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COMMANDER(S)
Marrow-Gnawer
QR Code
B
- Mono Black
Created by  kasumo
Bracket
6.5 - 7.0
Bracket 4
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This mono-black deck revolves around Marrow-Gnawer, leveraging Rat tribal synergies to flood the board with tokens and exploit sacrifice outlets. The primary strategy involves generating exponential Rat tokens via Marrow-Gnawer’s ability, amplified by anthem effects like Coat of Arms and Ashcoat of the Shadow Swarm, while secondary combo lines use Thornbite Staff and Phyrexian Altar for infinite tokens/mana. The deck also incorporates a toxic subtheme with Karumonix, the Rat King and stax elements like Contamination to disrupt opponents. Marrow-Gnawer is critical as the linchpin for token generation and combo potential, though the deck includes redundancy via Rat Colony swarms and recursion tools.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy fast mana (Sol Ring, Mana Vault, Grim Monolith) and card advantage engines (Necropotence, Phyrexian Arena). Cast low-cost Rats (Rat Colony) to build early pressure.
  2. Mid-Game Engine (Turns 4-6): Cast Marrow-Gnawer, ideally protected by Swarmyard or haste from Sting, the Glinting Dagger. Sacrifice Rats to Marrow-Gnawer to create a critical mass of tokens. Use Skullclamp or Ayara, First of Locthwain to draw cards.
  3. Win Conditions (Turns 5+):
    • Combat Overkill: Buff Rats with Eldrazi Monument, Coat of Arms, or Ashcoat of the Shadow Swarm for lethal swings.
    • Infinite Combos:
      • Tokens/Death Triggers: Equip Marrow-Gnawer with Thornbite Staff. Sacrifice a Rat to Marrow-Gnawer, creating X tokens. Thornbite untaps Marrow-Gnawer, allowing infinite activations. Pair with Phyrexian Altar for infinite mana and tokens.
      • Grave Pact Lock: Combine Grave Pact/Dictate of Erebos with token sacrifices to strip opponents’ boards.
    • Toxic Backup: Karumonix, the Rat King gives all Rats toxic 1, enabling poison wins.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including utility like Cabal Coffers or Urborg, Tomb of Yawgmoth.
  • Prioritize fast mana (Sol Ring, Mana Vault) or early Rats (Rat Colony).
  • Include at least one card advantage engine (Necropotence, Phyrexian Arena) or tutor (Demonic Tutor, Imperial Seal).
  • Avoid hands lacking ramp or Rat density.

Key Tips:

  • Protect Marrow-Gnawer: Use Command Beacon to bypass commander tax and Swarmyard for regeneration.
  • Sacrifice Synergies: Phyrexian Altar and Ashnod's Altar turn tokens into mana for explosive turns.
  • Leverage Stax: Contamination locks opponents out of non-black mana, while The One Ring provides protection.
  • Tutor Efficiently: Fetch combo pieces (Thornbite Staff, Phyrexian Altar) or finishers (Eldrazi Monument) based on the board state.

Weaknesses:

Critical

  • Board Wipes: Damnation-style effects reset the board, and the deck lacks mass recursion to recover quickly.
  • Commander Reliance: Removing Marrow-Gnawer repeatedly cripples token generation and combo potential.
  • Anti-Token Tech: Cursed Totem/Torpor Orb disable Marrow-Gnawer and Rat synergies.

Moderate

  • Graveyard Hate: Rest in Peace disrupts recursion from Volrath's Stronghold and Ashcoat of the Shadow Swarm.
  • Artifact Removal: Targeting key pieces like Phyrexian Altar or Thornbite Staff slows the deck significantly.

Minor

  • Life Loss: Necropotence, Phyrexian Arena, and Bolas's Citadel can drain life rapidly if unchecked.
  • Fliers: Limited answers to evasive threats without Eldrazi Monument active.

Most Important Cards:

  • Marrow-Gnawer (Token engine/combo piece)
  • Phyrexian Altar (Mana generation/combo enabler)
  • Thornbite Staff (Infinite untap/combo piece)
  • Necropotence (Card advantage)
  • Demonic Tutor (Tutor critical pieces)
  • Coat of Arms (Anthem finisher)
  • Grave Pact (Board control)
  • Rat Colony (Primary threat/redundancy)
  • Contamination (Stax lock)
  • Eldrazi Monument (Protection/evasion)

Attribute Ratings:

Speed: 7/10

  • Can threaten infinite tokens or combat kills by turns 5-6 with fast mana and tutors, but relies on resolving Marrow-Gnawer.

Resilience: 5/10

  • Vulnerable to board wipes and commander removal, but recursion (Volrath's Stronghold) and protection (Swarmyard) offer partial recovery.

Consistency: 8/10

  • High tutor density (8+ tutors), redundant Rats, and potent card draw ensure key pieces are accessible.

Interaction: 6/10

  • Efficient removal (Deadly Rollick, Toxic Deluge) and stax (Contamination), but lacks counterspells to protect combos.

Rating Justification:

This deck operates at a 6.5 - 7.0 power level, capable of winning via combat or combo by turns 5-6 with robust tutoring and fast mana. However, its reliance on Marrow-Gnawer and vulnerability to board wipes prevent it from reaching higher tiers. The inclusion of stax elements and efficient combos elevates it above casual builds.

Power level: 6.5 - 7.0

DECK LIST
Marrow-Gnawer
Creature: 21
($114.25)
1
Ashcoat of the Shadow Swarm
3 B
1
Ayara, First of Locthwain
B B B
1
Crypt Ghast
3 B
1
Karumonix, the Rat King
1 B B
1
Lord Skitter, Sewer King
2 B
15
Rat Colony
1 B
1
Species Specialist
2 B B
Artifact: 17
($290.35)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Bolas's Citadel
3 B B B
1
Chrome Mox
0
1
Coat of Arms
5
1
Eldrazi Monument
5
1
Grim Monolith
2
1
Jet Medallion
2
1
Mana Vault
1
1
Phyrexian Altar
3
1
Sensei's Divining Top
1
1
Skullclamp
1
1
Sol Ring
1
1
Sting, the Glinting Dagger
2
1
The One Ring
4
1
Thornbite Staff
2
1
Thought Vessel
2
Enchantment: 6
($49.72)
1
Black Market Connections
2 B
1
Contamination
2 B
1
Dictate of Erebos
3 B B
1
Grave Pact
1 B B B
1
Necropotence
B B B
1
Phyrexian Arena
1 B B
Instant: 10
($65.01)
1
Bitter Triumph
1 B
1
Cut Down
B
1
Deadly Rollick
3 B
1
Defile
B
1
Dismember
1 B/P B/P
1
Flare of Malice
2 B B
1
Force of Despair
1 B B
1
Snuff Out
3 B
1
Soul Shatter
2 B
1
Vampiric Tutor
B
Sorcery: 7
($194.0)
1
Damnation
2 B B
1
Demonic Tutor
1 B
1
Diabolic Intent
1 B
1
Feed the Swarm
1 B
1
Grim Tutor
1 B B
1
Imperial Seal
B
1
Toxic Deluge
2 B
Land: 38
($336.53)
1
Ancient Tomb
1
Bloodstained Mire
1
Buried Ruin
1
Cabal Coffers
1
Castle Locthwain
1
Cavern of Souls
1
Command Beacon
1
Emergence Zone
1
Fabled Passage
1
Marsh Flats
1
Phyrexian Tower
1
Polluted Delta
1
Prismatic Vista
1
Reliquary Tower
1
Strip Mine
18
Swamp
1
Swarmyard
1
Urborg, Tomb of Yawgmoth
1
Urza's Saga
1
Verdant Catacombs
1
Volrath's Stronghold

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