









Overview:
This Isshin, Two Heavens as One deck focuses on Samurai tribal synergies and attack-trigger amplification. The strategy revolves around deploying modified creatures (equipment/enchantments) and Samurai with "attack alone" triggers, leveraging Isshin's ability to double attack-based effects. Primary win conditions include combat damage via pumped creatures, extra combat phases, and a semi-infinite combat loop with Godo, Bandit Warlord + Helm of the Host. Isshin serves as the critical engine, doubling value from Samurai abilities, equipment triggers, and attack-phase modifiers like Tempered in Solitude.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramping with Sol Ring, signets, and Sword of the Animist. Deploy key Samurai like Eiganjo Exemplar or Nagao, Bound by Honor to establish early pressure.
- Commander Deployment (Turns 3-5): Cast Isshin to amplify triggers. Protect him with Lightning Greaves or Blacksmith's Skill.
- Mid-Game Value (Turns 5-7): Equip key attackers with Sword of Feast and Famine, Ancestral Katana, or Blade of the Oni. Use Raiyuu, Storm's Edge or Akki Battle Squad for extra combats.
- Win Conditions (Turns 6-8+):
- Combat Overkill: Buff creatures with Angelic Exaltation, Asari Captain, or Call to Glory for lethal swings.
- Infinite Combats: With Godo, Bandit Warlord + Helm of the Host, create infinite Godo tokens for unlimited combat phases.
- Board Dominance: Use The Eternal Wanderer or Kindred Dominance to clear opponents' boards before alpha strikes.
Mulligan Priorities:
- Keep hands with 2-3 lands, early ramp, and at least one Samurai or equipment.
- Prioritize Isshin, Two Heavens as One, Sword of the Animist, or Raiyuu, Storm's Edge.
- Avoid hands lacking ramp or proactive plays.
Key Tips:
- Use Dolmen Gate or Selfless Spirit to protect attackers.
- Oathkeeper, Takeno's Daisho ensures Samurai recursion for sustained pressure.
- Helm of the Host on Isshin doubles all attack triggers again, creating exponential value.
Weaknesses:
Critical
- Commander Dependency: Removing Isshin repeatedly cripples the deck’s trigger-doubling engine.
- Board Wipe Vulnerability: Relies heavily on creatures; Farewell or Blasphemous Act can reset progress.
- Artifact/Enchantment Hate: Helm of the Host, Sword of Feast and Famine, and key auras are fragile to removal.
Moderate
- Slow Setup: Many high-CMC Samurai (e.g., Konda, Lord of Eiganjo) and equipment slow early momentum.
- Limited Card Draw: Relies on attack triggers (e.g., Tempered in Solitude) for card advantage, which can be inconsistent.
Minor
- Graveyard Reliance: Recursion via Norika Yamazaki/Heiko Yamazaki is disruptable but not central.
- Mana Base: Multiple tapped lands (e.g., Savai Triome, Boros Garrison) occasionally delay plays.
Most Important Cards:
- Isshin, Two Heavens as One (Doubles all attack triggers)
- Godo, Bandit Warlord (Tutors Helm of the Host for infinite combats)
- Helm of the Host (Key combo piece, token generator)
- Raiyuu, Storm's Edge (Enables extra combat phases)
- Angelic Exaltation (Massive buff for solo attackers)
- Sword of Feast and Famine (Mana untap + discard synergy)
- Akki Battle Squad (Untap modified creatures for multiple combats)
- Boros Charm (Protection/indestructible or finisher)
- Oathkeeper, Takeno's Daisho (Samurai recursion engine)
- The Eternal Wanderer (Board control + token generation)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via Godo combo or combat overkill by turns 7-9, but lacks fast mana to accelerate further.
Resilience: 5/10
- Some protection (Boros Charm, Selfless Samurai) and recursion, but struggles to rebuild after board wipes.
Consistency: 6/10
- Moderate tutor density (Godo, equipment search) and tribal synergies, but limited card draw.
Interaction: 5/10
- Spot removal (Swords to Plowshares, Generous Gift) and board wipes, but minimal stack interaction.
Rating Justification:
This deck operates at a 5.5 - 6.0 power level, capable of threatening wins via combat or a tutorable combo by turns 7-9. While it has synergistic elements and a clear game plan, its reliance on Isshin, vulnerability to removal, and slower mana base prevent it from reaching higher optimization tiers.
Power level: 5.5 - 6.0
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