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COMMANDER(S)
Thrasios, Triton Hero & Vial Smasher the Fierce
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B G R U
- Glint-Eye
Created by  kso
Bracket
6.5 - 7.0
Bracket 3
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ANALYSIS

Overview:

This Thrasios/Vial Smasher deck is a landfall-powered value engine with multiple layers of synergy, leveraging extra land drops, land recursion, and triggered abilities to generate overwhelming board states. Thrasios serves as a mana sink and card advantage engine, while Vial Smasher amplifies the impact of high-CMC spells. The strategy focuses on explosive land ramp, token generation via Field of the Dead/Scute Swarm, and finishing with combat overruns (Craterhoof Behemoth) or landfall-triggered damage (Valakut Exploration). Key enablers like Moraug, Fury of Akoum and Retreat to Coralhelm provide combat phase manipulation and infinite land drop combos.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-3): Deploy land accelerators like Exploration, Burgeoning, or Sakura-Tribe Scout alongside fetchlands. Use Crop Rotation to secure critical lands like Field of the Dead.
  2. Value Engine Setup (Turns 3-5): Resolve key permanents that multiply landfall triggers - Tatyova, Benthic Druid, The Gitrog Monster, or Ancient Greenwarden. Activate Thrasios to dig for combo pieces.
  3. Combo/Overrun Phase (Turns 5-7):
    • Infinite Land Drops: Retreat to Coralhelm + Sakura-Tribe Scout + Basic Land in hand = infinite landfall triggers.
    • Moraug, Fury of Akoum + Azusa, Lost but Seeking = multiple combat phases.
    • Craterhoof Behemoth or Dragonback Assault for lethal swings.

Mulligan Priorities:

  • Keep hands with 2+ lands and at least one land accelerator (Exploration, Burgeoning, or 1-drop dork).
  • Prioritize green sources for early ramp consistency.
  • Value hands containing Field of the Dead or Scute Swarm with supporting fetches.

Key Tips:

  • Use Sword of Feast and Famine combat triggers to untap lands for Thrasios activations.
  • Ashaya, Soul of the Wild turns creatures into Forests, enabling Retreat to Coralhelm infinite untaps.
  • Imprisoned in the Moon can neutralize threats while providing ramp via land synergies.

Weaknesses:

Critical

  • Graveyard Reliance: Muldrotha, Ramunap Excavator, and The Gitrog Monster fold to Rest in Peace/Leyline of the Void.
  • Board Wipes: Token armies from Scute Swarm/Field of the Dead lack inherent protection.

Moderate

  • Stax Effects: Blood Moon/Back to Basics disrupts multicolor mana base; Opposition Agent counters fetchland strategies.
  • Combo Fragility: Retreat to Coralhelm infinite requires maintaining 3 specific components unprotected.

Minor

  • Limited stack interaction beyond Beast Within and Imprisoned in the Moon.
  • High-CMC finishers like Ureni, the Song Unending risk being stranded without sufficient ramp.

Most Important Cards:

  • Retreat to Coralhelm (Infinite landfall enabler)
  • Field of the Dead (Primary token generator)
  • Craterhoof Behemoth (Game-ending overrun)
  • Ancient Greenwarden (Landfall doubler + recursion)
  • The Gitrog Monster (Card draw engine)
  • Moraug, Fury of Akoum (Combat phase multiplier)
  • Scute Swarm (Exponential token threat)
  • Sakura-Tribe Scout (Land drop accelerator)
  • Demonic Tutor (Key piece fetcher)
  • Sylvan Library (Consistent card selection)

Attribute Ratings:

Speed: 7/10

  • Can establish infinite landfall or 20+ power boards by T5-6, but lacks fast mana for earlier explosive starts.

Resilience: 6/10

  • Multiple recursion engines (Muldrotha, Ramunap Excavator) but critical combos remain vulnerable to instant-speed interaction.

Consistency: 8/10

  • 14 land accelerators, 7 tutors, and robust card draw create reliable access to key pieces.

Interaction: 5/10

  • Limited removal suite focused on permanents; minimal counterspells leave combo vulnerabilities exposed.

Rating Justification:

This deck demonstrates T6-7 win potential through both combat and landfall combos, with high consistency in executing its plan. While resilient to single-target removal, it struggles against grave hate and stax pieces that are prevalent in higher power metas. The balance between speed and vulnerability places it firmly in optimized casual tiers.

Power level: 6.5 - 7.0

DECK LIST
Thrasios, Triton Hero
Vial Smasher the Fierce
Battle: 1
($0.31)
1
Invasion of Zendikar // Awakened Skyclave
3 G
Creature: 34
($178.4)
1
Aesi, Tyrant of Gyre Strait
4 G U
1
Ancient Greenwarden
4 G G
1
Ashaya, Soul of the Wild
3 G G
1
Augur of Autumn
1 G G
1
Azusa, Lost but Seeking
2 G
1
Beast Whisperer
2 G G
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Blossoming Tortoise
2 G G
1
Borborygmos Enraged
4 R R G G
1
Craterhoof Behemoth
5 G G G
1
Damia, Sage of Stone
4 B G U
2
Dryad of the Ilysian Grove
2 G
1
Lotus Cobra
1 G
1
Mina and Denn, Wildborn
2 R G
1
Moraug, Fury of Akoum
4 R R
1
Muldrotha, the Gravetide
3 B G U
1
Nezahal, Primal Tide
5 U U
1
Omnath, Locus of Rage
3 R R G G
1
Oracle of Mul Daya
3 G
1
Overlord of the Hauntwoods
3 G G
1
Pollywog Prodigy
1 U
1
Ramunap Excavator
2 G
1
Sakura-Tribe Elder
1 G
1
Sakura-Tribe Scout
G
1
Scute Swarm
2 G
1
Six
2 G
1
Sowing Mycospawn
3 G
1
Springheart Nantuko
1 G
1
Tatyova, Benthic Druid
3 G U
1
The Gitrog Monster
3 B G
1
Ureni, the Song Unending
5 G U R
1
Uro, Titan of Nature's Wrath
1 G U
1
Yarok, the Desecrated
2 B G U
Artifact: 5
($35.05)
1
Arcane Signet
2
1
Horn of Greed
3
1
Sol Ring
1
1
Sword of Feast and Famine
3
1
Whispersilk Cloak
3
Enchantment: 10
($89.2)
1
Bear Umbra
2 G G
1
Burgeoning
G
1
Dragonback Assault
3 G U R
1
Exploration
G
1
Imprisoned in the Moon
2 U
1
Retreat to Coralhelm
2 U
1
Sylvan Library
1 G
1
Temur Ascendancy
G U R
1
Valakut Exploration
2 R
1
Walk-In Closet // Forgotten Cellar
2 G
Instant: 2
($3.0)
1
Beast Within
2 G
1
Crop Rotation
G
Sorcery: 7
($58.14)
1
Blasphemous Act
8 R
1
Demonic Tutor
1 B
1
Kodama's Reach
2 G
1
Nature's Lore
1 G
1
Nature's Rhythm
X G G
1
Rampant Growth
1 G
1
Three Visits
1 G
Land: 39
($303.63)
1
Arid Mesa
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Deathcap Glade
1
Exotic Orchard
1
Fabled Passage
1
Ferrous Lake
1
Field of the Dead
4
Forest
1
Hinterland Harbor
1
Island
1
Karplusan Forest
1
Marsh Flats
1
Misty Rainforest
1
Mountain
1
Overgrown Tomb
1
Plaza of Heroes
1
Polluted Delta
1
Rejuvenating Springs
1
Rockfall Vale
1
Rootbound Crag
1
Scalding Tarn
1
Shipwreck Marsh
1
Shivan Reef
1
Steam Vents
1
Stomping Ground
1
Sulfurous Springs
1
Swamp
1
Wastewood Verge
1
Watery Grave
1
Willowrush Verge
1
Windswept Heath
1
Wooded Foothills

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