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COMMANDER(S)
Lightning, Army of One
QR Code
R W
- Boros
Created by  Doomzey
Bracket
7.0 - 7.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Boros (R/W) deck is a high-octane damage multiplier strategy helmed by Lightning, Army of One. The core game plan revolves around deploying potent damage-doubling/tripling effects (e.g., Fiery Emancipation, Dictate of the Twin Gods, Gisela, Blade of Goldnight) and leveraging Lightning's "Stagger" ability to amplify all damage sources exponentially. Threats are deployed through efficient ramp, creature-based value engines, and direct damage spells. Lightning is the critical enabler, making damage multipliers asymmetrically devastating and enabling explosive combat or burn finishes. The deck also features a strong extra combat subtheme (Aurelia, the Warleader, Karlach, Fury of Avernus, World at War) to maximize Stagger triggers and combat damage. While Lightning is essential for the highest damage potential, the deck can function with other multipliers as "hidden commanders".

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize fast mana (Sol Ring, Mana Crypt, Ruby Medallion), ramp (Land Tax, Boros Signet, Fellwar Stone), and card advantage engines (Esper Sentinel, Smothering Tithe, Professional Face-Breaker). Cast Lightning ASAP if possible. Protect key pieces with Lightning Greaves/Swiftfoot Boots.
  2. Deploy Multipliers & Value (Turns 3-5): Resolve critical damage amplifiers: Fiery Emancipation, Dictate of the Twin Gods, Solphim, Mayhem Dominus, Gisela, Blade of Goldnight, or Angrath's Marauders. Utilize tutors (Open the Armory, Steelshaper's Gift, Godo, Bandit Warlord for Sunforger) to find them. Generate value with Sunforger, Goblin Engineer recursion, or card draw (Wheel of Fortune, Thrill of Possibility).
  3. Amplify & Win (Turns 4-7):
    • Combat: Attack with Lightning to trigger Stagger. Follow up with extra combat spells (Aurelia, the Warleader, World at War, Relentless Assault) to double/triple damage repeatedly. Use Duelist's Heritage for surprise double strike kills. Legion Loyalist ensures trample/first strike.
    • Burn: Cast direct damage spells (Banefire, Comet Storm, Lightning Bolt, Price of Progress) amplified by multipliers. Ojer Axonil, Deepest Might ensures minimum 4 damage per source.
    • Sunforger Package: Tutor and cast critical instants (Boros Charm, Deflecting Swat, Teferi's Protection, Valorous Stance, Path to Exile) reactively to protect the board or disrupt opponents at instant speed.

Mulligan Priorities:

  • Essential: 2-3 lands (including R/W sources), 1-2 ramp pieces (artifact or Land Tax).
  • High Priority: Lightning, a damage multiplier, or a tutor (Sunforger/Open/Steelshaper). Card draw (Esper Sentinel, Face-Breaker).
  • Good: Protection (Greaves/Boots), interaction (Swords/Pyroblast), or an extra combat spell.
  • Avoid: Hands lacking ramp, lands, or a clear path to deploy threats/multipliers by turn 4.

Key Tips:

  • Protect Lightning: Prioritize boots/greaves. Use Deflecting Swat, Flawless Maneuver, Teferi's Protection, and Silence to protect your turn or key casts. Grand Abolisher locks out opponents during your turn.
  • Sequence Multipliers: Stack multipliers carefully - multiplicative effects (e.g., Fiery Emancipation + Stagger) are exponentially more powerful. Cast Lightning after static multipliers if possible to maximize Stagger damage.
  • Leverage Sunforger: This is your Swiss Army knife. Fetch answers (Wear // Tear, Path, Generous Gift), protection (Boros Charm, Valorous Stance), or combat tricks (Seize the Day). Goblin Engineer can recur it.
  • Manage Resources: Use wheel effects (Wheel of Fortune, Valakut Awakening) and looting (Faithless Looting, Thrill of Possibility) to refuel. Professional Face-Breaker turns Treasures into card advantage.
  • Timing is Crucial: Cast global multipliers (Dictate, Fiery Emancipation) pre-combat for maximum impact. Hold up Sunforger mana whenever possible. Use Stagger before other damage sources resolve.

Weaknesses:

Critical

  • Extreme Vulnerability to Board Wipes: Relies heavily on creatures for ramp, multipliers (Gisela, Solphim, Aurelia), and combat. Wipes (Austere Command, Cleansing Nova) cripple tempo and require significant rebuilding. Recovery tools are limited.
  • Commander Reliance: Lightning is central to maximizing damage. Repeated removal taxes mana heavily (6, 8, 10...) and significantly slows the primary game plan. Lack of reliable reanimation hurts.
  • Anti-Damage & Prevention: Teferi's Protection, Deflecting Palm, Glacial Chasm, or Fog effects can completely negate a critical combat/burn turn. Solemnity shuts off Ojer Axonil/Solphim counters.

Moderate

  • Artifact/Enchantment Hate: Vandalblast, Bane of Progress devastates the mana base (ramp artifacts) and key pieces (Sunforger, multipliers like Dictate/Fiery Emancipation). Recursion is limited to Goblin Engineer.
  • Stack Interaction: Counterspells targeting key multipliers or extra combat spells can be backbreaking. The deck's own stack interaction (Pyroblast/REB, Deflecting Swat) is strong but narrow/finite.
  • Graveyard Hate: Rest in Peace, Leyline of the Void shuts off Faithless Looting flashback, Goblin Engineer, and Sun Titan recursion.

Minor

  • Life Gain Strategies: Can outpace the deck's burst potential if not answered quickly. Lightning Helix and Shadowspear help mitigate this.
  • Mana Base Consistency: Several lands enter tapped (Clifftop, Sundown Pass), potentially slowing early turns. Color fixing is generally good otherwise.
  • Single-Target Removal: Can disrupt tempo by removing key creatures (Lightning, value engines), but protection spells and redundancy in multipliers provide some mitigation.

Most Important Cards:

  • Fiery Emancipation (Triples all damage - core win condition enabler)
  • Sunforger (Tutorable, instant-speed interaction, protection, and combat tricks)
  • Lightning, Army of One (Commander enabling massive damage amplification via Stagger)
  • Dictate of the Twin Gods (Key damage doubler with Flash)
  • Godo, Bandit Warlord (Tutors Sunforger, provides extra combat)
  • Deflecting Swat (Free protection/redirection, crucial for safeguarding game plan)
  • Teferi's Protection (Mass protection, saves from wipes/loss)
  • Wheel of Fortune (Major card advantage, refuels hand)
  • Solphim, Mayhem Dominus (Efficient damage doubler with built-in protection)
  • Land Tax (Critical early ramp and land consistency)

Attribute Ratings:

Speed: 8/10

  • Capable of explosive wins as early as turn 4-5 with ideal ramp into Lightning + multiplier + extra combat or large X-spell. Consistent T6-7 goldfish wins.

Resilience: 5/10

  • Features strong protection (Teferi's, Swat, Flawless Maneuver, Boots) and some recursion (Sun Titan, Goblin Engineer), but heavily reliant on fragile creatures and vulnerable to sweepers. Recovery from multiple disruptions is slow.

Consistency: 7/10

  • Good density of ramp, tutors (Sunforger package, equipment tutors, Godo), and card draw/filtering (Wheel, Looting, Tax, Face-Breaker) provide reliable access to key pieces, though finding specific high-end multipliers can be inconsistent.

Interaction: 9/10

  • Exceptional instant-speed interaction via Sunforger (wide range of answers), free spells (Deflecting Swat, Flawless Maneuver), efficient removal (Swords, Path), and stack disruption (Pyroblast/REB, Silence). Covers most threats effectively.

Rating Justification:

This deck achieves Focused Competitive (7.0) speed, consistently threatening T5-6 wins through amplified combat or burn, supported by efficient ramp and tutors. Its Resilience (5/10) is the limiting factor, as heavy reliance on creatures and the commander makes it vulnerable to disruption common at higher power levels, preventing it from reaching Highly Optimized tiers.

Power level: 7.0 - 7.5

DECK LIST
Lightning, Army of One
Creature: 17
($101.96)
1
Angrath's Marauders
5 R R
1
Aurelia, the Warleader
2 R R W W
1
Delina, Wild Mage
3 R
1
Esper Sentinel
W
1
Gisela, Blade of Goldnight
4 R W W
1
Goblin Engineer
1 R
1
Godo, Bandit Warlord
5 R
1
Grand Abolisher
W W
1
Karlach, Fury of Avernus
4 R
1
Legion Loyalist
R
1
Professional Face-Breaker
2 R
1
Solphim, Mayhem Dominus
2 R R
1
Soul-Scar Mage
R
1
Sun Titan
4 W W
1
Torbran, Thane of Red Fell
1 R R R
1
Urabrask the Hidden
3 R R
1
Wyll, Blade of Frontiers
1 R
Artifact: 16
($48.94)
1
Arcane Signet
2
1
Boros Locket
3
1
Boros Signet
2
1
Commander's Sphere
3
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Marble Diamond
2
1
Mind Stone
2
1
Ruby Medallion
2
1
Shadowspear
1
1
Smuggler's Copter
2
1
Sol Ring
1
1
Sunforger
3
1
Swiftfoot Boots
2
1
Talisman of Conviction
2
1
Urabrask's Forge
2 R
Enchantment: 8
($56.79)
1
Bitter Feud
4 R
1
Dictate of the Twin Gods
3 R R
1
Duelist's Heritage
2 W
1
Fiery Emancipation
3 R R R
1
Furnace of Rath
1 R R R
1
Impact Tremors
1 R
1
Land Tax
W
1
Smothering Tithe
3 W
Instant: 17
($122.2)
1
Boros Charm
R W
1
Comet Storm
X R R
1
Deflecting Swat
2 R
1
Flawless Maneuver
2 W
1
Generous Gift
2 W
1
Lightning Bolt
R
1
Lightning Helix
R W
1
Path to Exile
W
1
Price of Progress
1 R
1
Pyroblast
R
1
Red Elemental Blast
R
1
Silence
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Thrill of Possibility
1 R
1
Valorous Stance
1 W
1
Wear // Tear
1 R
Sorcery: 13
($245.72)
1
Austere Command
4 W W
1
Banefire
X R
1
Blasphemous Act
8 R
1
Cathartic Reunion
1 R
1
Cleansing Nova
3 W W
1
Faithless Looting
R
1
Light Up the Stage
2 R
1
Open the Armory
1 W
1
Relentless Assault
2 R R
1
Seize the Day
3 R
1
Steelshaper's Gift
W
1
Wheel of Fortune
2 R
1
World at War
3 R R
Land: 24
($327.02)
1
Arid Mesa
1
Battlefield Forge
1
Cavern of Souls
1
Clifftop Retreat
1
Command Beacon
1
Command Tower
1
Exotic Orchard
1
Fabled Passage
1
Inspiring Vantage
2
Mountain
2
Plains
1
Plateau
1
Prismatic Vista
1
Reflecting Pool
1
Rugged Prairie
1
Sacred Foundry
1
Slayers' Stronghold
1
Spectator Seating
1
Sunbaked Canyon
1
Sunbillow Verge
1
Sundown Pass
1
Urza's Saga
Other: 4
($)
1
Birgi, God of Storytelling
1
Needleverge Pathway
1
Ojer Axonil, Deepest Might
1
Valakut Awakening

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