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COMMANDER(S)
Flubs, the Fool
QR Code
G R U
- Temur
Created by  atorno18
Bracket
7.5 - 8.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Temur deck helmed by Flubs, the Fool employs a high-velocity storm/lands hybrid strategy, leveraging both spell chains and landfall synergies. The commander enables explosive turns by providing extra land drops and converting spellcasting/land drops into card velocity. Primary win conditions include storm-based kills with Aetherflux Reservoir/Grapeshot, Thassa's Oracle + self-mill via Brain Freeze, and value engines like The Lost and the Damned. Flubs acts as both engine and enabler - its discard clause synergizes with exile-casting effects like Eruth, Tormented Prophet and Underworld Breach, while the land acceleration fuels Scute Swarm and Valakut Exploration.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy mana accelerants (Mox Amber, Lotus Petal, Birds of Paradise) and land enablers (Exploration, Azusa, Lost but Seeking). Use Sensei's Divining Top/Abundance to filter draws.
  2. Engine Activation (T3-5): Cast Flubs with protection (Swiftfoot Boots implied), then chain land drops and low-cost spells to empty hand. Transition to exiling cards via Eruth, Tormented Prophet or Wild Wasteland to bypass discard penalties.
  3. Storm Turns: Use Underworld Breach + Lotus Petal/Mox Amber for recursive spellcasting. Song of Creation enables massive draw chains. Mystic Sanctuary recasts key instants/sorceries.
  4. Win Conditions:
    • Storm: Grapeshot/Chatterstorm + Aetherflux Reservoir
    • Oracle: Brain Freeze self-mill into Thassa's Oracle
    • Value: Scute Swarm/The Lost and the Damned token swarm

Mulligan Priorities:

  • Keep hands with 2+ mana sources including at least one green
  • Prioritize early ramp (Exploration, 0-1 CMC artifacts)
  • Look for engine starters: Eruth, Tormented Prophet, Song of Creation, or Underworld Breach
  • Avoid hands without land acceleration or card velocity

Key Tips:

  • Use Library of Leng to mitigate discard effects by stacking your library
  • Oboro, Palace in the Clouds enables infinite landfall with Underworld Breach + Lotus Petal
  • Gustha's Scepter hides key combo pieces from forced discards
  • Ensnaring Bridge protects against combat while you empty your hand

Weaknesses:

Critical

  • Dies to graveyard hate (Rest in Peace shuts off Breach/recursion)
  • Foldsto Rule of Law effects (Archon of Emeria stops storm turns)
  • Relies heavily on 3-4 key non-creature permanents (Breach, Song, Aetherflux)

Moderate

  • Vulnerable to artifact removal targeting mana rocks/reservoir
  • Limited stack interaction for protecting combos
  • Commander-dependent for optimal velocity

Minor

  • Can fizzle with poor storm sequencing
  • Weak to Drannith Magistrate blocking exile-casting

Most Important Cards:

  • Underworld Breach (Recursion engine for combo turns)
  • Aetherflux Reservoir (Primary storm payoff)
  • Thassa's Oracle (Alternative win condition)
  • Eruth, Tormented Prophet (Exile-casting enabler)
  • Song of Creation (Card velocity multiplier)
  • Brain Freeze (Self-mill combo piece)
  • Mox Amber (Critical early mana)
  • Sensei's Divining Top (Consistency engine)
  • Mystic Sanctuary (Recur key spells)
  • Lotus Petal (Mana recursion with Breach)

Attribute Ratings:

Speed: 8/10
Capable of T4-5 wins through ideal Breach/Mox Amber sequences, though requires precise setup.

Resilience: 5/10
Some recursion via Breach/Sanctuary but folds to targeted hate. Limited protection spells.

Consistency: 7/10
Strong filtering/tutors (Top, Abundance, Mystic Sanctuary) but storm pieces need assembly.

Interaction: 3/10
Minimal removal beyond Snap/Noxious Revival. Relies on racing rather than disrupting.

Rating Justification:

This deck achieves cEDH-adjacent speed with its Breach/storm potential but lacks the interaction density and compact wincons of true Tier 1 builds. Its T4-5 goldfish potential aligns with High Power (8.0), but vulnerability to common hate pieces and commander dependency lower its effective range.

Power level: 7.5 - 8.0

DECK LIST
Flubs, the Fool
Creature: 23
($78.46)
1
Azusa, Lost but Seeking
2 G
1
Birds of Paradise
G
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Bloom Tender
1 G
1
Conspiracy Theorist
1 R
1
Containment Construct
2
1
Courser of Kruphix
1 G G
1
Doc Aurlock, Grizzled Genius
G U
1
Eruth, Tormented Prophet
1 U R
1
Faldorn, Dread Wolf Herald
1 R G
1
Fblthp, Lost on the Range
1 U U
1
Inti, Seneschal of the Sun
1 R
1
Lier, Disciple of the Drowned
3 U U
1
Loot, the Key to Everything
G U R
1
Managorger Hydra
2 G
1
Oracle of Mul Daya
3 G
1
Ornithopter
1
Party Thrasher
1 R
1
Savvy Trader
3 G
1
Scute Swarm
2 G
1
Thassa's Oracle
U U
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
Artifact: 16
($145.46)
1
Aetherflux Reservoir
4
1
Arcane Signet
2
1
Commander's Sphere
3
1
Ensnaring Bridge
3
1
Everflowing Chalice
0
1
Fellwar Stone
2
1
Gustha's Scepter
0
1
Library of Leng
1
1
Lotus Petal
0
1
Mishra's Bauble
0
1
Mox Amber
0
1
Paradise Mantle
0
1
Sensei's Divining Top
1
1
Sol Ring
1
1
Springleaf Drum
1
1
Uba Mask
4
Enchantment: 10
($35.64)
1
Abundance
2 G G
1
Case of the Locked Hothouse
3 G
1
Exploration
G
1
Fortune Teller's Talent
U
1
Ominous Seas
1 U
1
Song of Creation
1 G U R
1
The Lost and the Damned
1 U R
1
Underworld Breach
1 R
1
Valakut Exploration
2 R
1
Wild Wasteland
2 R
Instant: 4
($16.53)
1
Brain Freeze
1 U
1
Manamorphose
1 R/G
1
Noxious Revival
G/P
1
Snap
1 U
Sorcery: 8
($21.65)
1
Chatterstorm
1 G
1
Embrace the Unknown
2 R
1
Escape to the Wilds
3 R G
1
Gaea's Will
1
Grapeshot
1 R
1
Jeska's Will
2 R
1
Strike It Rich
R
1
Wrenn's Resolve
1 R
Land: 38
($877.06)
1
Academy Ruins
1
Breeding Pool
1
Command Tower
1
Commercial District
1
Field of the Dead
6
Forest
1
Frontier Bivouac
1
Hedge Maze
5
Island
1
Ketria Triome
6
Mountain
1
Mystic Sanctuary
1
Oboro, Palace in the Clouds
1
Rejuvenating Springs
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Taiga
1
Thundering Falls
1
Training Center
1
Tropical Island
1
Volcanic Island
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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