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COMMANDER(S)
Isshin, Two Heavens as One
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B R W
- Mardu
Created by  hugiboy94
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Isshin, Two Heavens as One deck focuses on Samurai tribal synergies and attack-trigger amplification. The strategy revolves around deploying modified creatures (equipment/enchantments) and Samurai with "attack alone" triggers, leveraging Isshin's ability to double attack-based effects. Primary win conditions include combat damage via pumped creatures, extra combat phases, and a semi-infinite combat loop with Godo, Bandit Warlord + Helm of the Host. Isshin serves as the critical engine, doubling value from Samurai abilities, equipment triggers, and attack-phase modifiers like Tempered in Solitude.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramping with Sol Ring, signets, and Sword of the Animist. Deploy key Samurai like Eiganjo Exemplar or Nagao, Bound by Honor to establish early pressure.
  2. Commander Deployment (Turns 3-5): Cast Isshin to amplify triggers. Protect him with Lightning Greaves or Blacksmith's Skill.
  3. Mid-Game Value (Turns 5-7): Equip key attackers with Sword of Feast and Famine, Ancestral Katana, or Blade of the Oni. Use Raiyuu, Storm's Edge or Akki Battle Squad for extra combats.
  4. Win Conditions (Turns 6-8+):
    • Combat Overkill: Buff creatures with Angelic Exaltation, Asari Captain, or Call to Glory for lethal swings.
    • Infinite Combats: With Godo, Bandit Warlord + Helm of the Host, create infinite Godo tokens for unlimited combat phases.
    • Board Dominance: Use The Eternal Wanderer or Kindred Dominance to clear opponents' boards before alpha strikes.

Mulligan Priorities:

  • Keep hands with 2-3 lands, early ramp, and at least one Samurai or equipment.
  • Prioritize Isshin, Two Heavens as One, Sword of the Animist, or Raiyuu, Storm's Edge.
  • Avoid hands lacking ramp or proactive plays.

Key Tips:

  • Use Dolmen Gate or Selfless Spirit to protect attackers.
  • Oathkeeper, Takeno's Daisho ensures Samurai recursion for sustained pressure.
  • Helm of the Host on Isshin doubles all attack triggers again, creating exponential value.

Weaknesses:

Critical

  • Commander Dependency: Removing Isshin repeatedly cripples the deck’s trigger-doubling engine.
  • Board Wipe Vulnerability: Relies heavily on creatures; Farewell or Blasphemous Act can reset progress.
  • Artifact/Enchantment Hate: Helm of the Host, Sword of Feast and Famine, and key auras are fragile to removal.

Moderate

  • Slow Setup: Many high-CMC Samurai (e.g., Konda, Lord of Eiganjo) and equipment slow early momentum.
  • Limited Card Draw: Relies on attack triggers (e.g., Tempered in Solitude) for card advantage, which can be inconsistent.

Minor

  • Graveyard Reliance: Recursion via Norika Yamazaki/Heiko Yamazaki is disruptable but not central.
  • Mana Base: Multiple tapped lands (e.g., Savai Triome, Boros Garrison) occasionally delay plays.

Most Important Cards:

  • Isshin, Two Heavens as One (Doubles all attack triggers)
  • Godo, Bandit Warlord (Tutors Helm of the Host for infinite combats)
  • Helm of the Host (Key combo piece, token generator)
  • Raiyuu, Storm's Edge (Enables extra combat phases)
  • Angelic Exaltation (Massive buff for solo attackers)
  • Sword of Feast and Famine (Mana untap + discard synergy)
  • Akki Battle Squad (Untap modified creatures for multiple combats)
  • Boros Charm (Protection/indestructible or finisher)
  • Oathkeeper, Takeno's Daisho (Samurai recursion engine)
  • The Eternal Wanderer (Board control + token generation)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via Godo combo or combat overkill by turns 7-9, but lacks fast mana to accelerate further.

Resilience: 5/10

  • Some protection (Boros Charm, Selfless Samurai) and recursion, but struggles to rebuild after board wipes.

Consistency: 6/10

  • Moderate tutor density (Godo, equipment search) and tribal synergies, but limited card draw.

Interaction: 5/10

  • Spot removal (Swords to Plowshares, Generous Gift) and board wipes, but minimal stack interaction.

Rating Justification:

This deck operates at a 5.5 - 6.0 power level, capable of threatening wins via combat or a tutorable combo by turns 7-9. While it has synergistic elements and a clear game plan, its reliance on Isshin, vulnerability to removal, and slower mana base prevent it from reaching higher optimization tiers.

Power level: 5.5 - 6.0

DECK LIST
Isshin, Two Heavens as One
Planeswalker: 3
($6.73)
1
The Eternal Wanderer
4 W W
1
The Wanderer
3 W
1
The Wandering Emperor
2 W W
Creature: 26
($25.8)
1
Akki Battle Squad
5 R
1
Asari Captain
3 R W
1
Blade of the Oni
1 B
1
Eiganjo Exemplar
1 W
1
Fumiko the Lowblood
2 R R
1
Godo, Bandit Warlord
5 R
1
Goro-Goro, Disciple of Ryusei
1 R
1
Heiko Yamazaki, the General
3 R
1
Imperial Subduer
2 W
1
Inner-Chamber Guard
1 W
1
Ironsoul Enforcer
4 W
1
Kentaro, the Smiling Cat
1 W
1
Konda's Hatamoto
1 W
1
Konda, Lord of Eiganjo
5 W W
1
Lion Sash
1 W
1
Lizard Blades
1 R
1
Mirror Entity
2 W
1
Nagao, Bound by Honor
3 W
1
Norika Yamazaki, the Poet
2 W
1
Raiyuu, Storm's Edge
2 R W
1
Samurai Enforcers
4 W W
1
Selfless Samurai
1 W
1
Selfless Spirit
1 W
1
Sensei Golden-Tail
1 W
1
Takeno, Samurai General
5 W
1
The Wandering Rescuer
3 W W
Artifact: 16
($86.47)
1
Aegis of the Legion
R W
1
Ancestral Katana
1 W
1
Andúril, Narsil Reforged
2
1
Arcane Signet
2
1
Boros Signet
2
1
Commander's Sphere
3
1
Dolmen Gate
2
1
Helm of the Host
4
1
Lightning Greaves
2
1
Oathkeeper, Takeno's Daisho
3
1
Orzhov Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of the Animist
2
1
Two-Handed Axe // Sweeping Cleave
2 R
Enchantment: 4
($0.59)
1
Angelic Exaltation
3 W
1
Nahiri's Machinations
1 W
1
Tempered in Solitude
1 R
1
Unquenchable Fury
2 R
Instant: 9
($17.18)
1
Akroma's Will
3 W
1
Blacksmith's Skill
W
1
Boros Charm
R W
1
Call to Glory
1 W
1
Generous Gift
2 W
1
Swords to Plowshares
W
1
Wanderer's Intervention
1 W
1
Wear // Tear
1 R
1
You Are Already Dead
B
Sorcery: 5
($21.57)
1
Blasphemous Act
8 R
1
Chain Reaction
2 R R
1
Farewell
4 W W
1
Kindred Dominance
5 B B
1
Ruinous Ultimatum
R R W W W B B
Land: 36
($195.63)
1
Arid Mesa
1
Battlefield Forge
1
Bojuka Bog
1
Boros Garrison
1
Cathedral of War
1
Cavern of Souls
1
Command Tower
1
Evolving Wilds
1
Geothermal Bog
1
Godless Shrine
1
Marsh Flats
2
Mountain
1
Mutavault
1
Myriad Landscape
1
Nomad Outpost
1
Orzhov Basilica
1
Path of Ancestry
3
Plains
1
Rakdos Carnarium
1
Rogue's Passage
1
Sacred Foundry
1
Savai Triome
1
Scoured Barrens
1
Shinka, the Bloodsoaked Keep
1
Shizo, Death's Storehouse
1
Slayers' Stronghold
1
Spectator Seating
1
Sundown Pass
1
Sunlit Marsh
1
Swamp
1
Terramorphic Expanse
1
Vault of the Archangel
1
Wind-Scarred Crag

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