









Overview:
This Sefris of the Hidden Ways deck is a reanimator/dungeon hybrid that leverages self-mill, sacrifice outlets, and venture triggers to repeatedly reanimate threats. Sefris acts as both an engine (enabling dungeon completion for reanimation) and a value generator, synergizing with creatures that can be sacrificed or discarded. The deck aims to assemble infinite loops with Altar of Dementia + Reveillark/Karmic Guide for mill wins or overwhelm with reanimated threats like Avacyn, Angel of Hope and Razaketh, the Foulblooded.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Use Entomb, Buried Alive, or self-discard (e.g., Putrid Imp) to stock the graveyard with key creatures.
- Deploy sacrifice outlets like Cartel Aristocrat or Yahenni, Undying Partisan to trigger Sefris’s dungeon progress.
- Cast Sefris early to start venturing; prioritize Lost Mine of Phandelver for card advantage.
Midgame Value (Turns 4-7):
- Reanimate high-impact targets (e.g., Consecrated Sphinx, Grand Abolisher) using Animate Dead, Reanimate, or Sefris’s dungeon completion trigger.
- Use tutors (Demonic Tutor, Vampiric Tutor) to find combo pieces or protection like Fierce Guardianship.
Win Conditions:
- Infinite Mill: Altar of Dementia + Reveillark + Karmic Guide (sacrifice Reveillark to Altar, reanimate Karmic Guide with Sefris, loop to mill opponents).
- Combat Overkill: Reanimate Avacyn, Angel of Hope or Razaketh, the Foulblooded with protection from Selfless Spirit or Benevolent Bodyguard.
- Control Lock: Grand Abolisher + Teferi, Master of Time to restrict opponents’ interaction during your turn.
Mulligan Priorities:
- Keep hands with early sacrifice outlets (e.g., Plaguecrafter), graveyard setup (Entomb), or Sefris + protection.
- Prioritize at least two mana sources (ideally including Sol Ring or Arcane Signet).
- Avoid hands lacking graveyard interaction or ramp.
Key Tips:
- Use Tortured Existence to cycle creatures into the graveyard for Sefris triggers.
- Dauthi Voidwalker disrupts opponents’ graveyards while providing a backup reanimation outlet.
- Phyrexian Tower and Volrath's Stronghold provide sac mana and recursion for key creatures.
Weaknesses:
Critical
- Graveyard hate (e.g., Rest in Peace, Leyline of the Void) shuts down reanimation and Sefris’s triggers.
- Commander reliance: Frequent removal of Sefris stalls dungeon progress and reanimation.
Moderate
- Artifact/enchantment removal disrupts Altar of Dementia, Animate Dead, and key engines like The One Ring.
- Fast combo decks can outpace this deck’s setup time.
Minor
- Limited board wipes beyond Damn and Cyclonic Rift.
- Some dungeon rooms provide incremental value but lack immediate impact.
Most Important Cards:
- Altar of Dementia (Infinite mill combo enabler)
- Reveillark (Combo piece, recursive value)
- Karmic Guide (Combo recursion, reanimation)
- Buried Alive (Graveyard setup)
- Demonic Tutor (Tutor for combo/protection)
- Sefris of the Hidden Ways (Engine for reanimation and dungeon value)
- Animate Dead (Low-cost reanimation)
- Dauthi Voidwalker (Graveyard hate + reanimation)
- Grand Abolisher (Protects combo turns)
- The One Ring (Card draw and protection)
Attribute Ratings:
Speed: 7/10
- Can threaten infinite combos or overwhelming boards by turns 6-7 with optimal draws, but requires setup.
Resilience: 6/10
- Recursion (e.g., Volrath's Stronghold, Karmic Guide) and protection (Fierce Guardianship) mitigate disruption, but graveyard dependency is a liability.
Consistency: 8/10
- High tutor density (7 tutors), card draw (Rhystic Study, The One Ring), and redundancy in reanimation spells ensure key pieces are accessible.
Interaction: 6/10
- Efficient removal (Swords to Plowshares, Void Rend) and counterspells (Dovin's Veto, Swan Song), but lacks stack control beyond specific answers.
Rating Justification:
This deck operates at a 6.5 - 7.0 power level, capable of executing game-winning combos by turns 6-7 with strong consistency and protection. However, its reliance on the graveyard and vulnerability to common hate cards prevent it from reaching higher tiers.
Power level: 6.5 - 7.0
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