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COMMANDER(S)
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
QR Code
G R
- Gruul
Created by  REGELDUDES
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Tovolar werewolf tribal deck focuses on aggressive board development with transformative creatures, leveraging night/day mechanics for power spikes. The strategy revolves around maintaining night to keep werewolves in their stronger forms, generating card advantage through Tovolar's combat damage triggers, and finishing with multiple combat phases or infect via Triumph of the Hordes. While it has some explosive potential, it lacks cEDH-level fast mana, free interaction, and deterministic combos.

Primer:

Core Strategy: The deck aims to flood the board with werewolves/wolves, maintain night through Tovolar's upkeep trigger, and win through combat damage amplification. Key phases:

  1. Early Pack Development: Play 1-3 mana werewolves (Reckless Waif, Wolfbitten Captive) and ramp (Utopia Sprawl, Birds of Paradise) to reach Tovolar by turn 3.
  2. Night Lock: Use Tovolar's upkeep trigger to maintain night, transforming key pieces like Mayor of Avabruck and Huntmaster of the Fells.
  3. Overrun: Deploy combat multipliers (Rage Reflection, Beastmaster Ascension) and extra attacks (Aggravated Assault, Relentless Assault). Alternate win via Triumph of the Hordes infect.

Mulligan Priorities:

  • 3 lands with green/red sources
  • 1-2 early creatures or ramp spells
  • At least 1 night enabler (Tovolar or Howlpack Resurgence) Avoid hands without early creatures or color fixing.

Key Tips:

  • Time night/day transitions carefully - avoid casting spells post-combat if needing to maintain night
  • Use Moonmist as both protection and transformation enabler
  • Kessig Wolf Run provides crucial reach against chump blockers

Avoid Traps:

  • Overcommitting to board before establishing protection
  • Casting non-creature spells during critical night maintenance turns
  • Keeping hands reliant on high-cost enchantments without ramp

Weaknesses:

Critical:

  • Heavy reliance on combat damage with limited evasion (only trample sources)
  • No infinite combos or non-combat win conditions

Moderate:

  • Vulnerable to repeated board wipes (only 1 mass protection in Heroic Intervention)
  • Tovolar-dependent card engine (fold to 3+ removals)

Minor:

  • Some taplands slow early development
  • Limited stack interaction (only 3 counterspells)

Most Important Cards:

  • Triumph of the Hordes
  • Aggravated Assault
  • Heroic Intervention
  • Howlpack Resurgence
  • Rhythm of the Wild
  • Kessig Wolf Run
  • Beastmaster Ascension
  • Rage Reflection
  • Guardian Project
  • Growing Rites of Itlimoc

Attribute Ratings:

Speed: 6/10

  • Theoretical goldfish win T6-7 via Triumph of the Hordes or multiple combat phases. Limited fast mana beyond Sol Ring/Birds of Paradise.

Resilience: 5/10

  • Some protection (Tyvar's Stand, Swiftfoot Boots) but over-reliant on board state. Weak to enchantment removal hitting key pieces.

Consistency: 6/10

  • 8 creature tutors (including Howlpack Piper), strong card draw engine when connecting combat damage. Redundant werewolf threats.

Interaction: 4/10

  • 10 targeted removal/counters (Beast Within, Tibalt's Trickery), mostly sorcery-speed. Lacks free interaction and grave hate beyond Scavenger Grounds.

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It exceeds precon-level consistency with tribal synergies and multiple combat payoffs but lacks the interaction density and turn 8-9 win reliability of true 6.0 decks. The presence of Triumph of the Hordes as an alternate wincon and multiple combat enablers pushes it above average casual builds, while mana constraints and commander dependence hold it back from higher tiers.

Power level: 5.0 - 5.5

DECK LIST
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Planeswalker: 3
($4.25)
1
Arlinn Kord // Arlinn, Embraced by the Moon
2 R G
1
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
2 R G
1
Xenagos, the Reveler
2 R G
Creature: 28
($15.65)
1
Afflicted Deserter // Werewolf Ransacker
3 R
1
Avabruck Caretaker // Hollowhenge Huntmaster
4 G G
1
Birds of Paradise
G
1
Breakneck Rider // Neck Breaker
1 R R
1
Duskwatch Recruiter // Krallenhorde Howler
1 G
1
Fangblade Brigand // Fangblade Eviscerator
3 R
1
Geier Reach Bandit // Vildin-Pack Alpha
2 R
1
Hound Tamer // Untamed Pup
2 G
1
Howlpack Piper // Wildsong Howler
3 G
1
Huntmaster of the Fells // Ravager of the Fells
2 R G
1
Ill-Tempered Loner // Howlpack Avenger
2 R R
1
Instigator Gang // Wildblood Pack
3 R
1
Kessig Forgemaster // Flameheart Werewolf
1 R
1
Kessig Naturalist // Lord of the Ulvenwald
R G
1
Kruin Outlaw // Terror of Kruin Pass
1 R R
1
Masked Vandal
1 G
1
Mayor of Avabruck // Howlpack Alpha
1 G
1
Metallic Mimic
2
1
Mondronen Shaman // Tovolar's Magehunter
3 R
1
Outland Liberator // Frenzied Trapbreaker
1 G
1
Pyreheart Wolf
2 R
1
Reckless Stormseeker // Storm-Charged Slasher
2 R
1
Reckless Waif // Merciless Predator
R
1
Sage of Ancient Lore // Werewolf of Ancient Hunger
4 G
1
Scorned Villager // Moonscarred Werewolf
1 G
1
Village Messenger // Moonrise Intruder
R
1
Wolfbitten Captive // Krallenhorde Killer
G
1
Young Wolf
G
Artifact: 4
($26.9)
1
Dolmen Gate
2
1
Lightning Greaves
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 14
($46.66)
1
Aggravated Assault
2 R
1
Bear Umbra
2 G G
1
Beastmaster Ascension
2 G
1
Berserkers' Onslaught
3 R R
1
Full Moon's Rise
1 G
1
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
2 G
1
Guardian Project
3 G
1
Howlpack Resurgence
2 G
1
Nature's Will
2 G G
1
Rage Reflection
4 R R
1
Ranger Class
1 G
1
Rhythm of the Wild
1 R G
1
Utopia Sprawl
G
1
Wild Growth
G
Instant: 9
($37.09)
1
Beast Within
2 G
1
Chaos Warp
2 R
1
Great Train Heist
R
1
Heroic Intervention
1 G
1
Moonmist
1 G
1
Savage Beating
3 R R
1
Tibalt's Trickery
1 R
1
Tyvar's Stand
X G
1
Veil of Summer
G
Sorcery: 11
($56.59)
1
Bala Ged Recovery // Bala Ged Sanctuary
2 G
1
Blasphemous Act
8 R
1
Bridgeworks Battle // Tanglespan Bridgeworks
2 G
1
Full Throttle
4 R R
1
Fury of the Horde
5 R R
1
Jeska's Will
2 R
1
Overpowering Attack
3 R R
1
Relentless Assault
2 R R
1
Stump Stomp // Burnwillow Clearing
1 R/G
1
Sundering Eruption // Volcanic Fissure
2 R
1
Triumph of the Hordes
2 G G
Land: 30
($50.78)
1
Arena of Glory
1
Cinder Glade
1
Command Tower
1
Cragcrown Pathway // Timbercrown Pathway
1
Exotic Orchard
1
Faceless Haven
1
Ghost Quarter
1
Karplusan Forest
1
Kessig Wolf Run
1
Path of Ancestry
1
Reliquary Tower
1
Rockfall Vale
1
Rootbound Crag
1
Scavenger Grounds
8
Snow-Covered Forest
6
Snow-Covered Mountain
1
Spire Garden
1
Stomping Ground

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