









Overview:
This mono-red Jaya Ballard, Task Mage deck combines stax elements, combo finishes, and chaotic control to disrupt opponents while assembling game-ending interactions. The strategy leverages artifact recursion, land destruction, and color manipulation to lock down the board, using Jaya primarily as a utility piece for targeted removal and occasional board wipes. Key win conditions include the Painter's Servant + Grindstone infinite mill combo, Repercussion-enhanced damage spells like Blasphemous Act, and Underworld Breach-fueled recursion loops. The deck employs multiple "hidden commanders" like Daretti, Scrap Savant and Karn, the Great Creator for artifact synergy, with Jaya serving as a flexible disruption tool rather than the deck's core.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Mox Opal, Ruby Medallion), stax pieces (Torpor Orb, Ensnaring Bridge), or land disruption (Blood Moon, Magus of the Moon). Use Gamble or Goblin Engineer to tutor critical artifacts.
- Mid-Game Control (Turns 4-6): Cast Jaya Ballard to pressure blue decks or clear small creatures. Deploy combo enablers like Painter's Servant or Repercussion. Use Underworld Breach with discard outlets (Faithless Looting, Thrill of Possibility) to recur key spells.
- Win Conditions:
- Combo: Pair Grindstone with Painter's Servant for instant mill.
- Damage Amplification: Cast Blasphemous Act or Jokulhaups with Repercussion in play.
- Infinite Mana: Reiterate + Jeska's Will for infinite red mana, then Comet Storm the table.
- Lockout: Karn, the Great Creator + Mycosynth Lattice (via wishboard) to disable opponents' artifacts.
Mulligan Priorities:
- Keep hands with 2-3 lands (prioritize red sources and Nykthos, Shrine to Nyx).
- Look for early stax/ramp (Blood Moon, Ruby Medallion) or combo tutors (Goblin Engineer, Imperial Recruiter).
- Ensure access to red mana for Jaya's abilities.
Key Tips:
- Use Distorting Lens to enable Jaya's blue destruction ability on any permanent.
- Deflecting Swat protects critical pieces while redirecting removal.
- Underworld Breach + Mox Opal/Sol Ring enables explosive recursion turns.
- Scuttlemutt fixes colors for Painter's Servant combos and enables Jaya's blue destruction.
Weaknesses:
Critical
- Heavily reliant on artifacts; Vandalblast or Null Rod cripples the deck.
- Locks require specific pieces (e.g., Painter's Servant + Grindstone) with limited redundancy.
- Minimal card advantage engines beyond risky looting effects.
Moderate
- Vulnerable to graveyard hate (Rest in Peace) disrupting Underworld Breach/Daretti.
- Struggles against enchantment removal targeting Repercussion/Gratuitous Violence.
- Defense Grid and Dragon's Rage Channeler-style effects hinder interaction.
Minor
- Limited answers to resolved planeswalkers outside combat.
- Meekstone/Smoke can backfire against low-power strategies.
Most Important Cards:
- Painter's Servant (Combo enabler for Grindstone/color manipulation)
- Underworld Breach (Recursion engine for spells/combos)
- Grindstone (Primary combo piece)
- Repercussion (Damage amplifier for board wipes)
- Blood Moon (Mana disruption)
- Goblin Engineer (Tutor/recursion for artifacts)
- Jeska's Will (Ritual/combo piece)
- Karn, the Great Creator (Artifact lock/recursion)
- Daretti, Scrap Savant (Artifact recursion engine)
- Blasphemous Act (Win condition with Repercussion)
Attribute Ratings:
Speed: 7/10
Capable of T4-5 wins with perfect draws (Grindstone combo, Reiterate loops), but typically threatens wins T6-7 through stax-backed combos.
Resilience: 5/10
Moderate recursion (Breach, Daretti, Buried Ruin) but over-reliant on artifacts vulnerable to widespread hate.
Consistency: 6/10
Tutors (Gamble, Engineer) and looting improve combo access, but lacks blue's card selection and suffers from red's draw limitations.
Interaction: 6/10
Strong artifact/land disruption (Blood Moon, Vandalblast) and stack interaction (Deflecting Swat, Tibalt's Trickery), but narrow against non-blue/non-artifact strategies.
Rating Justification:
This deck operates at high-power casual levels with cEDH-adjacent combos (Grindstone/Painter) and efficient locks, but its artifact dependency and slower consistency compared to top-tier decks limit its ceiling. The ability to threaten T5-6 wins through multiple avenues aligns with optimized casual tiers, while resilience issues prevent higher placement.
Power level: 6.5 - 7.0
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