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COMMANDER(S)
Sefris of the Hidden Ways
QR Code
B U W
- Esper
Created by  REGELDUDES
Bracket
6.5 - 7.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Sefris of the Hidden Ways deck is a reanimator/dungeon hybrid that leverages self-mill, sacrifice outlets, and venture triggers to repeatedly reanimate threats. Sefris acts as both an engine (enabling dungeon completion for reanimation) and a value generator, synergizing with creatures that can be sacrificed or discarded. The deck aims to assemble infinite loops with Altar of Dementia + Reveillark/Karmic Guide for mill wins or overwhelm with reanimated threats like Avacyn, Angel of Hope and Razaketh, the Foulblooded.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Use Entomb, Buried Alive, or self-discard (e.g., Putrid Imp) to stock the graveyard with key creatures.
    • Deploy sacrifice outlets like Cartel Aristocrat or Yahenni, Undying Partisan to trigger Sefris’s dungeon progress.
    • Cast Sefris early to start venturing; prioritize Lost Mine of Phandelver for card advantage.
  1. Midgame Value (Turns 4-7):

    • Reanimate high-impact targets (e.g., Consecrated Sphinx, Grand Abolisher) using Animate Dead, Reanimate, or Sefris’s dungeon completion trigger.
    • Use tutors (Demonic Tutor, Vampiric Tutor) to find combo pieces or protection like Fierce Guardianship.
  2. Win Conditions:

    • Infinite Mill: Altar of Dementia + Reveillark + Karmic Guide (sacrifice Reveillark to Altar, reanimate Karmic Guide with Sefris, loop to mill opponents).
    • Combat Overkill: Reanimate Avacyn, Angel of Hope or Razaketh, the Foulblooded with protection from Selfless Spirit or Benevolent Bodyguard.
    • Control Lock: Grand Abolisher + Teferi, Master of Time to restrict opponents’ interaction during your turn.

Mulligan Priorities:

  • Keep hands with early sacrifice outlets (e.g., Plaguecrafter), graveyard setup (Entomb), or Sefris + protection.
  • Prioritize at least two mana sources (ideally including Sol Ring or Arcane Signet).
  • Avoid hands lacking graveyard interaction or ramp.

Key Tips:

  • Use Tortured Existence to cycle creatures into the graveyard for Sefris triggers.
  • Dauthi Voidwalker disrupts opponents’ graveyards while providing a backup reanimation outlet.
  • Phyrexian Tower and Volrath's Stronghold provide sac mana and recursion for key creatures.

Weaknesses:

Critical

  • Graveyard hate (e.g., Rest in Peace, Leyline of the Void) shuts down reanimation and Sefris’s triggers.
  • Commander reliance: Frequent removal of Sefris stalls dungeon progress and reanimation.

Moderate

  • Artifact/enchantment removal disrupts Altar of Dementia, Animate Dead, and key engines like The One Ring.
  • Fast combo decks can outpace this deck’s setup time.

Minor

  • Limited board wipes beyond Damn and Cyclonic Rift.
  • Some dungeon rooms provide incremental value but lack immediate impact.

Most Important Cards:

  • Altar of Dementia (Infinite mill combo enabler)
  • Reveillark (Combo piece, recursive value)
  • Karmic Guide (Combo recursion, reanimation)
  • Buried Alive (Graveyard setup)
  • Demonic Tutor (Tutor for combo/protection)
  • Sefris of the Hidden Ways (Engine for reanimation and dungeon value)
  • Animate Dead (Low-cost reanimation)
  • Dauthi Voidwalker (Graveyard hate + reanimation)
  • Grand Abolisher (Protects combo turns)
  • The One Ring (Card draw and protection)

Attribute Ratings:

Speed: 7/10

  • Can threaten infinite combos or overwhelming boards by turns 6-7 with optimal draws, but requires setup.

Resilience: 6/10

  • Recursion (e.g., Volrath's Stronghold, Karmic Guide) and protection (Fierce Guardianship) mitigate disruption, but graveyard dependency is a liability.

Consistency: 8/10

  • High tutor density (7 tutors), card draw (Rhystic Study, The One Ring), and redundancy in reanimation spells ensure key pieces are accessible.

Interaction: 6/10

  • Efficient removal (Swords to Plowshares, Void Rend) and counterspells (Dovin's Veto, Swan Song), but lacks stack control beyond specific answers.

Rating Justification:

This deck operates at a 6.5 - 7.0 power level, capable of executing game-winning combos by turns 6-7 with strong consistency and protection. However, its reliance on the graveyard and vulnerability to common hate cards prevent it from reaching higher tiers.

Power level: 6.5 - 7.0

DECK LIST
Sefris of the Hidden Ways
Planeswalker: 1
($5.02)
1
Teferi, Master of Time
2 U U
Creature: 37
($196.08)
1
Abdel Adrian, Gorion's Ward
4 W
1
Angel of Glory's Rise
5 W W
1
Avacyn, Angel of Hope
5 W W W
1
Benevolent Bodyguard
W
1
Boromir, Warden of the Tower
2 W
1
Braids, Arisen Nightmare
1 B B
1
Cartel Aristocrat
W B
1
Cavalier of Dawn
2 W W W
1
Cavalier of Night
2 B B B
1
Consecrated Sphinx
4 U U
1
Dauthi Voidwalker
B B
1
Eagles of the North
5 W
1
Esper Sentinel
W
1
Faerie Mastermind
1 U
1
Ghostly Pilferer
1 U
1
Glasspool Mimic // Glasspool Shore
2 U
1
Glen Elendra Archmage
3 U
1
Grand Abolisher
W W
1
Guardian of New Benalia
1 W
1
Jirina, Dauntless General
W B
1
Karmic Guide
3 W W
1
Ledger Shredder
1 U
1
Phantasmal Image
1 U
1
Plaguecrafter
2 B
1
Psychic Frog
U B
1
Putrid Imp
B
1
Radiant Solar
5 W
1
Razaketh, the Foulblooded
5 B B B
1
Reveillark
4 W
1
Seasoned Hallowblade
1 W
1
Selfless Spirit
1 W
1
Siren Stormtamer
U
1
Solitude
3 W W
1
Tireless Tribe
W
1
Troll of Khazad-dûm
5 B
1
Witch Enchanter // Witch-Blessed Meadow
3 W
1
Yahenni, Undying Partisan
2 B
Artifact: 4
($73.52)
1
Altar of Dementia
2
1
Arcane Signet
2
1
Sol Ring
1
1
The One Ring
4
Enchantment: 6
($97.8)
1
Animate Dead
1 B
1
Dance of the Dead
1 B
1
Mystic Remora
U
1
Necromancy
2 B
1
Rhystic Study
2 U
1
Tortured Existence
B
Instant: 15
($172.08)
1
An Offer You Can't Refuse
U
1
Cyclonic Rift
1 U
1
Deadly Rollick
3 B
1
Dovin's Veto
W U
1
Entomb
B
1
Fell the Profane // Fell Mire
2 B B
1
Fierce Guardianship
2 U
1
Gifts Ungiven
3 U
1
No More Lies
W U
1
Path to Exile
W
1
Sink into Stupor // Soporific Springs
1 U U
1
Swan Song
U
1
Swords to Plowshares
W
1
Vampiric Tutor
B
1
Void Rend
W U B
Sorcery: 4
($53.41)
1
Buried Alive
2 B
1
Damn
B B
1
Demonic Tutor
1 B
1
Reanimate
B
Land: 32
($296.93)
1
Adarkar Wastes
1
Arcane Sanctum
1
Caves of Koilos
1
Cephalid Coliseum
1
Command Tower
1
Darkslick Shores
1
Deserted Beach
1
Drowned Catacomb
1
Exotic Orchard
1
Glacial Fortress
1
Godless Shrine
1
Hallowed Fountain
1
Mana Confluence
1
Marsh Flats
1
Morphic Pool
1
Mystic Gate
1
Otawara, Soaring City
1
Phyrexian Tower
1
Plains
1
Polluted Delta
1
Raffine's Tower
1
Sea of Clouds
1
Shattered Sanctum
1
Shipwreck Marsh
1
Silent Clearing
1
Sunken Ruins
1
Takenuma, Abandoned Mire
1
Underground River
1
Urborg, Tomb of Yawgmoth
1
Vault of Champions
1
Volrath's Stronghold
1
Watery Grave

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