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COMMANDER(S)
Arabella, Abandoned Doll
QR Code
R W
- Boros
Created by  MaierCL
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
Info
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ANALYSIS

Overview:

This Boros (R/W) deck helmed by Arabella, Abandoned Doll focuses on swarming the battlefield with creatures of power 2 or less to maximize Arabella's triggered ability. The strategy revolves around token generation, combat evasion, and damage amplification to pressure opponents through Arabella's life-draining attacks and occasional explosive combat finishes. Key themes include token multiplication, recursion of low-power creatures, and leveraging equipment like Grafted Exoskeleton or Dictate of the Twin Gods to convert Arabella's triggers into lethal threats. Arabella acts as both a scaling damage engine and a key enabler for the deck's "go-wide" strategy, though the deck can function temporarily without her through token overrun tactics.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3):
    • Deploy mana rocks (Sol Ring, Mana Vault, Boros Signet) and low-CMV creatures (Soul Warden, Charismatic Conqueror).
    • Establish card advantage engines like Mentor of the Meek or Welcoming Vampire.
    • Protect Arabella with Lightning Greaves or Dolmen Gate.
  1. Token Flood (Turns 4-6):

    • Cast mass token generators: Release the Dogs, Goblin Rally, Rabble Rousing, or Secure the Wastes.
    • Activate Krenko, Mob Boss with existing Goblin tokens for exponential growth.
    • Use Skullclamp to convert tokens into card advantage.
  2. Amplify Damage:

    • Equip Arabella with Grafted Exoskeleton to convert her triggers into poison wins.
    • Deploy Dictate of the Twin Gods or Gratuitous Violence to double damage output.
    • Enable unblockable attacks via Key to the City or Rogue's Passage.
  3. Recovery/Endgame:

    • Recur key creatures with Sevinne's Reclamation, Patch Up, or Dewdrop Cure.
    • Overload Vandalblast to clear opposing artifacts before alpha strikes.
    • Use Martial Coup as both board wipe protection and token generation.

Mulligan Priorities:

  • Keep hands with 2-3 lands and at least one token generator or mana rock.
  • Prioritize Arabella protection (Greaves) or early card draw (Mentor of the Meek).
  • Avoid hands without early plays (T1-T3) or excessive high-CMC cards.

Key Tips:

  • Use Meekstone to lock down opponents' large creatures while your 2-power army remains untapped.
  • Delney, Streetwise Lookout doubles triggers from Welcoming Vampire/Mentor of the Meek.
  • Blasphemous Act becomes nearly free with a wide board - pair with Flawless Maneuver for one-sided wipe.
  • Subira, Tulzidi Caravanner enables both card draw and unblockable attacks for Arabella triggers.

Weaknesses:

Critical

  • Board Wipe Vulnerability: Relies heavily on maintaining creature density for Arabella triggers and combat presence. Lacks mass recursion outside Dusk // Dawn.
  • Commander Dependency: Arabella's damage scaling is critical for closing games - repeated removal can stall the strategy.

Moderate

  • Artifact Reliance: Key pieces (Skullclamp, Grafted Exoskeleton, Meekstone) are vulnerable to artifact hate.
  • Limited Stack Interaction: Only Mana Tithe and Untimely Malfunction for spell disruption.

Minor

  • Mana Constraints: Several 4+ CMC payoffs (Dictate, Gratuitous Violence) with limited ramp beyond rocks.
  • Anti-Tech Cards: Torpor Orb nullifies ETB token generators; Elesh Norn, Grand Cenobite cripples the board.

Most Important Cards:

  • Arabella, Abandoned Doll (Primary damage engine)
  • Grafted Exoskeleton (Converts triggers to instant kill)
  • Rabble Rousing (Token generation + hidden card advantage)
  • Skullclamp (Card draw from 1/1 tokens)
  • Dictate of the Twin Gods (Damage multiplier)
  • Krenko, Mob Boss (Exponential token production)
  • Delney, Streetwise Lookout (Trigger doubler for draw engines)
  • Martial Coup (Board reset + token generation)
  • Flawless Maneuver (One-sided indestructible)
  • Dolmen Gate (Protects attacking swarm)

Attribute Ratings:

Speed: 5/10
Can threaten wins via poison (T5-6 with Grafted Exoskeleton) or overwhelming tokens (T7-8), but lacks turbo starts.

Resilience: 4/10
Limited protection beyond Greaves/Dolmen Gate. Recursion exists but struggles against repeated wipes.

Consistency: 6/10
Multiple token generators and some card draw, but tutors are sparse beyond Recruiter of the Guard.

Interaction: 3/10
Minimal stack interaction outside combat tricks. Relies on sorcery-speed removal for artifacts/creatures.


Rating Justification:

This deck operates as a focused casual build with clear combat/commander-centric win conditions but lacks the speed and redundancy of optimized lists. Its T7-8 win potential and vulnerability to common disruption align with upgraded precon-level performance.

Power level: 4.0 - 4.5

DECK LIST
Arabella, Abandoned Doll
Creature: 22
($107.07)
1
Anger
3 R
1
Charismatic Conqueror
1 W
1
Clockwork Percussionist
R
1
Delney, Streetwise Lookout
2 W
1
Enduring Innocence
1 W W
1
Friendly Teddy
2
1
Krenko, Mob Boss
2 R R
1
Living Phone
2 W
1
Mangara, the Diplomat
3 W
1
Marvin, Murderous Mimic
2
1
Mentor of the Meek
2 W
1
Monastery Mentor
2 W
1
Norin, Swift Survivalist
R
1
Ojer Taq, Deepest Foundation // Temple of Civilization
4 W W
1
Ragged Playmate
1 R
1
Recruiter of the Guard
2 W
1
Solemn Simulacrum
4
1
Soul Warden
W
1
Splitskin Doll
1 W
1
Star Charter
3 W
1
Subira, Tulzidi Caravanner
2 R
1
Welcoming Vampire
2 W
Artifact: 14
($99.62)
1
Arcane Signet
2
1
Battlemage's Bracers
2 R
1
Boros Signet
2
1
Dolmen Gate
2
1
Firemind Vessel
4
1
Grafted Exoskeleton
4
1
Idol of Oblivion
2
1
Key to the City
2
1
Lightning Greaves
2
1
Mana Vault
1
1
Meekstone
1
1
Skullclamp
1
1
Sol Ring
1
1
Talisman of Conviction
2
Enchantment: 5
($2.74)
1
Dictate of the Twin Gods
3 R R
1
Gratuitous Violence
2 R R R
1
Outlaws' Merriment
1 R W W
1
Rabble Rousing
4 W
1
Trapped in the Screen
2 W
Instant: 8
($20.4)
1
Boros Charm
R W
1
Entrapment Maneuver
3 W
1
Flawless Maneuver
2 W
1
Mana Tithe
W
1
Secure the Wastes
X W
1
Sudden Salvation
2 W W
1
Untimely Malfunction
1 R
1
Unwanted Remake
W
Sorcery: 15
($8.33)
1
Blasphemous Act
8 R
1
Call a Surprise Witness
1 W
1
Dewdrop Cure
2 W
1
Dusk // Dawn
2 W W
1
Everything Comes to Dust
7 W W W
1
Exorcise
1 W
1
Goblin Rally
3 R R
1
Grab the Prize
1 R
1
Hop to It
2 W
1
Martial Coup
X W W
1
Midnight Mayhem
2 R W
1
Patch Up
2 W
1
Release the Dogs
3 W
1
Sevinne's Reclamation
2 W
1
Vandalblast
R
Land: 35
($5.1)
1
Ancient Amphitheater
1
Boros Garrison
1
Boros Guildgate
1
Clifftop Retreat
1
Command Tower
1
Inspiring Vantage
11
Mountain
1
Needle Spires
13
Plains
1
Raucous Carnival
1
Rogue's Passage
1
Stone Quarry
1
Terramorphic Expanse

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