









Overview:
This Esper+ (WUBR) artifact-centric deck leverages partners Akiri, Line-Slinger and Silas Renn, Seeker Adept to enable a strategy focused on explosive artifact synergy, token generation, and multiple combo finishes. Akiri serves as a potent, scaling combat threat that grows with artifact count, while Silas provides crucial graveyard recursion for key artifacts. The primary game plan involves deploying cost-reducing artifacts (Etherium Sculptor, Foundry Inspector), generating artifact tokens (via Sai, Master Thopterist, Efficient Construction, Saheeli, Sublime Artificer), and utilizing these enablers to assemble powerful combos or overwhelming board states. The deck cheats costs via affinity, recursion, and mana rocks, threatening wins through combat, storm-like spell chains, or deterministic loops.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Prioritize fast mana (Sol Ring, Mana Vault, Mox Opal, Lotus Petal), cost reducers (Etherium Sculptor, Enthusiastic Mechanaut), and token generators (Sai, Master Thopterist, Saheeli, Sublime Artificer). Utilize Urza's Saga for tutoring key 0/1 MV artifacts or creating constructs. Ramp aggressively with Talismans and artifact lands.
- Mid-Game Engine (Turns 3-5): Deploy card advantage engines (Rhystic Study, The One Ring, Thopter Spy Network, Jhoira, Weatherlight Captain) and value commanders. Recursive threats like Scrap Trawler and Myr Retriever set up loops. Use tutors (Goblin Engineer, Enlightened Tutor, Inventors' Fair) to find combo pieces or key engines like Aetherflux Reservoir or Underworld Breach.
- Win Condition Execution (Turns 4-7):
- Combat: Overwhelm with wide boards of Thopters/Constructs buffed by Master of Etherium, Bronze Guardian, Urza, Chief Artificer, or Nettlecyst. Akiri becomes a lethal commander damage threat.
- Aetherflux Storm: Chain low-cost artifacts with cost reducers and draw engines (Jhoira, Sai's draw ability) to cast 10+ spells in a turn, then activate Aetherflux Reservoir.
- Breach Loops: Utilize Underworld Breach with Lotus Petal/Mox Amber and a draw spell (e.g., Brainstorm via Breach) or Goblin Engineer to create infinite storm/mana loops, winning via Reservoir or Marionette Master.
- Marionette Master + Sac Outlet: Pair Marionette Master (with counters) with a free sacrifice outlet like Breya, Etherium Shaper or Jan Jansen, Chaos Crafter and a token generator to drain opponents out.
- Tezzeret Ult: Resolve Tezzeret, Master of the Bridge's -8 to cheat massive artifacts into play for an immediate win.
Mulligan Priorities:
- Keep hands with 2-3 lands (including artifact lands) and at least one source of colored mana fixing.
- Prioritize hands containing fast mana (Sol Ring, Mox Opal, Mana Vault) or a critical mass of low-cost artifacts/ramp.
- Look for an early engine piece (Sai, Saheeli, cost reducer) or tutor.
- Hands with Underworld Breach + enabling artifacts (Lotus Petal, Mox Amber) are keepable even with lower land counts.
- Avoid hands lacking artifacts, colored sources, or proactive plays before turn 3.
Key Tips:
- Recursion is Key: Leverage Silas Renn, Emry, Lurker of the Loch, Goblin Engineer, Scrap Trawler, Myr Retriever, and Academy Ruins to recur critical combo pieces or value artifacts repeatedly. Sacrifice outlets enable this.
- Protect Critical Mass: Use Padeem, Consul of Innovation, Lightning Greaves, and counterspells to shield key combo pieces or engines like Aetherflux Reservoir or Underworld Breach. Displacer Kitten protects via flicker.
- Maximize Synergy: Unwinding Clock untaps mana rocks and Sai/Jan Jansen for massive value. Displacer Kitten triggers off noncreature spells, resetting ETBs like Solemn Simulacrum or dodging removal. Shimmer Myr enables surprise artifact deployment.
- Tutor Wisely: Goblin Engineer finds Breach, Reservoir, or key 3MV artifacts. Enlightened Tutor grabs Reservoir, Breach, or Darksteel Forge. Inventors' Fair searches for any artifact.
- Mana Base Caution: Manage life loss from pain lands and City of Brass/Mana Confluence. Use artifact lands cautiously as they are vulnerable to non-basic hate.
Weaknesses:
Critical
- Artifact Mass Removal: Vandalblast, Farewell, Shatterstorm, Bane of Progress cripple the deck by removing its mana base, threats, and synergy enablers simultaneously. Recovery is extremely difficult.
- Graveyard Hate: Rest in Peace, Leyline of the Void, Dauthi Voidwalker shut down Silas Renn, Underworld Breach, Scrap Trawler, Myr Retriever, and Academy Ruins, removing primary recursion and combo lines.
- Anti-Activated Ability Stax: Cursed Totem, Karn, the Great Creator, Collector Ouphe disable mana dorks, Goblin Engineer, Sai, Jan Jansen, Breya, and many other critical activated abilities.
Moderate
- Rule of Law Effects: Deafening Silence, Archon of Emeria severely limit the deck's ability to chain spells for Storm/Aetherflux wins or deploy multiple threats per turn.
- Torpor Orb Effects: Torpor Orb, Hushbringer nullify ETB triggers from Solemn Simulacrum, Myr Retriever, Scrap Trawler, Thought Monitor, and Sharuum, reducing value and recursion.
- Targeted Land/Enchantment Removal: Destroying Urza's Saga, Inventors' Fair, or key enchantments like Underworld Breach, Rhystic Study, or Mirrodin Besieged disrupts critical engines and tutoring.
Minor
- Focused Creature Removal: Removing key value creatures like Sai, Emry, or Jhoira can slow the deck, but it has redundancy and recursion to recover.
- Discard/Hand Attack: While disruptive, the deck draws many cards and can rebuild from the graveyard if hate isn't present.
- Flying/Evasion Blockers: Can sometimes stall wide token attacks, but the deck has numerous flyers and ways to grant evasion (e.g., Akiri's vigilance/first strike, Breya's Thopters).
Most Important Cards:
- Underworld Breach (Primary combo enabler, recursive engine)
- Aetherflux Reservoir (Primary storm/combo win condition)
- Goblin Engineer (Tutor + Recursion for critical artifacts)
- Sol Ring (Critical fast mana)
- Mox Opal (Critical fast mana)
- Urza's Saga (Tutor for key artifacts, creates threats)
- Rhystic Study (Essential card draw engine)
- The One Ring (Essential card draw + protection)
- Sai, Master Thopterist (Token generation, card draw, synergy core)
- Emry, Lurker of the Loch (Graveyard recursion, card selection)
Attribute Ratings:
Speed: 8/10
- Capable of T3-4 wins with perfect draws (e.g., fast mana into Breach/Reservoir storm) and consistently threatens T5-6 wins via combat, storm, or combo. Fast mana and cost reduction enable explosive starts.
Resilience: 6/10
- Significant recursion (Silas, Emry, Engineer, Scrap Trawler) and card draw provide recovery paths. However, the deck is highly vulnerable to specific, common hate cards that can cripple it entirely if resolved.
Consistency: 8/10
- High density of artifacts, multiple tutors (Engineer, Enlightened Tutor, Inventors' Fair, Urza's Saga), and potent card draw engines ensure reliable access to key pieces and combo lines.
Interaction: 6/10
- Runs efficient counterspells (Counterspell), targeted removal (Breya, Etherium Shaper), and stax pieces (Drannith Magistrate), but interaction is secondary to the artifact game plan. Quantity is moderate, focused on protecting its own strategy.
Rating Justification:
This deck exhibits high-speed potential (T3-4 goldfish) and exceptional consistency through tutors and draw engines, placing it firmly in the High-Power range. However, its critical vulnerability to widespread artifact hate and graveyard disruption limits its resilience against prepared opponents, preventing it from reaching cEDH tiers. The speed/resilience balance aligns with the High-Power benchmark.
Power level: 8.0 - 8.5

Akiri, Line-Slinger & Silas Renn, Seeker Adept
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