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COMMANDER(S)
Zur the Enchanter
QR Code
B U W
- Esper
Created by  smoothtcg
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Zur the Enchanter deck focuses on stax control and aura-based lockdowns, leveraging Zur's ability to tutor key enchantments. The primary strategy involves deploying Rule of Law effects (Deafening Silence, Rule of Law) and creature-neutralizing auras (Darksteel Mutation, Oubliette) to stall opponents while assembling a slow win via incremental damage, commander voltron, or the Stuffy Doll + Guilty Conscience infinite combo. Zur acts as the linchpin, enabling consistent access to critical enchantments but requiring heavy protection due to the deck's reliance on his attacks.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet) and stax pieces like Blind Obedience or Propaganda to slow opponents. Cast Zur on curve (ideally T3 with ramp).
  2. Zur Triggers (Turns 4+): Attack with Zur to fetch key auras:
    • Lockdown: Darksteel Mutation, Prison Sentence, Reprobation
    • Protection: Diplomatic Immunity, Greater Auramancy
    • Win Conditions: All That Glitters, Guilty Conscience (for Stuffy Doll combo)
  3. Mid-Game Control: Use Grasp of Fate, Detention Sphere, and Supreme Verdict to manage threats. Protect Zur with Swiftfoot Boots or Kaya's Ghostform.
  4. Win Conditions:
    • Combo: Stuffy Doll + Guilty Conscience (infinite damage)
    • Voltron: Pump Zur with All That Glitters, Steel of the Godhead, or Ethereal Armor for lethal commander damage.
    • Grind: Use Phyrexian Arena and Body of Knowledge for card advantage to outvalue opponents.

Mulligan Priorities:

  • Keep hands with 2-3 lands, preferably including a mana rock or stax piece.
  • Prioritize Zur protection (e.g., Swiftfoot Boots, Diplomatic Immunity) if available.
  • Ensure access to early interaction (e.g., Swords to Plowshares, Arcane Denial).

Key Tips:

  • Fetch Greater Auramancy early to protect your enchantment suite.
  • Use Strionic Resonator to copy Zur’s trigger for double enchantment tutoring.
  • Solitary Confinement + Phyrexian Arena creates a soft lock to stall while digging for wincons.

Weaknesses:

Critical

  • Commander Dependency: Repeated removal of Zur cripples the deck’s tutoring engine.
  • Enchantment Wipes: Farewell, Cleansing Nova reset the board with minimal recursion (only Auramancer, Restoration Specialist).
  • Artifact/Enchantment Hate: Bane of Progress, Austere Command disrupt key pieces.

Moderate

  • Slow Win Conditions: Relies on incremental damage or fragile combos vulnerable to instant-speed interaction.
  • Limited Card Draw: Relies on situational engines like Body of Knowledge or Staggering Insight.

Minor

  • Mana Base: Overreliance on tapped dual lands slows early plays.
  • Lack of Fast Mana: Minimal acceleration beyond basics (e.g., no Mana Crypt).

Most Important Cards:

  • Zur the Enchanter (Tutor engine)
  • Guilty Conscience (Combo piece with Stuffy Doll)
  • Greater Auramancy (Enchantment protection)
  • Rule of Law (Stax core)
  • All That Glitters (Voltron finisher)
  • Stuffy Doll (Combo piece)
  • Diplomatic Immunity (Zur protection)
  • Darksteel Mutation (Creature neutralization)
  • Solitary Confinement (Damage/Interaction immunity)
  • Supreme Verdict (Board wipe)

Attribute Ratings:

Speed: 5/10

  • Can assemble Stuffy Doll combo or voltron Zur by T6-7 in ideal scenarios but lacks fast mana for explosive starts.

Resilience: 4/10

  • Vulnerable to commander removal and enchantment wipes; limited recursion/protection beyond auras.

Consistency: 7/10

  • Zur’s tutoring ensures access to key pieces, but the deck falters if he’s repeatedly answered.

Interaction: 6/10

  • Moderate counterspells/removal (Arcane Denial, Swords to Plowshares) and stax elements, but lacks stack dominance.

Rating Justification:

This deck operates as a stax/control list with a T6-8 win potential via fragile combos or commander damage. While Zur provides consistency, its reliance on him and vulnerability to common removal strategies cap its resilience. The power level aligns with optimized casual play, capable of disrupting opponents but lacking the speed or redundancy for higher tiers.

Power level: 5.0 - 5.5

DECK LIST
Zur the Enchanter
Creature: 11
($15.68)
1
Auramancer
2 W
1
Aven Mindcensor
2 W
1
Body of Knowledge
3 U U
1
Grand Arbiter Augustin IV
2 W U
1
Lavinia, Azorius Renegade
W U
1
Loyal Retainers
2 W
1
Phyrexian Vindicator
W W W W
1
Restoration Specialist
1 W
1
Rootwater Shaman
2 U
1
Stuffy Doll
5
1
Sun Titan
4 W W
Artifact: 8
($14.81)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Lavaspur Boots
1
1
Sol Ring
1
1
Strionic Resonator
2
1
Swiftfoot Boots
2
1
Talisman of Progress
2
1
Vedalken Orrery
4
Enchantment: 34
($39.81)
1
All That Glitters
1 W
1
Blind Obedience
1 W
1
Brave the Sands
1 W
1
Curator's Ward
2 U
1
Darksteel Mutation
1 W
1
Daybreak Coronet
W W
1
Deafening Silence
W
1
Detention Sphere
1 W U
1
Diplomatic Immunity
1 U
1
Dramatic Accusation
2 U
1
Duelist's Heritage
2 W
1
Energy Flux
2 U
1
Ethereal Armor
W
1
Ghoulish Impetus
2 B
1
Grasp of Fate
1 W W
1
Greater Auramancy
1 W
1
Guilty Conscience
W
1
Kaya's Ghostform
B
1
Mirrormade
1 U U
1
Oubliette
1 B B
1
Pariah
2 W
1
Phyrexian Arena
1 B B
1
Prison Realm
2 W
1
Prison Sentence
2 W
1
Propaganda
2 U
1
Reprobation
1 W
1
Rule of Law
2 W
1
Solitary Confinement
2 W
1
Spirit Link
W
1
Staggering Insight
W U
1
Starlight Snare
2 U
1
Starlit Mantle
1 U
1
Steel of the Godhead
2 W/U
1
Unstoppable Plan
2 U
Instant: 10
($3.38)
1
Arcane Denial
1 U
1
Ashnod's Intervention
B
1
Disdainful Stroke
1 U
1
Fleeting Reflection
1 U
1
Keep Safe
1 U
1
No More Lies
W U
1
Redirect
U U
1
Swords to Plowshares
W
1
Turn Aside
U
1
Valor Made Real
W
Sorcery: 3
($7.85)
1
Fabricate
2 U
1
Supreme Verdict
1 W W U
1
Time Wipe
2 W W U
Land: 33
($4.14)
1
Arcane Sanctum
1
Choked Estuary
1
Command Tower
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Pools
1
Glacial Floodplain
6
Island
1
Isolated Chapel
6
Plains
1
Scoured Barrens
1
Soured Springs
6
Swamp
1
Temple of Enlightenment
1
Temple of Silence
1
Terramorphic Expanse
1
Tranquil Cove

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