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COMMANDER(S)
Felothar the Steadfast
QR Code
B G W
- Abzan
Bracket
4.0 - 4.5
Bracket 3
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ANALYSIS

Overview:

This Abzan (W/B/G) deck helmed by Felothar the Steadfast focuses on a defender/toughness-matters strategy, leveraging high-toughness creatures to control the board and deal damage. The deck combines wall synergies, toughness-based damage conversion, and incremental life drain effects. Felothar serves as both an enabler (letting defenders attack and converting damage to toughness) and a card advantage engine through its sacrifice ability. Backup toughness-damage enablers like Assault Formation and Bedrock Tortoise provide redundancy, while walls like Axebane Guardian and Overgrown Battlement offer ramp. The deck aims to win through combat with beefy defenders-turned-attackers, drain effects from Jaws of Defeat/Blight Pile, and late-game bombs like Zetalpa, Primal Dawn.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy defenders with utility like Wall of Omens (draw), Sylvan Caryatid (ramp), and Axebane Guardian (mana scaling). Use Arboreal Grazer to accelerate land drops.
  2. Enable Damage Conversion: Resolve key toughness-damage effects: Felothar the Steadfast, Assault Formation, or Bedrock Tortoise. Walking Bulwark provides temporary activation.
  3. Generate Value: Use Wingmantle Chaplain to create flying tokens, Welcoming Vampire for incremental draw, and Colfenor's Urn for recursion. Seedborn Muse turbocharges mana generation and activations.
  4. Win Conditions:
    • Combat Overload: Attack with massive toughness creatures like Indomitable Ancients (2/10) or Tree of Redemption (0/13), enhanced by Canopy Gargantuan's +1/+1 counters.
    • Drain Effects: Jaws of Defeat punishes ETBs, while Blight Pile converts defender count to direct damage.
    • Recursive Threats: Reunion of the House and Will of the Abizan recur key creatures for sustained pressure.

Mulligan Priorities:

  • Keep hands with 2-3 lands including at least two colors
  • Prioritize early defenders with card advantage (Wall of Blossoms, Wall of Omens)
  • Look for at least one toughness-damage enabler (Felothar, Assault Formation) or tutor (Finale of Devastation)
  • Avoid hands with only high-CMC bombs without ramp

Key Tips:

  • Use Slaughter the Strong and Expel the Interlopers as asymmetric board wipes that spare your high-toughness creatures
  • Tower Defense gives +0/+5 to survive combat and amplify damage
  • Sacrifice low-power defenders to Felothar's ability for maximum card advantage (e.g., sacrifice a 0/4 Wall to draw 4, discard 0)
  • Seedborn Muse enables multiple Axebane Guardian activations per turn cycle for explosive mana

Weaknesses:

Critical

  • Extreme vulnerability to enchantment removal (loses Assault Formation/Bedrock Tortoise/Felothar)
  • Board wipes bypassing toughness thresholds (e.g., Wrath of God vs Slaughter the Strong)
  • Struggles against flyer-heavy decks without consistent reach sources

Moderate

  • Slow setup with minimal early interaction (only 5 targeted removal spells)
  • Relies heavily on 3-4 key enchantments for damage conversion
  • Limited combo potential - no clear infinite mana payoff

Minor

  • Some anti-synergy between defender payoffs and non-defender bombs like Zetalpa
  • Mana base has 10+ taplands slowing early development

Most Important Cards:

  • Assault Formation (Primary damage conversion redundancy)
  • Axebane Guardian (Mana engine with 3+ defenders)
  • Seedborn Muse (Untap enabler for activations/ramp)
  • Wingmantle Chaplain (Token generator scaling with defenders)
  • Jaws of Defeat (Key drain effect on creature ETBs)
  • Colfenor's Urn (Recurrence for high-toughness creatures)
  • Slaughter the Strong (Asymmetric board wipe)
  • Walking Bulwark (Temporary attack enabler)
  • Felothar the Steadfast (Commander - damage conversion & draw)
  • Canopy Gargantuan (Late-game +1/+1 counter synergy)

Attribute Ratings:

Speed: 4/10

  • Slow setup requiring multiple pieces; earliest meaningful threats arrive T4-5. Wins typically occur T10+ through incremental damage.

Resilience: 5/10

  • Moderate recursion (Colfenor's Urn, Will of the Abzan) and some protection (Swiftfoot Boots), but over-reliant on key enchantments vulnerable to removal.

Consistency: 6/10

  • Good defender density and card draw from walls, but limited tutors for critical enchantments (only Finale of Devastation as flexible option).

Interaction: 3/10

  • Minimal stack interaction (only 5 targeted removals), relying mostly on sorcery-speed board wipes and combat tricks.

Rating Justification:

This deck operates at a casual precon+ level with focused defender synergies but lacks the speed, redundancy, and protection of optimized builds. While capable of generating impressive board states, its T10+ win clock and vulnerability to common removal place it squarely in the casual/precon tier.

Power level: 4.0 - 4.5

DECK LIST
Felothar the Steadfast
Planeswalker: 1
($0.37)
1
Huatli, the Sun's Heart
2 G/W
Creature: 36
($31.63)
1
Abzan Beastmaster
2 G
1
Arasta of the Endless Web
2 G G
1
Arbor Adherent
3 G
1
Arboreal Grazer
G
1
Axebane Guardian
2 G
1
Baldin, Century Herdmaster
4 W W
1
Bedrock Tortoise
3 G
1
Blight Pile
1 B
1
Canopy Gargantuan
5 G G
1
Carven Caryatid
1 G G
1
Crashing Drawbridge
2
1
Dragonlord Dromoka
4 G W
1
Faeburrow Elder
1 G W
1
Hornet Nest
2 G
1
Ikra Shidiqi, the Usurper
3 B G
1
Indomitable Ancients
2 W W
1
Loxodon Lifechanter
5 W
1
Overgrown Battlement
1 G
1
Perimeter Captain
W
1
Rampart Architect
3 G
1
Seedborn Muse
3 G G
1
Sidar Kondo of Jamuraa
2 G W
1
Sylvan Caryatid
1 G
1
Towering Titan
4 G G
1
Towering Viewpoint
2
1
Tree of Redemption
3 G
1
Wakestone Gargoyle
3 W
1
Walking Bulwark
1
1
Wall of Blossoms
1 G
1
Wall of Omens
1 W
1
Wall of Roots
1 G
1
Wall of Tanglecord
2
1
Weathered Sentinels
3
1
Welcoming Vampire
2 W
1
Wingmantle Chaplain
3 W
1
Zetalpa, Primal Dawn
6 W W
Artifact: 6
($3.39)
1
Arcane Signet
2
1
Colfenor's Urn
3
1
Orzhov Signet
2
1
Selesnya Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 4
($3.52)
1
Assault Formation
1 G
1
Behind the Scenes
2 B
1
Brave the Sands
1 W
1
Jaws of Defeat
3 B
Instant: 7
($3.21)
1
Anguished Unmaking
1 W B
1
Brave the Elements
W
1
Despark
W B
1
Infernal Grasp
1 B
1
Snakeskin Veil
G
1
Swords to Plowshares
W
1
Tower Defense
1 G
Sorcery: 7
($7.39)
1
Dusk // Dawn
2 W W
1
Expel the Interlopers
3 W W
1
Feed the Swarm
1 B
1
Reunion of the House
5 W W
1
Slaughter the Strong
1 W W
1
Tip the Scales
2 B
1
Will of the Abzan
3 B
Land: 38
($5.88)
1
Access Tunnel
1
Ash Barrens
1
Bojuka Bog
1
Canopy Vista
1
Command Tower
1
Deceptive Landscape
1
Evolving Wilds
1
Exotic Orchard
7
Forest
1
Fortified Village
1
Isolated Chapel
1
Path of Ancestry
6
Plains
1
Radiant Grove
1
Sandsteppe Citadel
1
Sungrass Prairie
1
Sunpetal Grove
5
Swamp
1
Temple of Malady
1
Temple of Plenty
1
Temple of Silence
1
Twilight Mire
1
Woodland Cemetery

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