









Overview:
This Izzet spellslinger deck helmed by Stella Lee, Wild Card focuses on casting multiple spells per turn to generate value through card advantage, token armies, and spell copying. The commander enables incremental value through her second-spell trigger (exiling playable cards) and becomes a potent copy engine when casting 3+ spells. The deck wins through token swarms (Young Pyromancer, Talrand, Sky Summoner), direct damage triggers (Guttersnipe, Electrostatic Field), and explosive storm-like turns enabled by recursion engines like Mizzix's Mastery and Arcane Bombardment. While not running cEDH-level fast mana or infinite combos, it leverages efficient cantrips and graveyard synergies to maintain momentum.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Cast cantrips (Opt, Preordain) to dig for key pieces while building graveyard density. Deploy cost reducers (Goblin Electromancer, Thunderclap Drake) and token generators.
- Midgame Value (Turns 4-6): Chain instants/sorceries to trigger Stella Lee’s exile ability and generate tokens. Use Expressive Iteration/Big Score for card advantage. Activate recursion with Finale of Promise or Mizzix's Mastery.
- Win Conditions:
- Token Overrun: Amplify Third Path Iconoclast/Murmuring Mystic armies with Veyran, Voice of Duality doubling triggers.
- Burn: Stack spell casts with Storm-Kiln Artist treasures to fuel Guttersnipe/Electrostatic Field damage.
- Bombardment Lock: Resolve Arcane Bombardment to generate escalating free spells from exiled cards.
Mulligan Priorities:
- Keep hands with 2-3 lands (prioritize blue sources) and at least 1 cantrip.
- Prioritize early enablers: Goblin Electromancer, Young Pyromancer, or Archmage Emeritus.
- Reject hands lacking spell density or with only high-CMC cards (e.g., Niv-Mizzet, Parun).
Key Tips:
- Sequence Triggers: Cast non-critical spells first to ensure Stella’s second-spell trigger exiles a playable card.
- Graveyard Management: Use Faithless Looting/Dig Through Time to stock recursion targets.
- Protect Critical Mass: Deploy Propaganda or Winged Boots to safeguard token armies.
Weaknesses:
Critical
- Fragile Board Presence: Token generators and payoff creatures (Guttersnipe, Archmage Emeritus) are vulnerable to board wipes.
- Graveyard Reliance: Rest in Peace or Leyline of the Void cripples recursion strategies (Mizzix's Mastery, Finale of Promise).
Moderate
- Limited Interaction: Minimal spot removal (only Pongify, Chaos Warp) struggles against resolved threats.
- Mana Constraints: High spell density with limited ramp (only 3 signets) can lead to stalled turns.
Minor
- Commander Dependency: Stella Lee isn’t essential but significantly amplifies value.
- Slow Start: Clunky hands without cantrips or cost reducers delay the engine.
Most Important Cards:
- Arcane Bombardment (Recursive spell engine)
- Mizzix's Mastery (Graveyard recursion powerhouse)
- Storm-Kiln Artist (Mana acceleration for storm turns)
- Veyran, Voice of Duality (Doubles triggers for tokens/damage)
- Guttersnipe (Primary burn wincon)
- Young Pyromancer (Early token generation)
- Finale of Promise (Flexible recursion)
- Expressive Iteration (Card selection/advantage)
- Propaganda (Protects life total for setup turns)
- Niv-Mizzet, Parun (Late-game draw/damage engine)
Attribute Ratings:
Speed: 6/10
- Can threaten lethal via token swarms or burn around T7-9, but lacks fast mana or T4-5 combos.
Resilience: 5/10
- Limited protection for key creatures and heavy reliance on graveyard makes it susceptible to common disruption.
Consistency: 7/10
- High density of cantrips and card draw ensures regular access to engine pieces, though tutors are sparse.
Interaction: 4/10
- Minimal removal suite focused on artifacts (Vandalblast) and situational counters (Arcane Denial).
Rating Justification:
This deck operates as a focused spellslinger build with a clear T7-9 win trajectory through synergistic triggers and recursion, but its vulnerability to board wipes and limited interaction cap its resilience. It sits between optimized casual and high-power casual tiers.
Power level: 5.0 - 5.5
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