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COMMANDER(S)
Liesa, Shroud of Dusk
QR Code
B W
- Orzhov
Created by  Framedmg
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
Info
Cost Cost
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ANALYSIS

Overview:

This Orzhov deck helmed by Liesa, Shroud of Dusk combines life-drain stax with lifegain synergies, leveraging opponents' spellcasting to grind value. The commander amplifies life-loss triggers from cards like Kambal, Consul of Allocation and Sheoldred, the Apocalypse, while enabling explosive reanimation via life payment. Primary win conditions include infinite combos (Exquisite Blood + Vito, Thorn of the Dusk Rose), massive Exsanguinate/Bolas's Citadel turns, and creature-based drain via Archangel of Thune or Marauding Blight-Priest. Liesa serves as both a persistent stax piece and a resilient threat, with the deck's life manipulation offsetting her recast costs.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy life-gain engines (Soul Warden, Authority of the Consuls), stax pieces (Blind Obedience), and ramp (Smothering Tithe, Talisman of Hierarchy).
  2. Midgame Pressure (Turns 4-6): Cast Liesa to amplify spell-tax effects. Assemble combo pieces (Exquisite Blood + Vito) or value engines (The One Ring, Black Market Connections). Use tutors (Demonic Tutor, Enlightened Tutor) to find key cards.
  3. Win Conditions (Turns 5-8):
    • Infinite Drain: Resolve Exquisite Blood and Vito, Thorn of the Dusk Rose to loop life loss.
    • Burst Damage: Exsanguinate for X=10+ with treasures from Smothering Tithe.
    • Combat Overrun: Amplify creatures via Heliod, Sun-Crowned or Archangel of Thune with lifelink from Vault of the Archangel.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including duals/untapped sources).
  • Prioritize early lifegain creatures, ramp (Smothering Tithe, Arcane Signet), or a tutor.
  • Avoid hands lacking interaction or lifegain triggers against aggressive metas.

Key Tips:

  • Use Teferi's Protection/Clever Concealment to protect combo turns or dodge board wipes.
  • Bolas's Citadel + Sensei's Divining Top (not listed) is a common wincon; use The One Ring as a substitute for card advantage.
  • Sun Titan recurs key pieces like Walking Ballista or stax enchantments.

Weaknesses:

Critical

  • Relies heavily on fragile 1-toughness creatures (Soul Sisters) for lifegain triggers.
  • Infinite combo requires two specific enchantments with limited redundancy.
  • Minimal stack interaction (only 3 counterspell-like effects).

Moderate

  • Vulnerable to artifact/enchantment hate (Bane of Progress, Austere Command).
  • Life payment mechanics (Bolas's Citadel, Stinging Study) risk self-damage in prolonged games.

Minor

  • Limited graveyard recursion beyond Agadeem's Awakening.
  • Some mana inefficiency from tapped lands (Isolated Chapel, Bojuka Bog).

Most Important Cards:

  • Exquisite Blood (Infinite combo enabler)
  • Smothering Tithe (Ramp, enables explosive turns)
  • Bolas's Citadel (Unlocks free spells and life-drain synergy)
  • Teferi's Protection (Protects board state/combo)
  • Demonic Tutor (Finds key combo pieces)
  • Vito, Thorn of the Dusk Rose (Primary combo payoff)
  • Sheoldred, the Apocalypse (Passive life drain and card advantage)
  • The One Ring (Card draw and protection)
  • Kambal, Consul of Allocation (Early stax pressure)
  • Archangel of Thune (Scaling threat with lifegain)

Attribute Ratings:

Speed: 6/10

  • Can threaten T5-7 wins with ideal draws (Exquisite Blood + Vito), but relies on resolving high-CMC enchantments.

Resilience: 5/10

  • Protection spells and Liesa’s recastability mitigate removal, but core combo pieces are vulnerable to enchantment hate.

Consistency: 7/10

  • Strong tutor density (7 tutors) and card draw (The One Ring, Dark Confidant) ensure reliable access to key pieces.

Interaction: 5/10

  • Efficient spot removal (Swords to Plowshares, Anguished Unmaking) but lacks counterspells beyond Grand Abolisher protection.

Rating Justification:

This deck operates at an optimized casual level, leveraging tutors and a clear infinite combo to threaten T5-7 wins, but its reliance on vulnerable enchantments and slow stax elements prevent higher-tier consistency. Resilience is middling due to susceptibility to targeted hate, aligning with the Focused tier.

Power level: 5.5 - 6.0

DECK LIST
Liesa, Shroud of Dusk
Creature: 27
($245.64)
1
Archangel of Thune
3 W W
1
Auriok Champion
W W
1
Charismatic Conqueror
1 W
1
Dark Confidant
1 B
1
Drana and Linvala
1 W W B
1
Elenda's Hierophant
2 W
1
Enduring Tenacity
2 B B
1
Grand Abolisher
W W
1
Heliod, Sun-Crowned
2 W
1
K'rrik, Son of Yawgmoth
4 B/P B/P B/P
1
Kambal, Consul of Allocation
1 W B
1
Lotho, Corrupt Shirriff
W B
1
Mangara, the Diplomat
3 W
1
Marauding Blight-Priest
2 B
1
Mother of Runes
W
1
Serra Ascendant
W
1
Sheoldred, the Apocalypse
2 B B
1
Soul Warden
W
1
Soul's Attendant
W
1
Starscape Cleric
1 B
1
Sun Titan
4 W W
1
Sunscorch Regent
3 W W
1
Suture Priest
1 W
1
Tomik, Wielder of Law
1 W B
1
Vito, Thorn of the Dusk Rose
2 B
1
Vizkopa Guildmage
W B
1
Walking Ballista
X X
Artifact: 9
($97.77)
1
Arcane Signet
2
1
Bolas's Citadel
3 B B B
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Liquimetal Torque
2
1
Shadowspear
1
1
Sol Ring
1
1
Talisman of Hierarchy
2
1
The One Ring
4
Enchantment: 6
($74.5)
1
Authority of the Consuls
W
1
Black Market Connections
2 B
1
Blind Obedience
1 W
1
Dark Tutelage
2 B
1
Exquisite Blood
4 B
1
Smothering Tithe
3 W
Instant: 17
($165.11)
1
Anguished Unmaking
1 W B
1
Clever Concealment
2 W W
1
Deadly Rollick
3 B
1
Despark
W B
1
Enlightened Tutor
W
1
Fell the Profane // Fell Mire
2 B B
1
Flawless Maneuver
2 W
1
Infernal Grasp
1 B
1
Malakir Rebirth // Malakir Mire
B
1
Mortify
1 W B
1
Path to Exile
W
1
Sejiri Shelter // Sejiri Glacier
1 W
1
Stinging Study
4 B
1
Surge of Salvation
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Vampiric Tutor
B
Sorcery: 6
($68.99)
1
Agadeem's Awakening // Agadeem, the Undercrypt
X B B B
1
Demonic Tutor
1 B
1
Exsanguinate
X B B
1
Fumigate
3 W W
1
Toxic Deluge
2 B
1
Vindicate
1 W B
Land: 34
($223.44)
1
Ancient Tomb
1
Bleachbone Verge
1
Bloodstained Mire
1
Bojuka Bog
1
Brightclimb Pathway // Grimclimb Pathway
1
Caves of Koilos
1
City of Brass
1
Command Tower
1
Desolate Mire
1
Eiganjo, Seat of the Empire
1
Fetid Heath
1
Godless Shrine
1
Hall of Heliod's Generosity
1
Isolated Chapel
1
Mana Confluence
1
Marsh Flats
5
Plains
1
Plaza of Heroes
1
Reflecting Pool
1
Shadowy Backstreet
1
Shattered Sanctum
4
Swamp
1
Tainted Field
1
Urborg, Tomb of Yawgmoth
1
Vault of the Archangel
1
War Room
1
Windswept Heath

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