









Overview:
This four-color Aragorn, the Uniter deck focuses on multicolor spell synergy, token generation, and incremental value. Aragorn amplifies every colored spell with token creation (white), card selection (blue), direct damage (red), and creature buffs (green). The strategy revolves around casting a high density of multicolor spells to trigger Aragorn's abilities repeatedly, supported by token payoffs like General Ferrous Rokiric, Academy Manufactor, and equipment-based lifegain/combat tricks. While lacking infinite combos, it aims to overwhelm via board presence and synergies like Extravagant Replication copying key permanents.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Deploy mana dorks (Elvish Mystic, Llanowar Elves), Talismans, and Sol Ring. Use Fallaji Wayfarer to convoke multicolor spells.
- Value Engine Setup (Turns 3-5): Cast Aragorn alongside multicolor enablers like Elven Chorus or Inga and Esika. Generate tokens via white spells (e.g., Squire's Devotion, Faramir, Steward of Gondor).
- Amplification (Turns 5+): Equip tokens with Loxodon Warhammer/Behemoth Sledge, copy key permanents with Extravagant Replication, and use Baylen, the Haymaker to convert tokens into mana/card draw. Leverage Eligeth, Crossroads Augur to turn scries into card advantage.
Mulligan Priorities:
- Prioritize hands with 3 lands (including color-fixing), 1-2 ramp pieces, and at least one multicolor spell.
- Keep hands with Aragorn-protection tools (Swiftfoot Boots, Neurok Stealthsuit) in removal-heavy metas.
- Avoid hands overloaded with high-CMC auras/equipment without early plays.
Key Tips:
- Sequence multicolor spells to maximize Aragorn triggers: Cast white spells pre-combat for blockers, red spells post-combat for direct damage.
- Use Academy Manufactor with token generators like Samwise Gamgee or Smothering Tithe for explosive Treasures/Clues/Food.
- Shadow of the Second Sun doubles your end-step triggers (e.g., Faramir's token generation, scry-to-draw with Eligeth).
Weaknesses:
Critical
- Board Wipes: Relies heavily on creature/token presence; lacks mass recursion outside Rienne, Angel of Rebirth.
- Commander Dependency: Aragorn's removal cripples the engine; limited protection beyond 2-3 equipment pieces.
Moderate
- Mana Consistency: Heavy multicolor requirements with minimal fetch lands; relies on slow Talismans and basic-heavy mana base.
- Artifact/Enchantment Hate: Key pieces like Elven Chorus, Extravagant Replication, and equipment are vulnerable.
Minor
- Limited Interaction: Minimal instant-speed removal; relies on combat tricks (Basilisk Collar) and reactive equipment.
- Slow Combos: Magus of the Wheel/Jace's Archivist refills hands but doesn't close games.
Most Important Cards:
- Aragorn, the Uniter (Engine: Triggers on all colored spells)
- Academy Manufactor (Token multiplier for Clues/Food/Treasure)
- General Ferrous Rokiric (Token generator for multicolor spells)
- Extravagant Replication (Copy key tokens/enablers every turn)
- Elven Chorus (Top-deck casting + mana dork activation)
- Smothering Tithe (Treasure generation to fuel multicolor spells)
- Eligeth, Crossroads Augur (Convert Aragorn's blue triggers into card draw)
- Inga and Esika (Mana fixing and card draw for creature-heavy plays)
- Rienne, Angel of Rebirth (Recursion for multicolor creatures)
- Baylen, the Haymaker (Token-to-resource conversion engine)
Attribute Ratings:
Speed: 5/10
- Can establish a threatening board by T6-7 but lacks fast combos. Aragorn’s red triggers and green pumps enable incremental damage.
Resilience: 4/10
- Limited protection for Aragorn and key pieces. Recursion is sparse outside Rienne, making rebuilds slow after wipes.
Consistency: 6/10
- Strong card draw (Eligeth, Jace's Archivist) and scry-to-draw effects mitigate variance, but tutors are nearly absent.
Interaction: 3/10
- Reactive tools are limited to equipment-based deathtouch and a few bounce effects. Minimal stack interaction.
Rating Justification:
This deck operates at a casual power level, leveraging multicolor synergies for incremental value but lacking the speed or resilience for higher tiers. Its T7-10 win potential via combat and moderate consistency align with upgraded precons, while vulnerability to board wipes and commander removal caps its effectiveness.
Power level: 4.0 - 4.5
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