









Overview:
This Orzhov party/dungeon deck leverages Burakos' treasure generation and Folk Hero's card draw to build incremental value through creature synergies. While capable of explosive turns with a full party, its reliance on creature-based combat and dice-rolling mechanics creates inconsistency. The deck operates at optimized casual levels with moderate interaction and some cEDH staples.
Primer:
Core Strategy: The deck aims to assemble a full party (Cleric/Rogue/Warrior/Wizard) by turns 4-5 to maximize Burakos' treasure generation and enable cost-reduced spells. Key phases:
- Party Assembly: Use tutors (Demonic Tutor, Vampiric Tutor) to find key typal creatures like Nalia de'Arnise and Squad Commander
- Value Engine Activation: Leverage Folk Hero's draw-on-cast with Burakos' treasure production to out-resource opponents
- Win Conversion: Use treasure-fueled bombs (The Deck of Many Things, Mindslaver) or combat buffs (Allied Assault, Multiclass Baldric)
Mulligan Priorities:
- Keep hands with 2+ party creature types
- Prioritize early ramp (Sol Ring, Arcane Signet)
- Reject hands without creature diversity
Key Tips:
- Sequence party members by mana value (Clerics/Wizards first)
- Use Opposition Agent to disrupt while developing your board
- Save Drannith Magistrate for combo matchups
Avoid Traps:
- Overcommitting to dungeon mechanics without payoff
- Holding dice-rolling artifacts without treasure synergy
- Casting Burakos before establishing 2+ party members
Weaknesses:
Critical:
- No infinite combos or deterministic win conditions
- Heavy reliance on maintaining 4+ creature types
Moderate:
- Limited graveyard recursion beyond Thwart the Grave
- Dice-rolling introduces variance
Minor:
- Some high-CMC dungeon payoffs
Most Important Cards:
- Nalia de'Arnise
- Opposition Agent
- Demonic Tutor
- Vampiric Tutor
- Squad Commander
- Multiclass Baldric
- Drannith Magistrate
- Black Market Connections
- Mindslaver
- The Deck of Many Things
Attribute Ratings:
Speed: 5/10
- Theoretical T6-8 wins through combat/drain
- Dungeon completion adds 2-3 turns to clock
Resilience: 4/10
- Vulnerable to typal hate (Crippling Fear)
- Limited protection beyond Multiclass Baldric
Consistency: 6/10
- 8 tutors + Folk Hero draw smooths party assembly
- Dice mechanics introduce variance
Interaction: 5/10
- Targeted removal (Deadly Alliance)
- Stax pieces (Aven Mindcensor, Drannith Magistrate)
- Lacks free counterspells
Rating Justification:
The deck exceeds strong precons (5.0) through tutor density and stax elements but lacks cEDH's speed/protection. Compared to 6.0 decks:
- Slower than T7-8 combo decks
- Less interaction than focused lists
- More fragile than value-based midrange
Power level: 5.0 - 5.5
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