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COMMANDER(S)
Inniaz, the Gale Force
QR Code
U W
- Azorius
Created by  vanop24392
Bracket
5.0 - 5.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Azorius flying tribal deck helmed by Inniaz, the Gale Force focuses on swarming the skies with evasive creatures to enable Inniaz's permanent-swapping ability while pressuring opponents through aerial combat. The strategy leverages cost-reduction effects for flyers, anthem boosts, and token generation to maintain board presence. Inniaz serves as both a political tool for disrupting opponents' boards and a win condition enhancer through forced permanent exchanges. Secondary win conditions include value engines like Ancient Gold Dragon token generation and Bident of Thassa card advantage.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy flying mana dorks (Ornithopter of Paradise), cost reducers (Watcher of the Spheres), and value pieces like Esper Sentinel. Use cantrips (Preordain) and artifact ramp to establish board presence.
  2. Board Development (Turns 3-5): Cast key anthem effects (Empyrean Eagle, Thunderclap Wyvern) and token generators (Emeria Angel, Hanged Executioner). Activate Inniaz's ability by attacking with 3+ flyers to redistribute problematic permanents.
  3. Midgame Control (Turns 5-7): Deploy haymakers like Ancient Gold Dragon or Sephara, Sky's Blade while maintaining countermagic (Dovin's Veto, Lofty Denial) and removal (Generous Gift). Use Supreme Verdict judiciously to reset non-flying boards.
  4. Endgame (Turns 7+): Close out games through mass evasive damage enhanced by anthems or leverage Inniaz's ability to steal opponents' win conditions. Utilize Faerie Slumber Party for board reset + token generation.

Mulligan Priorities:

  • Keep hands with 2-3 lands including color fixing
  • Prioritize early flyers (Judge's Familiar, Siren Stormtamer) or ramp
  • Ensure at least 1 interaction piece (counter/removal)
  • Avoid hands with only high-CMC spells

Key Tips:

  • Use Kitesail Larcenist to neutralize key artifacts/creatures as Treasures
  • Linvala, Shield of Sea Gate provides both protection and targeted lockdown
  • Sudden Substitution can steal game-winning spells while donating low-value creatures
  • Seaside Haven turns expendable Birds into card advantage

Weaknesses:

Critical

  • Heavy reliance on creature-based strategy makes it vulnerable to board wipes
  • Limited permanent recursion makes recovery from mass removal difficult
  • Struggles against flying hate (Sandwurm Convergence, Plummet effects)

Moderate

  • Inniaz's ability requires maintaining 3+ attackers, leaving defense vulnerable
  • Light on land ramp makes color fixing inconsistent early
  • Limited instant-speed interaction beyond counterspells

Minor

  • Some high-CMC cards can lead to clunky hands
  • Minimal graveyard synergy makes recursion limited

Most Important Cards:

  • Inniaz, the Gale Force (Commander/Board Control)
  • Empyrean Eagle (Anthem Effect)
  • Ancient Gold Dragon (Token Generation Wincon)
  • Supreme Verdict (Board Reset)
  • Donal, Herald of Wings (Value Multiplier)
  • Skycat Sovereign (Token Generator + Scalable Threat)
  • Esper Sentinel (Early Game Advantage)
  • Military Intelligence (Card Draw Engine)
  • Watcher of the Spheres (Cost Reduction)
  • Linvala, Shield of Sea Gate (Protection/Control)

Attribute Ratings:

Speed: 5/10

  • Can establish threatening boards by turn 5-6 but lacks explosive combo finishes. Relies on incremental combat damage.

Resilience: 4/10

  • Moderate protection (hexproof/indestructible grants) but struggles to rebuild after wipes. Limited recursion.

Consistency: 6/10

  • Good flying synergy and card selection (Ponder/Preordain), but lacks creature tutors beyond Fabricate for artifacts.

Interaction: 7/10

  • Strong countermagic suite (Mana Drain, Counterspell) and targeted removal, but light on permanent-based disruption.

Rating Justification:

This deck demonstrates focused casual play with T8-10 combat wins through evasive creatures and political control elements. While it packs strong interaction and synergy, its creature-dependent strategy and moderate resilience cap its power level below optimized tiers.

Power level: 5.0 - 5.5

DECK LIST
Inniaz, the Gale Force
Creature: 30
($78.08)
1
Ancient Gold Dragon
5 W W
1
Aven Interrupter
1 W W
1
Aven Mindcensor
2 W
1
Cartographer's Hawk
1 W
1
Defiler of Dreams
3 U U
1
Donal, Herald of Wings
2 U U
1
Emeria Angel
2 W W
1
Empyrean Eagle
1 W U
1
Esper Sentinel
W
1
Faerie Mastermind
1 U
1
Gold-Forged Thopteryx
W U
1
Hanged Executioner
2 W
1
Jubilant Skybonder
1 W/U W/U
1
Judge's Familiar
W/U
1
Kangee, Sky Warden
3 W U
1
Kitesail Larcenist
2 U
1
Linvala, Shield of Sea Gate
1 W U
1
Malcolm, Alluring Scoundrel
1 U
1
Mockingbird
X U
1
Ornithopter of Paradise
2
1
Remorseful Cleric
1 W
1
Selfless Spirit
1 W
1
Sephara, Sky's Blade
4 W W W
1
Siren Stormtamer
U
1
Skycat Sovereign
W U
1
Thunderclap Wyvern
2 W U
1
Tide Skimmer
3 U
1
Warden of Evos Isle
2 U
1
Watcher of the Spheres
W U
1
Windborn Muse
3 W
Artifact: 11
($16.09)
1
Arcane Signet
2
1
Azorius Signet
2
1
Bident of Thassa
2 U U
1
Bucknard's Everfull Purse
2
1
Dowsing Dagger // Lost Vale
2
1
Hithlain Rope
2
1
Lightning Greaves
2
1
Pendant of Prosperity
3
1
Sol Ring
1
1
Talisman of Progress
2
1
Thought Vessel
2
Enchantment: 6
($10.25)
1
Darksteel Mutation
1 W
1
Eaten by Piranhas
1 U
1
Military Intelligence
1 U
1
Mystic Remora
U
1
Reconnaissance Mission
2 U U
1
Witness Protection
U
Instant: 12
($65.53)
1
Counterspell
U U
1
Dawn's Truce
1 W
1
Dovin's Veto
W U
1
Generous Gift
2 W
1
Lofty Denial
1 U
1
Mana Drain
U U
1
Negate
1 U
1
Pongify
U
1
Sink into Stupor // Soporific Springs
1 U U
1
Stroke of Midnight
2 W
1
Sudden Substitution
2 U U
1
Swords to Plowshares
W
Sorcery: 6
($10.75)
1
Fabricate
2 U
1
Faerie Slumber Party
4 U U
1
Ponder
U
1
Preordain
U
1
Supreme Verdict
1 W W U
1
Winged Words
2 U
Land: 34
($58.97)
1
Adarkar Wastes
1
Command Tower
1
Deserted Beach
1
Faerie Conclave
1
Flooded Strand
1
Floodfarm Verge
1
Glacial Fortress
1
Hallowed Fountain
1
Hengegate Pathway // Mistgate Pathway
9
Island
1
Minas Tirith
1
Moorland Haunt
1
Mystic Gate
1
Nimbus Maze
5
Plains
1
Prairie Stream
1
Reliquary Tower
1
Restless Anchorage
1
Sea of Clouds
1
Seachrome Coast
1
Seaside Haven
1
Windbrisk Heights

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