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COMMANDER(S)
Miirym, Sentinel Wyrm
QR Code
G R U
- Temur
Created by  Danstroyer
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Temur Dragon tribal deck revolves around Miirym, Sentinel Wyrm, leveraging its ability to duplicate Dragon ETBs and create overwhelming board states. The strategy focuses on ramping into cost-reduced Dragons, cloning them with Miirym, and amplifying their impact through token synergies and damage amplifiers like Scourge of Valkas and Dragon Tempest. Miirym is the critical engine, enabling exponential value from every Dragon played. Secondary themes include treasure generation (via Ganax, Astral Hunter), combat overkill (Thrakkus the Butcher, Atarka, World Render), and alternate win conditions like Hellkite Tyrant.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Prioritize ramping with Sol Ring, Cultivate, Farseek, or cost reducers like Urza's Incubator/Dragonlord's Servant.
    • Cast Miirym ASAP (ideal T4-5 with cost reduction) using Herald's Horn or Acolyte of Bahamut. Protect it with Swiftfoot Boots.
  2. Mid-Game Value (Turns 5-7):
    • Drop high-impact Dragons: Utvara Hellkite (exponential tokens), Scourge of Valkas (burn), or Ancient Silver Dragon (card draw).
    • Double triggers with Panharmonicon, Roaming Throne, or Adrix and Nev, Twincasters.
  3. Win Conditions:
    • Combat Overkill: Use Thrakkus the Butcher to double Dragon power, Twinflame Tyrant for damage doubling, and Atarka, World Render for double strike.
    • Token Swarm: Utvara Hellkite + Lathliss, Dragon Queen creates exponentially growing Dragon armies.
    • Burn: Scourge of Valkas and Dragon Tempest deal escalating damage per Dragon ETB.
    • Alternate Wins: Hellkite Tyrant steals artifacts or wins via artifact count; The One Ring provides inevitability.

Mulligan Priorities:

  • Keep hands with 3+ lands (including color-fixing) and at least 1 ramp spell or cost reducer.
  • Prioritize early protection for Miirym (e.g., Swiftfoot Boots) in interactive metas.
  • Avoid hands with only high-CMC Dragons and no ramp.

Key Tips:

  • Clone Roaming Throne (naming Dragon) to quadruple Miirym’s token triggers.
  • Use Ghostly Flicker on Miirym and another Dragon to reset triggers and dodge removal.
  • Reflections of Littjara doubles Dragon casts, creating 4 copies with Miirym.

Weaknesses:

Critical

  • Board Wipes: Lacks mass recursion; rebuilding after Wrath of God requires topdecking key Dragons.
  • Commander Reliance: Miirym removal (especially exile) cripples the deck’s engine.
  • Anti-Token Tech: Torpor Orb/Hushbringer nullifies ETB value from clones.

Moderate

  • Artifact/Enchantment Hate: Bane of Progress disrupts cost reducers and Primal Vigor.
  • Graveyard Interaction: Limited recursion beyond Haven of the Spirit Dragon.

Minor

  • Slow Start: Clunky mana base (many tapped lands) delays early plays.
  • Flying Blockers: Can struggle against decks with superior air defense (e.g., Angel tribal).

Most Important Cards:

  • Miirym, Sentinel Wyrm (Core engine for token duplication)
  • Urza's Incubator (Critical cost reduction for Dragons)
  • Scourge of Valkas (Primary burn win condition)
  • Panharmonicon (Doubles ETB triggers for exponential value)
  • Roaming Throne (Quadruples Miirym/Dragon triggers)
  • Utvara Hellkite (Token swarm enabler)
  • Thrakkus the Butcher (Combat damage amplifier)
  • Dragon Tempest (Haste enabler + burn)
  • Hellkite Tyrant (Alternate win condition)
  • The One Ring (Card draw and protection)

Attribute Ratings:

Speed: 6/10

  • Capable of explosive T6-8 wins with optimal draws (e.g., T4 Miirym into T5 Utvara Hellkite), but slowed by tapped lands and high average CMC.

Resilience: 5/10

  • Limited protection beyond hexproof equipment; struggles to recover from back-to-back wipes. Some recursion via Haven of the Spirit Dragon and Ghostly Flicker.

Consistency: 6/10

  • Multiple cost reducers and tutors (Sarkhan's Triumph, Draconic Muralists), but lacks universal tutors for key non-Dragon pieces like Panharmonicon.

Interaction: 4/10

  • Minimal removal (Beast Within, Keiga, the Tide Star steal). Relies on Dragon-based damage (Scourge of Valkas) for disruption.

Rating Justification:

This deck can threaten wins via combat or burn by T7-8 with strong draws but falters against heavy interaction or stax. Its reliance on Miirym and vulnerability to wipes caps its resilience, aligning it with optimized casual tiers.

Power level: 5.5 - 6.0

DECK LIST
Miirym, Sentinel Wyrm
Creature: 29
($222.49)
1
Adrix and Nev, Twincasters
2 G U
1
Ancient Bronze Dragon
5 G G
1
Ancient Silver Dragon
6 U U
1
Atarka, World Render
5 R G
1
Draconic Muralists
3 G
1
Dragonlord's Servant
1 R
1
Dragonmaster Outcast
R
1
Dragonspeaker Shaman
1 R R
1
Drakuseth, Maw of Flames
4 R R R
1
Earthquake Dragon
14 G
1
Fanatic of Rhonas
1 G
1
Ganax, Astral Hunter
4 R
1
Goblin Anarchomancer
R G
1
Hellkite Tyrant
4 R R
1
Keiga, the Tide Star
5 U
1
Klauth, Unrivaled Ancient
5 R G
1
Korlessa, Scale Singer
G U
1
Lathliss, Dragon Queen
4 R R
1
Roaming Throne
4
1
Scaled Nurturer
1 G
1
Scourge of Valkas
2 R R R
1
Scourge of the Throne
4 R R
1
Skyline Despot
5 R R
1
Thrakkus the Butcher
3 R G
1
Thunderbreak Regent
2 R R
1
Twinflame Tyrant
3 R R
1
Ureni of the Unwritten
4 G U R
1
Utvara Hellkite
6 R R
1
Wrathful Red Dragon
3 R R
Artifact: 13
($84.5)
1
Arcane Signet
2
1
Carnelian Orb of Dragonkind
2 R
1
Dragon's Hoard
3
1
Dragonstorm Globe
3
1
Herald's Horn
3
1
Jade Orb of Dragonkind
2 G
1
Lapis Orb of Dragonkind
2 U
1
Monster Manual // Zoological Study
3 G
1
Panharmonicon
4
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The One Ring
4
1
Urza's Incubator
3
Enchantment: 10
($34.01)
1
Acolyte of Bahamut
1 G
1
Crucible of Fire
3 R
1
Defense of the Heart
3 G
1
Dragon Tempest
1 R
1
Elemental Bond
2 G
1
Garruk's Uprising
2 G
1
Leyline of Transformation
2 U U
1
Primal Vigor
4 G
1
Reflections of Littjara
4 U
1
Temur Ascendancy
G U R
Instant: 4
($5.36)
1
Beast Within
2 G
1
Ghostly Flicker
2 U
1
Return of the Wildspeaker
4 G
1
Sarkhan's Triumph
2 R
Sorcery: 5
($9.49)
1
Cultivate
2 G
1
Farseek
1 G
1
Harmonize
2 G G
1
Kodama's Reach
2 G
1
Three Visits
1 G
Land: 38
($22.01)
1
Command Tower
1
Eroded Canyon
3
Forest
1
Frontier Bivouac
1
Frostboil Snarl
1
Game Trail
1
Gruul Turf
1
Haven of the Spirit Dragon
1
Hinterland Harbor
1
Island
1
Izzet Boilerworks
1
Kazandu Refuge
1
Lush Oasis
1
Molten Tributary
5
Mountain
1
Path of Ancestry
1
Rootbound Crag
1
Rugged Highlands
1
Secluded Courtyard
1
Simic Growth Chamber
1
Spire Garden
1
Sulfur Falls
1
Swiftwater Cliffs
1
Tangled Islet
1
Temple of Abandon
1
Temple of Epiphany
1
Temple of Mystery
1
Thornspire Verge
1
Thornwood Falls
1
Unclaimed Territory
1
Vineglimmer Snarl
1
Wooded Ridgeline

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