp, tutors, or a clear path to deploy/protect commanders by turn 4. Hands overloaded with high-cost cards without setup.
Key Tips:
- Stagger Sequencing: Always attack with Lightning first in a combat phase to apply Stagger before other damage sources hit. Double strike (Embercleave, Boros Charm) triggers Stagger twice.
- Kediss is Critical: Protect Kediss! His damage spread is essential for multi-kills. Mother of Runes and equipment protection are vital.
- Sunforger Package: Master fetching/casting Boros Charm (protection/double strike), Deflecting Swat (protection/redirection), Swords to Plowshares, Path to Exile, Lightning Helix, Reprieve, Akroma's Will. Flare of Fortitude is a potential include.
- Protection Layers: Use Flawless Maneuver, Akroma's Will (mode 2), Deflecting Swat, and Boros Charm (indestructible) proactively to defend your board, especially before critical combats or against wipes.
- Value Engines: Professional Face-Breaker (Treasure + Impulse), Mask of Memory, The One Ring, and Puresteel Paladin (with Metalcraft) provide crucial card advantage. Teleportation Circle/Nahiri's Resolve reset ETBs like Stoneforge/Cloud.
Weaknesses:
Critical
- Commander Reliance: The strategy collapses without Lightning (Stagger) or Kediss (damage spread). Consistent removal or tax effects cripple the deck.
- Board Wipes: Mass removal (especially exile) devastates the equipment-focused board. Recovery is slow despite protection spells.
- Artifact/Equipment Hate: Cards like Collector Ouphe, Stony Silence, or Vandalblast shut down the core equipment synergy and tutors.
Moderate
- Evasion Counters: Flying blockers, Propaganda-effects, or instant-speed removal in response to attacks can disrupt combat damage triggers.
- Stack Interaction: Limited counterspells make resolving key sorceries (extra combats, wipes) or protecting against combos difficult.
- Mana Constraints: High density of 3-5 CMC cards; reliant on few mana rocks. Color requirements can be tight.
Minor
- Graveyard Reliance: Limited recursion (Forge Anew, Abstergo Entertainment) is vulnerable to graveyard hate, but not central to the primary plan.
- Card Draw Variance: Draw engines are present but can be inconsistent if not drawn/equipped early.
Most Important Cards:
- Kediss, Emberclaw Familiar (Force multiplier, spreads Stagger damage)
- Fiery Emancipation (Triples damage, enables massive Stagger/Kediss kills)
- Sunforger (Tutorable interaction/protection package enabler)
- Stoneforge Mystic (Primary equipment tutor)
- Aggravated Assault (Key repeatable extra combat engine)
- Embercleave (Efficient double strike, critical for maximizing Stagger)
- Professional Face-Breaker (Treasure generation, card advantage)
- Puresteel Paladin (Equipment cost reduction, card draw)
- Flawless Maneuver (Free, crucial board protection)
- Sword of Feast and Famine (Untap enables Aggravated Assault, protection)
Attribute Ratings:
Speed: 8/10
- Capable of threatening lethal commander damage to all opponents as early as turn 4-5 with perfect setup (Lightning + Kediss + evasion + Fiery Emancipation + extra combat), consistently threatening wins by turns 5-7.
Resilience: 6/10
- Features strong protection spells (Flawless Maneuver, Deflecting Swat, Boros Charm, Akroma's Will) and some recursion (Forge Anew), but remains fundamentally vulnerable to commander removal, board wipes, and artifact hate, making recovery difficult.
Consistency: 7/10
- Excellent equipment tutoring (Stoneforge, Steelshaper's Gift, Cloud, Steelshaper's Gift, Fighter Class, Gamble) and card advantage engines (Professional Face-Breaker, Mask of Memory, The One Ring) provide reliable access to key pieces, though reliant on resolving creatures/tutors.
Interaction: 7/10
- Runs a potent suite of targeted removal (Swords, Path, Lightning Helix, Olorin's Searing Light), flexible wipes (Austere Command, Blasphemous Act), and powerful protection/redirection (Sunforger package, Flawless Maneuver, Deflecting Swat). Lacks stack interaction beyond redirection.
Rating Justification:
This deck achieves high-speed potential (T4-7 wins) through explosive commander synergy and extra combats, aligning with the Focused Competitive tier (7.0-7.5). However, its critical reliance on vulnerable commanders and susceptibility to common disruption (wipes, artifact hate) prevent higher resilience scores, capping its ceiling.
Power level: 7.0 - 7.5
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