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COMMANDER(S)
Bello, Bard of the Brambles
QR Code
G R
- Gruul
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

Bello, Bard of the Brambles leads a Gruul enchantress/artifact deck that transforms high-CMC non-Equipment artifacts and non-Aura enchantments into 4/4 indestructible beaters with card draw. The deck aims to flood the board with value engines like Doubling Season and City on Fire, then swing for massive combat damage amplified by damage multipliers like Gratuitous Violence. While not cEDH-fast, it can create overwhelming board states through token duplication (Mirror March) and extra combats (Aggravated Assault).

Primer:

Core Strategy:

  1. Early Ramp: Use 1-2 CMC dorks (Llanowar Elves, Birds of Paradise) and land tutors (Nature's Lore, Three Visits) to accelerate into 4-6 CMC enchantments/artifacts by turns 3-4.
  2. Value Transformation: Deploy MV4+ permanents like Guardian Project and Warstorm Surge, which become 4/4 creatures under Bello's effect to attack for card draw and damage triggers.
  3. Combat Overkill: Use Unnatural Growth and Gruul War Chant to make transformed permanents lethal, then duplicate attackers with Flameshadow Conjuring or chain combats with Aggravated Assault.

Mulligan Priorities:

  • 3 lands (ideally untapped duals)
  • 1-2 ramp sources
  • At least 1 MV4+ permanent to activate Bello's effect
    Reject hands without early ramp or too many high-CMC cards

Key Tips:

  • Sequence enchantments before artifacts to benefit from Enchantress's Presence draws
  • Use Swiftfoot Boots on Bello before casting your first MV4+ permanent
  • Finale of Devastation can fetch Sanctum Weaver for explosive mana or Fanatic of Rhonas for lethal

Avoid Traps:

  • Don't overextend before establishing Asceticism or Heroic Intervention
  • Prioritize permanent types strategically (e.g., play artifacts first against enchantment-heavy metas)

Weaknesses:

Critical:

  • Heavy reliance on Bello staying alive (no backup animator effects)
  • Limited protection for key non-creature permanents

Moderate:

  • Vulnerable to mass artifact/enchantment removal (Bane of Progress)
  • Weak to stax preventing combat (Propaganda, Ghostly Prison)

Minor:

  • Adequate graveyard recursion (Regrowth, Buried Ruin)

Most Important Cards:

  • Doubling Season
  • City on Fire
  • Unnatural Growth
  • Warstorm Surge
  • Mirror March
  • Glorious Sunrise
  • Sanctum Weaver
  • Guardian Project
  • Finale of Devastation
  • Aggravated Assault

Attribute Ratings:

Speed: 6/10
Can goldfish wins T7-8 through combat damage amplification. Mana Geyser enables explosive turns, but lacks T4-5 combos.

Resilience: 5/10
Moderate recursion/protection, but folds to repeated commander removal. 34% of nonland cards depend on Bello's presence.

Consistency: 6/10
10 ramp sources and 7 card draw engines provide steady resources, but only 3 tutors (Finale, Traverse, Three Visits).

Interaction: 4/10
Limited to Beast Within, Chaos Warp, and Vandalblast. No counterspells or instant-speed protection beyond Tamiyo's Safekeeping.

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). While it can't compete with T6 cEDH combos, its focused enchantment synergy and damage scaling surpass typical precons. The lack of infinite combos and vulnerability to commander removal prevent higher ratings, but it consistently threatens T8-10 wins through combat.

Power level: 5.0 - 5.5

DECK LIST
Bello, Bard of the Brambles
Creature: 12
($25.44)
1
Archetype of Aggression
1 R R
1
Birds of Paradise
G
1
Destiny Spinner
1 G
1
Eidolon of Blossoms
2 G G
1
Elvish Mystic
G
1
Fanatic of Rhonas
1 G
1
Giggling Skitterspike
4
1
Goblin Anarchomancer
R G
1
Herald of the Pantheon
1 G
1
Llanowar Elves
G
1
Sanctum Weaver
1 G
1
Verduran Enchantress
1 G G
Artifact: 8
($24.13)
1
Arcane Signet
2
1
Lightning Greaves
2
1
Mithril Coat
3
1
Nevinyrral's Disk
4
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Impulse
2
1
Thought Vessel
2
Enchantment: 25
($107.38)
1
Abundance
2 G G
1
Aggravated Assault
2 R
1
Asceticism
3 G G
1
City on Fire
5 R R R
1
Doubling Season
4 G
1
Echoing Assault
4 R
1
Enchantress's Presence
2 G
1
Flameshadow Conjuring
3 R
1
Garruk's Uprising
2 G
1
Glorious Sunrise
3 G G
1
Gratuitous Violence
2 R R R
1
Greenhouse // Rickety Gazebo
2 G
1
Gruul War Chant
2 R G
1
Guardian Project
3 G
1
Innkeeper's Talent
1 G
1
Mirror March
5 R
1
Molten Echoes
2 R R
1
Nature's Will
2 G G
1
Painter's Studio // Defaced Gallery
2 R
1
Path of Discovery
3 G
1
Stranglehold
3 R
1
Uncivil Unrest
4 R
1
Unnatural Growth
1 G G G G
1
Walk-In Closet // Forgotten Cellar
2 G
1
Warstorm Surge
5 R
Instant: 6
($16.54)
1
Beast Within
2 G
1
Chaos Warp
2 R
1
Heroic Intervention
1 G
1
Nature's Claim
G
1
Tamiyo's Safekeeping
G
1
Untimely Malfunction
1 R
Sorcery: 12
($35.11)
1
Blasphemous Act
8 R
1
Cultivate
2 G
1
Decimate
2 R G
1
Farseek
1 G
1
Finale of Devastation
X G G
1
Genesis Wave
X G G G
1
Kodama's Reach
2 G
1
Mana Geyser
3 R R
1
Nature's Lore
1 G
1
Regrowth
1 G
1
Traverse the Ulvenwald
G
1
Vandalblast
R
Land: 36
($53.53)
1
Bonders' Enclave
1
Buried Ruin
1
Cinder Glade
1
Command Tower
1
Copperline Gorge
1
Cragcrown Pathway // Timbercrown Pathway
1
Evolving Wilds
1
Exotic Orchard
10
Forest
1
Game Trail
1
Ghost Quarter
8
Mountain
1
Reliquary Tower
1
Rockfall Vale
1
Rootbound Crag
1
Shifting Woodland
1
Spire Garden
1
Stomping Ground
1
Thornspire Verge
1
Wooded Foothills

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