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COMMANDER(S)
Saheeli, Radiant Creator
QR Code
G R U
- Temur
Created by  dms1326
Bracket
4.0 - 4.5
Bracket 1
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ANALYSIS

Overview:

This Saheeli, Radiant Creator deck focuses on artifact/energy synergies and temporary token copies. While showing some mechanical cohesion, it lacks focused win conditions, fast mana, and interaction density. The strategy relies on incremental value from artifact ETBs and energy accumulation, with occasional big swings from Saheeli's token-copy ability.

Primer:

Core Strategy: This deck aims to generate energy through artifact/Artificer spells and use Saheeli's token-copy ability to create temporary threats. The plan unfolds in three phases:

  1. Early Setup: Play low-cost artifacts like Reinforced Ronin and Solar Transformer to build energy reserves while ramping with Herald's Horn and Traverse the Ulvenwald.
  2. Midgame Value: Use energy for card advantage (Roil Cartographer) and create 5/5 copies of key permanents like Conjurer's Closet or Spire Mechcycle using Saheeli's ability.
  3. Win Attempts: Swing with modified Vehicles/Mounts enabled by Garruk's Uprising or overwhelm with token copies. Secondary plans include Academy Ruins recursion loops and Ghost Vacuum reanimation.

Mulligan Priorities:

  • Keep hands with 3 lands including color-fixing (Swiftwater Cliffs)
  • Prioritize early artifacts over reactive spells
  • Avoid hands without artifact density or energy generators

Key Tips:

  • Time Saheeli's token ability with Vehicles that can attack immediately
  • Use Frantic Search to enable explosive turns with untapped lands
  • Conjurer's Closet synergizes with ETB value creatures like Nimble Thopterist
  • Adaptive Omnitool scales powerfully in late-game board states

Avoid Traps:

  • Don't overcommit to board without protection
  • Saheeli's Lattice requires specific Dinosaur setup that's absent
  • Charred Foyer exiling is anti-synergy with recursion plans

Weaknesses:

Critical:

  • No deterministic win conditions
  • Lacks protection for key pieces (0 hexproof sources)
  • Fragile to artifact wipes (Vandalblast destroys the deck)

Moderate:

  • Slow energy accumulation without payoff acceleration
  • Limited card advantage engines

Minor:

  • Clunky mana base with tapped lands
  • Vehicle/Mount subtheme lacks tribal support

Most Important Cards:

  • Conjurer's Closet
  • Efficient Construction
  • Garruk's Uprising
  • Herald's Horn
  • Frantic Search
  • Academy Ruins
  • Adaptive Omnitool
  • Solar Transformer
  • Saheeli's Lattice
  • Nissa, Worldsoul Speaker

Attribute Ratings:

Speed: 4/10

  • Earliest potential win T7-8 through token spam
  • No fast mana or cost reduction beyond Herald's Horn

Resilience: 3/10

  • Minimal protection spells
  • Slow recovery from board wipes
  • Commander-dependent energy generation

Consistency: 5/10

  • Moderate artifact density enables general strategy
  • Limited tutors (only Traverse the Ulvenwald)
  • Card quality varies significantly

Interaction: 4/10

  • 8 targeted removal/counters (Abrade, Get Out)
  • No board wipes
  • Reactive rather than proactive disruption

Rating Justification:

This deck sits between Casual/Precon (4.0) and Focused Casual (4.5). While showing better artifact synergy than a typical precon, it lacks the focused wincons and speed of 5.0 decks. The absence of infinite combos, low interaction density, and commander dependence place it below optimized casual builds. Goldfish wins align with T10-12 benchmarks through combat damage, matching the 4.0-4.5 range.

Power level: 4.0 - 4.5

DECK LIST
Saheeli, Radiant Creator
Planeswalker: 1
($0.87)
1
Karn, Living Legacy
4
Creature: 12
($1.76)
1
Covert Technician
2 U
1
District Mascot
G
1
Endrider Catalyzer
1 R
1
Escaped Experiment
1 U
1
Memory Guardian
4 U
1
Mu Yanling, Wind Rider
2 U U
1
Nimble Thopterist
3 U
1
Nissa, Worldsoul Speaker
3 G
1
Reinforced Ronin
R
1
Roil Cartographer
1 U
1
Runaway Trash-Bot
3
1
Ticket Tortoise
2
Artifact: 19
($13.07)
1
Adaptive Omnitool
2
1
Adventuring Gear
1
1
Boarded Window
3
1
Burner Rocket
1 R
1
Conjurer's Closet
5
1
Dowsing Device // Geode Grotto
1 R
1
Gastal Thrillroller
2 R
1
Ghost Vacuum
1
1
Goldvein Pick
2
1
Herald's Horn
3
1
Network Terminal
3
1
Rangers' Aetherhive
1 G U
1
Saheeli's Lattice // Mastercraft Raptor
1 R
1
Sol Ring
1
1
Solar Transformer
2
1
Spire Mechcycle
4 R
1
Surgehacker Mech
4
1
Tamiyo's Logbook
2 U
1
Veloheart Bike
2 G
Enchantment: 7
($2.13)
1
Charred Foyer // Warped Space
3 R
1
Efficient Construction
3 U
1
Favor of Jukai
3 G
1
Garruk's Uprising
2 G
1
Hoarder's Overflow
1 R
1
Tales of Master Seshiro // Seshiro's Living Legacy
4 G
1
Ticket Booth // Tunnel of Hate
2 R
Instant: 24
($3.35)
1
Abrade
1 R
1
Aetherize
3 U
1
Aim High
1 G
1
Blazing Crescendo
1 R
1
Bounce Off
U
1
Essence Scatter
1 U
1
Exclude
2 U
1
Fleeting Distraction
U
1
Fowl Strike
1 G
1
Frantic Search
2 U
1
Get Out
U U
1
Goblin Surprise
2 R
1
Harrow
2 G
1
Lightning Strike
1 R
1
Meeting of Minds
3 U
1
Negate
1 U
1
Ovinize
1 U
1
Pongify
U
1
Quick Study
2 U
1
Road Rage
R
1
Spell Pierce
U
1
Suit Up
2 U
1
Take Out the Trash
1 R
1
Turn Inside Out
R
Sorcery: 3
($0.45)
1
Attune with Aether
G
1
Elven Farsight
G
1
Traverse the Ulvenwald
G
Land: 33
($17.81)
1
Academy Ruins
1
Captivating Cave
1
Cavernous Maw
1
Copperline Gorge
1
Evolving Wilds
5
Forest
1
Forgotten Monument
1
Hidden Volcano
11
Island
5
Mountain
1
Reliquary Tower
1
Riverpyre Verge
1
Soaring Seacliff
1
Swiftwater Cliffs
1
Thriving Grove

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