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COMMANDER(S)
Wolverine, Best There Is
QR Code
G R
- Gruul
Created by  c0rpus87
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Gruul deck leverages Wolverine, Best There Is as a double-damage engine, combining +1/+1 counter synergies with multiplicative damage effects. The strategy focuses on turbo-charging Wolverine's combat potential through counter acceleration (Hardened Scales, Branching Evolution), damage amplification (Twinflame Tyrant, Uncivil Unrest), and multi-combat enablers (Karlach, Fury of Avernus, Aggravated Assault). Kediss, Emberclaw Familiar serves as a pseudo-hidden commander, enabling Wolverine's double-strike-adjacent damage to hit all opponents simultaneously. The deck can pivot between commander-focused aggression and board-wide overruns with Craterhoof Behemoth/Chandra's Ignition.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3):
    • Deploy mana dorks (Delighted Halfling, Elvish Mystic) and counter accelerants (Hardened Scales, The Ozolith).
    • Cast Wolverine on-curve (T2-3) using cost reducers like Goblin Anarchomancer. Protect with Lightning Greaves/Snakeskin Veil.
  1. Counter Synergy (Turns 3-5):

    • Activate Wolverine's regeneration to force favorable trades, triggering his end-step +1/+1 counters.
    • Deploy multiplicative effects: Vorinclex, Monstrous Raider doubles counters, Twinflame Tyrant doubles damage.
    • Use fight spells (Tail Swipe, Ram Through) to trigger Wolverine's damage-to-creatures condition.
  2. Win Conditions (Turns 4-7):

    • Commander Kill: Equip Embercleave or cast Temur Battle Rage on Wolverine. With Kediss, 21 commander damage to one player = 42 total damage distributed.
    • Board Overrun: Resolve Craterhoof Behemoth after establishing wide counter presence.
    • Damage Multipliers: Chandra's Ignition with a 20+ power Wolverine and Twinflame Tyrant in play can deal 80+ damage globally.
    • Infinite Combats: Aggravated Assault + Selvala, Heart of the Wilds (with 5+ power creature) generates infinite combat phases.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp spell, and either protection (Veil of Summer) or counter synergy (Hardened Scales).
  • Prioritize T1 mana dork + T2 Wolverine lines.
  • Avoid hands lacking early plays or with only high-CMC bombs.

Key Tips:

  • Use The Ozolith to preserve counters when Wolverine regenerates.
  • Kediss, Emberclaw Familiar turns single-target removal into a 3-for-1 trade - bait out interaction before committing him.
  • Finale of Devastation at X=10 with Uncivil Unrest gives all creatures +10/+10 and quadruple damage.

Weaknesses:

Critical

  • Relies heavily on Wolverine's board presence - repeated removal/Darksteel Mutation effects cripple the strategy.
  • Minimal stack interaction (only 3 counterspell protections) leaves combos vulnerable.

Moderate

  • Board wipes reset counter investments. Limited recursion beyond Noxious Revival.
  • Cursed Totem/Torpor Orb nullifies key abilities (Selvala, fight spell triggers).

Minor

  • Limited card advantage beyond The Great Henge - can run out of gas if early aggression falters.

Most Important Cards:

  • Kediss, Emberclaw Familiar (Global damage amplifier)
  • Twinflame Tyrant (Quadruples Wolverine's damage output)
  • Vorinclex, Monstrous Raider (Counter/damage multiplier)
  • Aggravated Assault (Infinite combat enabler)
  • The Great Henge (Card advantage + counter synergy)
  • Hardened Scales (Counter acceleration)
  • Selvala, Heart of the Wilds (Mana generation for combos)
  • Chandra's Ignition (Global nuke with pumped Wolverine)
  • Craterhoof Behemoth (Board-wide finisher)
  • Uncivil Unrest (Damage doubler for counter-heavy board)

Attribute Ratings:

Speed: 7/10

  • Can threaten T4-5 kills via Wolverine+Kediss+damage doubler, but requires specific setup. Average goldfish win ~T6-7.

Resilience: 5/10

  • Regeneration and protection spells mitigate some removal, but core strategy folds to repeated commander tax or stax pieces.

Consistency: 7/10

  • Strong ramp/tutor suite (9 ramp spells, 4 tutors), but some key pieces lack redundancy (only 1 damage doubler).

Interaction: 4/10

  • 8 targeted removal spells and 3 protections, but minimal stack interaction or board wipes beyond Blasphemous Act.

Rating Justification:

This deck operates at a 6.0-6.5 power level, executing focused combat-based wins through efficient synergies and combo potential. While capable of T4-5 explosive turns with ideal draws, its reliance on the commander and vulnerability to interaction aligns it with optimized casual/high-power casual tiers. The robust ramp package and multiplicative damage effects compensate for below-average interaction.

Power level: 6.0 - 6.5

DECK LIST
Wolverine, Best There Is
Creature: 18
($186.73)
1
Beast Whisperer
2 G G
1
Bristly Bill, Spine Sower
1 G
1
Craterhoof Behemoth
5 G G G
1
Delighted Halfling
G
1
Elvish Mystic
G
1
Forgotten Ancient
3 G
1
Goblin Anarchomancer
R G
1
Kalonian Hydra
3 G G
1
Kami of Whispered Hopes
2 G
1
Karlach, Fury of Avernus
4 R
1
Kediss, Emberclaw Familiar
1 R
1
Llanowar Elves
1
Scythecat Cub
1 G
1
Selvala, Heart of the Wilds
1 G G
1
Twinflame Tyrant
3 R R
1
Urabrask the Hidden
3 R R
1
Vorinclex, Monstrous Raider
4 G G
1
Xenagos, God of Revels
3 R G
Artifact: 9
($121.31)
1
Arcane Signet
2
1
Basilisk Collar
1
1
Embercleave
4 R R
1
Lightning Greaves
2
1
Power Fist
1 G
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Great Henge
7 G G
1
The Ozolith
1
Enchantment: 12
($100.45)
1
Aggravated Assault
2 R
1
Branching Evolution
2 G
1
Doubling Season
4 G
1
Exploration
G
1
Gimli's Reckless Might
3 R
1
Hardened Scales
G
1
Rancor
G
1
Rhythm of the Wild
1 R G
1
Rite of Passage
2 G
1
Sylvan Library
1 G
1
Uncivil Unrest
4 R
1
Utopia Sprawl
G
Instant: 16
($80.02)
1
Beast Within
2 G
1
Berserk
G
1
Chaos Warp
2 R
1
Cosmic Hunger
1 G
1
Deflecting Swat
2 R
1
Gaea's Gift
1 G
1
Gift of the Viper
G
1
Heroic Intervention
1 G
1
Hunter's Insight
2 G
1
Inscription of Abundance
1 G
1
Noxious Revival
G/P
1
Ram Through
1 G
1
Snakeskin Veil
G
1
Tail Swipe
G
1
Temur Battle Rage
1 R
1
Veil of Summer
G
Sorcery: 11
($60.99)
1
Animist's Might
2 G
1
Blasphemous Act
8 R
1
Chandra's Ignition
3 R R
1
Cultivate
2 G
1
Farseek
1 G
1
Finale of Devastation
X G G
1
Gamble
R
1
Jeska's Will
2 R
1
Kodama's Reach
2 G
1
Primal Might
X G
1
Smell Fear
1 G
Land: 33
($88.45)
1
Arid Mesa
1
Cinder Glade
1
Command Tower
1
Fire-Lit Thicket
13
Forest
1
Game Trail
1
Karplusan Forest
1
Kessig Wolf Run
1
Mossfire Valley
5
Mountain
1
Rockfall Vale
1
Rogue's Passage
1
Rootbound Crag
1
Spire Garden
1
Stomping Ground
1
Thornspire Verge
1
Wooded Foothills

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