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COMMANDER(S)
Ms. Bumbleflower
QR Code
G U W
- Bant
Created by  Mavarax
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Bant (GWU) deck helmed by Ms. Bumbleflower employs a group-hug/pillow-fort strategy that weaponizes symmetrical card draw and political gifts. The deck accelerates the game with global mana/draw engines like Heartbeat of Spring and Horn of Greed, then pivots to win via card-drain effects (Psychosis Crawler), forced overdraw (Folio of Fancies), or alt-win conditions (Thassa's Oracle, Approach of the Second Sun). Ms. Bumbleflower acts as both a value engine (enabling 2-spell/turn card advantage) and a flying threat amplifier via +1/+1 counters. Key "hidden commanders" include The Council of Four and Smothering Tithe for sustained value.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Deploy mana rocks (Sol Ring, Arcane Signet) and symmetrical ramp like Eladamri's Vineyard.
    • Establish card-draw engines: Howling Mine, Rites of Flourishing, or Kami of the Crescent Moon.
    • Cast Ms. Bumbleflower on-curve (T3-4) using dorks like Birds of Paradise.
  1. Midgame Acceleration (Turns 4-7):

    • Activate political gifts (e.g., Tempt with Bunnies) to build trust while advancing your board.
    • Deploy win enablers: Psychosis Crawler, Teferi, Temporal Pilgrim, or Seedborn Muse for untap synergy.
    • Use symmetrical draw spells (Prosperity, Windfall) to fuel Smothering Tithe treasures and trigger Ms. Bumbleflower's double-draw.
  2. Win Conditions (Turns 6-10+):

    • Drain: Activate Folio of Fancies's mill mode with opponents at 7+ cards, or ping via Psychosis Crawler.
    • Alt-Win: Tutor Thassa's Oracle/Laboratory Maniac and force a draw-out with Windfall or Tempt with Discovery-fueled Approach of the Second Sun.
    • Combat: Use Ms. Bumbleflower’s flying-granting ability to make stacked creatures (e.g., The Council of Four tokens) evasive.

Mulligan Priorities:

  • Keep hands with 3+ lands and at least one early ramp/draw piece (e.g., Sol Ring, Kami of the Crescent Moon).
  • Prioritize including at least one pillow-fort card (Propaganda, Windborn Muse) or combo piece (Psychosis Crawler).
  • Avoid hands lacking both ramp and card advantage engines.

Key Tips:

  • Time symmetrical draw spells post-Smothering Tithe to maximize treasures.
  • Use Perch Protection as a reset button against aggressive boards or to protect during critical turns.
  • Farewell can exile your own Psychosis Crawler/Thoracle to dodge removal while clearing opponents' boards.

Weaknesses:

Critical

  • Lacks fast win conditions – alt-win setups require 8+ mana and multiple turns to execute.
  • Symmetrical draw accelerates opponents’ combo/control decks disproportionately.

Moderate

  • Vulnerable to targeted enchantment/artifact removal (Smothering Tithe, Psychosis Crawler are linchpins).
  • Minimal stack interaction (only 4 counterspells) struggles against deterministic combos.

Minor

  • Pillow-fort effects (Ghostly Prison) don’t stop noncombat wins.
  • Limited recursion for key pieces outside Eternal Witness-like effects.

Most Important Cards:

  • Psychosis Crawler (Primary win condition via draw-triggered drain)
  • Smothering Tithe (Mana engine exploiting symmetrical draw)
  • Thassa's Oracle (Alt-win condition)
  • Seedborn Muse (Untap synergy with mana rocks/draw engines)
  • Approach of the Second Sun (Secondary win condition)
  • Folio of Fancies (Mill finisher and draw amplifier)
  • The Council of Four (Value engine for token generation/draw)
  • Farewell (Board reset that bypasses indestructible)
  • Teferi, Temporal Pilgrim (Scaling threat with draw synergy)
  • Tempt with Discovery (Ramp that scales with politics)

Attribute Ratings:

Speed: 4/10

  • Wins typically require 8+ mana and setup across multiple turns (e.g., Approach needs 14 total mana).

Resilience: 5/10

  • Multiple draw engines provide redundancy, but critical pieces (Psychosis Crawler, Tithe) have minimal protection.

Consistency: 7/10

  • High density of card selection (25+ draw effects) ensures access to key pieces, though limited tutors slow combo assembly.

Interaction: 5/10

  • Runs 10 targeted removal/counters but lacks instant-speed answers to noncreature combos.

Rating Justification:

This deck operates at Optimized Casual levels (T8-10 wins) via slow but reliable alt-wins and combat, but its reliance on symmetrical acceleration and vulnerability to fast combos caps its ceiling. The 4.5-5.0 range reflects its strong consistency and late-game inevitability balanced against meta-dependent fragility.

Power level: 4.5 - 5.0

DECK LIST
Ms. Bumbleflower
Planeswalker: 1
($4.13)
1
Teferi, Temporal Pilgrim
3 U U
Creature: 21
($70.45)
1
Birds of Paradise
G
1
Círdan the Shipwright
3 G U
1
Edric, Spymaster of Trest
1 G U
1
Faerie Mastermind
1 U
1
Gluntch, the Bestower
1 G W
1
Heartwood Storyteller
1 G G
1
Kami of the Crescent Moon
U U
1
Kwain, Itinerant Meddler
W U
1
Laboratory Maniac
2 U
1
Ledger Shredder
1 U
1
Loran of the Third Path
2 W
1
Magus of the Vineyard
G
1
Mangara, the Diplomat
3 W
1
Noble Hierarch
G
1
Psychosis Crawler
5
1
Rootweaver Druid
2 G
1
Seedborn Muse
3 G G
1
Selvala, Explorer Returned
1 G W
1
Thassa's Oracle
U U
1
The Council of Four
3 W U
1
Windborn Muse
3 W
Artifact: 10
($34.89)
1
Arcane Signet
2
1
Decanter of Endless Water
3
1
Fellwar Stone
2
1
Folio of Fancies
1 U
1
Font of Mythos
4
1
Ghirapur Orrery
4
1
Helm of Awakening
2
1
Horn of Greed
3
1
Howling Mine
2
1
Sol Ring
1
Enchantment: 10
($63.04)
1
Dictate of Kruphix
1 U U
1
Eladamri's Vineyard
G
1
Forced Fruition
4 U U
1
Ghostly Prison
2 W
1
Heartbeat of Spring
2 G
1
Propaganda
2 U
1
Rites of Flourishing
2 G
1
Smothering Tithe
3 W
1
Trouble in Pairs
2 W W
1
Well of Ideas
5 U
Instant: 11
($21.51)
1
Arcane Denial
1 U
1
Beast Within
2 G
1
Counterspell
U U
1
Dawn's Truce
1 W
1
Everybody Lives!
1 W
1
Generous Gift
2 W
1
Long River's Pull
U U
1
Perch Protection
4 W W
1
Run Away Together
1 U
1
Vision Skeins
1 U
1
Words of Wisdom
1 U
Sorcery: 12
($27.76)
1
Approach of the Second Sun
6 W
1
Austere Command
4 W W
1
Collective Voyage
G
1
Cut a Deal
2 W
1
Farewell
4 W W
1
Minds Aglow
U
1
New Frontiers
X G
1
Prosperity
X U
1
Secret Rendezvous
1 W W
1
Tempt with Bunnies
2 W
1
Tempt with Discovery
3 G
1
Windfall
2 U
Land: 34
($59.52)
1
Adarkar Wastes
1
Brushland
1
Canopy Vista
1
Command Tower
1
Exotic Orchard
5
Forest
1
Glacial Fortress
1
Hallowed Fountain
1
Hinterland Harbor
4
Island
1
Mikokoro, Center of the Sea
1
Mystic Gate
4
Plains
1
Prairie Stream
1
Reflecting Pool
1
Rejuvenating Springs
1
Reliquary Tower
1
Seaside Citadel
1
Spara's Headquarters
1
Sunpetal Grove
1
Temple Garden
1
Temple of Mystery
1
Yavimaya Coast
1
Yavimaya, Cradle of Growth

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