Duplicate Bookmark
COMMANDER(S)
Caesar, Legion's Emperor
QR Code
B R W
- Mardu
Created by  Aizen
Bracket
5.0 - 5.5
Bracket 1
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
Info
Calculating...
ANALYSIS

Overview:

This Mardu (R/W/B) deck leverages Caesar, Legion's Emperor to execute a token-centric aristocrats strategy. The primary game plan involves generating numerous creature tokens (Soldiers, Gnomes, Citizens) via attack triggers and token producers, then sacrificing them for value using Caesar or other outlets. Sacrifices fuel card draw, life drain through "blood artist" effects (Zulaport Cutthroat, Cruel Celebrant, Elas il-Kor, Sadistic Pilgrim), direct damage via Caesar, or combat wins amplified by anthems (Intangible Virtue, Fervent Charge) and finishers like Craterhoof Behemoth equivalents (Hero of Bladehold, Rabble Rousing). Caesar is essential as the primary sacrifice outlet and value engine, enabling multiple powerful effects per attack. While recastable early, its {1}{R}{W}{B} cost becomes burdensome after repeated removal. Isshin, Two Heavens as One acts as a potent "hidden commander," doubling Caesar's triggers and other attack abilities (e.g., Anim Pakal, Thousandth Moon, Hanweir Garrison). Teysa Karlov significantly amplifies the aristocrats drain strategy.

Primer:

Core Strategy Execution:

  1. Establish Board & Ramp (Turns 1-4): Play mana rocks (Sol Ring, Signets, Talismans) and early token generators (Skrelv's Hive, Bastion of Remembrance, Loyal Apprentice). Cast low-cost attackers like Adeline, Resplendent Cathar or Krenko, Tin Street Kingpin to start generating tokens and enable Caesar/Isshin triggers.
  2. Deploy Engines & Commander (Turns 3-5): Cast Caesar or Isshin. Prioritize Isshin if Caesar is vulnerable. Deploy key value pieces like Teysa Karlov, Pitiless Plunderer, Morbid Opportunist, or The Great Henge equivalents (Horn of Gondor, Boomer Scrapper). Use Skullclamp on tokens for card draw.
  3. Generate & Sacrifice Tokens (Turns 4+): Attack aggressively to trigger token creation (Caesar, Anim Pakal, Hanweir Garrison, Rabble Rousing) and Isshin/Caesar abilities. Sacrifice tokens to Caesar for card draw, life loss to opponents, or more tokens. Leverage "blood artist" effects to drain opponents. Utilize squad creatures (Gary Clone, Powder Ganger, Securitron Squadron) for instant board presence and ETB value.
  4. Win Condition Execution:
    • Combat: Overwhelm with anthems (Intangible Virtue, Fervent Charge, Eldrazi Monument), token swarms, and finishers like Hero of Bladehold, Court of Embereth, or a massive Secure the Wastes/Martial Coup.
    • Aristocrats Drain: Drain opponents out with multiple "blood artist" effects (Zulaport Cutthroat, Cruel Celebrant, Elas il-Kor, Sadistic Pilgrim, Bastion of Remembrance) amplified by Teysa Karlov and repeated sacrifice.
    • Commander Burn: Use Caesar's damage mode repeatedly with a wide board to burn opponents.
    • Board Control: Reset with Hour of Reckoning, Martial Coup (X>=5), or Ruinous Ultimatum, rebuilding faster than opponents.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing like Command Tower or Talismans).
  • Prioritize early ramp (mana rock or 1-2 mana token producer) or an early engine (Skrelv's Hive, Bastion, Loyal Apprentice).
  • Look for a key piece: Caesar, Isshin, a "blood artist," or a token generator like Adeline/Krenko.
  • Hands with interaction (Path, Lethal Scheme) or protection (Eldrazi Monument) are stronger against removal-heavy pods.
  • Avoid hands lacking early plays, color sources, or a clear path to deploying commanders/engines.

Key Tips:

  • Maximize Triggers: Attack with Isshin and Caesar together whenever possible to double Caesar's sacrifice triggers. Prioritize sacrificing tokens created this turn to Caesar to avoid losing established value creatures.
  • Sequence Sacrifices: Use Caesar's sacrifice before combat damage to potentially trigger "dies" effects and enable his modes during combat. Sacrifice to Deadly Dispute or Commissar Severina Raine post-combat for cards.
  • Protect Key Engines: Teysa Karlov, Isshin, Two Heavens as One, Pitiless Plunderer, and anthems are critical. Use Eldrazi Monument for indestructible, General's Enforcer for legend protection, or Lethal Scheme for removal/protection.
  • Leverage Squad & Tokens: Cast squad creatures (Gary Clone, Powder Ganger, Securitron Squadron) for immediate impact. Use tokens for convoke (Hour of Reckoning, Lethal Scheme), chump blocking, or Skullclamp fodder.
  • Recover & Rebuild: Utilize recursion like Marshal's Anthem and Ojer Taq, Deepest Foundation (transformed) after wipes. Thalisse, Reverent Medium generates significant value on end step after a token-heavy turn.

Weaknesses:

Critical

  • Extreme vulnerability to board wipes: Relies heavily on creatures/tokens. Wipes like Blasphemous Act or Farewell cripple the board state and drain engines. Recovery is slow without specific draws (Marshal's Anthem, Ojer Taq).
  • Severely hampered by graveyard hate: Rest in Peace, Leyline of the Void shuts off recursion (Marshal's Anthem, Eternal Witness equivalents), "blood artist" death triggers, and Pitiless Plunderer.
  • Torpor Orb / Hushbringer effects: Nullifies ETB triggers crucial for token generation (Adeline, Anim Pakal, Hanweir Garrison, Bastion, Thalisse) and value (Morbid Opportunist, Wasteland Raider).

Moderate

  • Targeted removal on key engines: Removing Isshin, Teysa, Caesar, or Pitiless Plunderer significantly slows the deck's momentum and value generation.
  • Efficient single-target removal: Can disrupt sacrifice chains and remove critical "blood artist" effects before they drain significantly.
  • Anti-token strategies: Crawlspace, Propaganda, Aetherize hinder the go-wide combat plan. Illness in the Ranks shuts down token generation.

Minor

  • Mana base fragility: Numerous ETB-tapped lands and color requirements can lead to awkward early turns or color screw.
  • Limited stack interaction: Minimal counterspells make protecting key pieces from instant-speed removal or combos difficult.
  • Life loss accumulation: Skrelv's Hive, Bastion of Remembrance, Caesar's draw mode, and pain lands can pressure the pilot's life total.

Most Important Cards:

  • Isshin, Two Heavens as One (Doubles attack/sacrifice triggers, massively amplifying the core strategy)
  • Teysa Karlov (Doubles death triggers, supercharging the aristocrats drain)
  • Pitiless Plunderer (Provides Treasure tokens on death, enabling ramp, fixing, and sacrifice fodder)
  • Caesar, Legion's Emperor (Primary sacrifice outlet and value engine; enables multiple win paths)
  • Zulaport Cutthroat / Cruel Celebrant / Elas il-Kor, Sadistic Pilgrim (Core "blood artist" effects for draining opponents)
  • Skullclamp (Draws massive cards by equipping tokens)
  • Intangible Virtue (Key anthem making tokens significantly more threatening in combat)
  • Rabble Rousing (Generates tokens on attack and offers a potential free spell)
  • Ojer Taq, Deepest Foundation (Triples token generation and provides late-game recursion)
  • Eldrazi Monument (Protects key creatures, grants evasion, and acts as a powerful anthem)

Attribute Ratings:

Speed: 6/10

  • Can establish a threatening board and start draining by turns 4-6, with potential explosive turns using Isshin or Ojer Taq. Wins typically occur T7-9.

Resilience: 5/10

  • Has some recursion (Marshal's Anthem, Ojer Taq) and protection (Eldrazi Monument, Lethal Scheme connive), but heavily reliant on maintaining a board presence. Folds hard to resolved board wipes or grave hate.

Consistency: 7/10

  • Numerous token generators, card draw engines (Caesar, Skullclamp, Morbid Opportunist), and tutors (Boomer Scrapper Junk, Rose, Cutthroat Raider Junk, Deadly Dispute) provide reliable access to core pieces.

Interaction: 6/10

  • Runs efficient targeted removal (Path to Exile, Anguished Unmaking, Lethal Scheme, V.A.T.S., Wear // Tear) and board wipes (Hour of Reckoning, Martial Coup). Lacks counterspells and struggles with protecting its own board proactively.

Rating Justification:

The deck demonstrates focused speed (T7-9 wins) through token swarms and aristocrats drains, supported by good consistency via draw and pseudo-tutors. However, critical vulnerabilities to board wipes and grave hate, alongside moderate resilience, prevent it from reaching optimized or high-power tiers. It sits solidly in the upper casual range.

Power level: 5.0 - 5.5

DECK LIST
Caesar, Legion's Emperor
Planeswalker: 1
($0.88)
1
Elspeth, Sun's Champion
4 W W
Creature: 29
($71.82)
1
Adeline, Resplendent Cathar
1 W W
1
Anim Pakal, Thousandth Moon
1 R W
1
Archangel of Tithes
1 W W W
1
Boomer Scrapper
1 B R
1
Colonel Autumn
1 W B
1
Commissar Severina Raine
1 W B
1
Craig Boone, Novac Guard
1 R W
1
Cruel Celebrant
W B
1
Elas il-Kor, Sadistic Pilgrim
W B
1
Elder Arthur Maxson
1 W B
1
Gary Clone
1 W
1
General's Enforcer
W B
1
Hanweir Garrison
2 R
1
Hero of Bladehold
2 W W
1
Isshin, Two Heavens as One
R W B
1
Krenko, Tin Street Kingpin
2 R
1
Loyal Apprentice
1 R
1
Morbid Opportunist
2 B
1
Ojer Taq, Deepest Foundation // Temple of Civilization
4 W W
1
Paladin Elizabeth Taggerdy
1 R W
1
Pitiless Plunderer
3 B
1
Powder Ganger
2 R
1
Rose, Cutthroat Raider
2 R R
1
Securitron Squadron
1 W
1
Skyknight Vanguard
R W
1
Teysa Karlov
2 W B
1
Thalisse, Reverent Medium
3 W B
1
Wasteland Raider
2 B B
1
Zulaport Cutthroat
1 B
Artifact: 11
($18.42)
1
Arcane Signet
2
1
Boros Signet
2
1
Eldrazi Monument
5
1
Horn of Gondor
3
1
Orzhov Signet
2
1
Rakdos Signet
2
1
Skullclamp
1
1
Sol Ring
1
1
Talisman of Conviction
2
1
Talisman of Hierarchy
2
1
Talisman of Indulgence
2
Enchantment: 10
($5.78)
1
Assemble the Legion
3 R W
1
Bastion of Remembrance
2 B
1
Court of Embereth
2 R R
1
Fervent Charge
1 R W B
1
Intangible Virtue
1 W
1
Marshal's Anthem
2 W W
1
Rabble Rousing
4 W
1
Skrelv's Hive
1 W
1
Vault 11: Voter's Dilemma
2 W B
1
Vault 75: Middle School
2 W W
Instant: 9
($9.69)
1
Anguished Unmaking
1 W B
1
Call the Coppercoats
2 W
1
Deadly Dispute
1 B
1
Entrapment Maneuver
3 W
1
Lethal Scheme
2 B B
1
Path to Exile
W
1
Secure the Wastes
X W
1
V.A.T.S.
2 B B
1
Wear // Tear
1 R
Sorcery: 3
($1.19)
1
Hour of Reckoning
4 W W W
1
Martial Coup
X W W
1
Ruinous Ultimatum
R R W W W B B
Land: 36
($4.95)
1
Ash Barrens
1
Battlefield Forge
1
Canyon Slough
1
Caves of Koilos
1
Clifftop Retreat
1
Command Tower
1
Desolate Mire
1
Diamond City
1
Dragonskull Summit
1
Evolving Wilds
1
Isolated Chapel
5
Mountain
1
Myriad Landscape
1
Nomad Outpost
1
Path of Ancestry
5
Plains
1
Shadowblood Ridge
1
Smoldering Marsh
4
Swamp
1
Tainted Field
1
Tainted Peak
1
Temple of Malice
1
Temple of Silence
1
Temple of Triumph
1
Terramorphic Expanse

Enhance Your Gameplay

With premium accessories trusted by MTG players

DragonShield Sleeves
Dragon Shield Sleeves

Premium protection with industry-leading durability and shuffle feel

Use code deckcheck5 for 5% off
Shop Dragon Shield
Ultimate Guard Deck Box
Ultimate Guard Deck Boxes

Protect your deck with rugged storage solutions

Premium Playmat
TCG Playmats

Elevate your gameplay with premium playmats

Support DeckCheck by using our affiliate links - we earn a small commission at no extra cost to you.