









Overview:
This Naya (RGW) lands-matter deck revolves around Yuma, Proud Protector, leveraging land sacrifice and recursion to fuel card advantage, token generation, and explosive combat finishes. The strategy focuses on turbo-charging landfall triggers with recursion engines like Crucible of Worlds and Ancient Greenwarden, while sacrificing Deserts to Yuma's ability to create 4/2 Plant Warrior tokens. Key payoffs include Omnath, Locus of Rage for elemental swarms, Craterhoof Behemoth for alpha strikes, and Moraug, Fury of Akoum for extra combats. Yuma acts as both a value engine (land-to-card conversion) and a token generator, though the deck can function through alternative land recursion engines if the commander is unavailable.
Primer:
Core Strategy Execution:
- Early Setup (T1-4):
- Ramp with land-fetching spells (Harrow, Three Visits, Azusa, Lost but Seeking) and self-mill (Greenseeker, Dune Chanter).
- Sacrifice utility lands (Evolving Wilds, Wasteland) to fuel Yuma's cost reduction and trigger early Titania, Protector of Argoth/Desert token generation.
Midgame Engine (T4-7):
- Deploy recursion engines (Ramunap Excavator, Conduit of Worlds) to replay sacrificed lands.
- Activate landfall payoffs: Scute Swarm token multiplication, Omnath, Locus of Rage elemental generation, and Ancient Bronze Dragon counter distribution.
- Use Scapeshift or Realms Uncharted to mass-dump lands into the graveyard, enabling Yuma’s cost reduction to cast her for {G}{W} or less.
Win Condition Execution:
- Combat Overkill: Deploy Craterhoof Behemoth or Starlight Spectacular with a wide board of Plants/Elementals.
- Moraug Infinite Combats: Pair Ancient Greenwarden with fetchlands/Ghostway to trigger multiple landfall instances per turn, enabling endless combat phases.
- Burn: Sacrifice Deserts to Ramunap Ruins or Sunscorched Desert for direct damage.
Mulligan Priorities:
- Keep hands with 2-3 lands, including at least one land-fetching spell (Nature's Lore, Farseek).
- Prioritize early enablers: Crucible of Worlds, Ramunap Excavator, or Greenseeker.
- Avoid hands without land recursion or ramp in slow metas.
Key Tips:
- Use Ghostway defensively to dodge wraths or offensively to retrigger ETB effects (e.g., Titania, Protector of Argoth, Ancient Bronze Dragon).
- Zuran Orb converts excess lands into life while fueling Yuma’s draw ability.
- The Ozolith preserves +1/+1 counters from sacrificed Bristly Bill, Spine Sower or Ancient Bronze Dragon triggers.
Weaknesses:
Critical
- Graveyard Reliance: Rest in Peace or Leyline of the Void cripples land recursion and Yuma’s cost reduction.
- Board Wipes: Blasphemous Act or Farewell resets token-based strategies with minimal recovery tools.
Moderate
- Stax Effects: Blood Moon disrupts nonbasic Desert synergies; Root Maze slows land recursion.
- Spot Removal on Engines: Killing Ancient Greenwarden or Crucible of Worlds delays the deck’s momentum.
Minor
- Slow Mana Base: Many Deserts enter tapped, delaying early plays.
- Limited Stack Interaction: Relies on Boros Charm and Heroic Intervention for protection instead of counterspells.
Most Important Cards:
- Crucible of Worlds (Land recursion backbone)
- Ancient Greenwarden (Double landfall triggers + recursion)
- Scapeshift (Mass land sacrifice for Yuma discount + triggers)
- Craterhoof Behemoth (Primary combat finisher)
- Titania, Protector of Argoth (Token generation + land recursion)
- Moraug, Fury of Akoum (Extra combats with landfall)
- Omnath, Locus of Rage (Token generation + burn)
- The Great Henge (Card draw + counter synergy)
- Ramunap Excavator (Redundant land recursion)
- Doubling Season (Token/counter amplification)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via Craterhoof/Moraug combats by T7-8, but lacks fast mana for earlier explosive plays.
Resilience: 5/10
- Recursion engines provide recovery, but over-reliance on graveyard and tokens makes it vulnerable to hate.
Consistency: 7/10
- Abundant land tutors (12+), card draw from Yuma/Sylvan Library, and redundant recursion ensure key pieces are accessible.
Interaction: 4/10
- Limited to spot removal (Swords to Plowshares, Force of Vigor) and combat tricks; struggles against spell-based combos.
Rating Justification:
This deck operates at a T7-8 win pace with resilient land engines but falters against common graveyard/artifact hate. Its combat-focused wins and moderate interaction align with the "Optimized Casual" tier, while its vulnerability to stax keeps it below high-power thresholds.
Power level: 5.0 - 5.5
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