









Overview:
This Edgar Markov Vampire tribal deck leverages the commander's eminence ability to flood the board with 1/1 Vampire tokens while deploying synergistic lords and aristocrats. The primary strategy focuses on overwhelming opponents through combat, amplified by +1/+1 counters, anthem effects like Shared Animosity, and token doublers like Anointed Procession. Secondary win conditions include life-drain payoffs (Blood Artist, Vito, Thorn of the Dusk Rose) and midrange value engines like Clavileño, First of the Blessed. Edgar serves as a critical enabler for token generation and a late-game finisher with his attack trigger, though the deck can function without him due to redundant Vampire synergies.
Primer:
Core Strategy Execution:
- Early Game (Turns 1-3): Deploy low-CMC Vampires (e.g., Vampire of the Dire Moon, Indulgent Aristocrat) to trigger Edgar's eminence tokens. Use mana rocks (Sol Ring, Arcane Signet) to accelerate.
- Mid-Game (Turns 4-6): Cast anthem effects (Legion Lieutenant, Stromkirk Captain) and token doublers (Anointed Procession, Mondrak, Glory Dominus). Activate Skullclamp on expendable tokens for card draw.
- Finishing Turns (6+): Overwhelm with combat via Coat of Arms or Akroma's Will, drain opponents with Malakir Bloodwitch/Bloodletter of Aclazotz, or generate infinite blockers/value with Clavileño, First of the Blessed.
Mulligan Priorities:
- Prioritize hands with 2-3 lands (including color-fixing), a 1-2 CMC Vampire, and a ramp piece.
- Keep hands with Skullclamp, Anointed Procession, or Phyrexian Reclamation if supported by early plays.
- Avoid hands lacking early creatures or mana acceleration.
Key Tips:
- Sacrifice tokens to Indulgent Aristocrat or Deadly Dispute for value.
- Use Cover of Darkness to grant evasion to your Vampire army.
- Time The Meathook Massacre as a board wipe that spares your key creatures.
- Teferi's Protection and Akroma's Will protect against wipes or enable lethal swings.
Weaknesses:
Critical
- Board wipes: Heavy reliance on creature-based strategies makes Blasphemous Act or Damnation devastating. Limited recursion beyond Phyrexian Reclamation.
- Anti-token hate: Cursed Totem/Linvala, Keeper of Silence disable aristocrat activations; Elesh Norn, Grand Cenobite nullifies tokens.
Moderate
- Graveyard reliance: Bojuka Bog disrupts Clavileño and Phyrexian Reclamation.
- Artifact/enchantment removal: Key pieces like Skullclamp, Anointed Procession, and Coat of Arms are vulnerable.
Minor
- Fliers: Limited reach if Vampire Nocturnus or Cover of Darkness aren’t online.
- Mana constraints: High reliance on colored mana for Vampire spells; some enters-tapped lands slow early plays.
Most Important Cards:
- Anointed Procession (Doubles Edgar's eminence tokens and other token generators)
- Skullclamp (Draw engine using 1/1 Vampires)
- Shared Animosity (Massive combat damage multiplier)
- Teferi's Protection (Board wipe protection/combat trick)
- Cathars' Crusade (Snowballs board presence with +1/+1 counters)
- Vito, Thorn of the Dusk Rose (Life-drain finisher)
- Phyrexian Reclamation (Recur key Vampires)
- The Meathook Massacre (Selective wipe + drain)
- Mondrak, Glory Dominus (Token doubler with indestructible potential)
- Clavileño, First of the Blessed (Value engine and Demon token generator)
Attribute Ratings:
Speed: 6/10
Can establish a threatening board by Turn 5-6 with anthems/doublers but lacks fast mana for explosive starts. Wins typically occur around Turns 7-9.
Resilience: 5/10
Moderate protection (Teferi's Protection, recursion) but struggles to rebuild after multiple wipes. Relies heavily on board presence.
Consistency: 7/10
High density of Vampire synergy and token generators, supported by tutors (Forerunner of the Legion, Grim Tutor) and card draw (Skullclamp, Welcoming Vampire).
Interaction: 5/10
Spot removal (Swords to Plowshares, Anguished Unmaking) and niche counterspells (Pyroblast), but lacks board wipes beyond Everything Comes to Dust.
Rating Justification:
This deck operates as a focused tribal build with strong synergy and multiple paths to victory, but its reliance on combat and vulnerability to disruption caps its speed and resilience. It can threaten wins by Turn 7-8 but lacks the combo density or protection to compete in high-power metas.
Power level: 6.0 - 6.5
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