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COMMANDER(S)
Zurgo Stormrender
QR Code
B R W
- Mardu
Bracket
5.5 - 6.0
Bracket 1
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ANALYSIS

Overview:

This Mardu (R/W/B) tokens deck helmed by Zurgo Stormrender focuses on generating and leveraging a massive token army through attack triggers, death synergies, and token multipliers. The strategy revolves around creating exponential value from token generation (especially when attacking), then converting that board presence into damage via combat or aristocrat-style drain effects. Zurgo serves as both a token generator and card draw engine, with key support from Isshin, Two Heavens as One and Teysa Karlov to amplify triggers. The deck can pivot between wide combat victories and incremental life drain through cards like Mirkwood Bats and Zulaport Cutthroat.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy mana rocks (Sol Ring, Arcane Signet), token generators (Ainok Strike Leader, Voice of Victory), and value engines (Impact Tremors, Tocasia's Welcome).
  2. Trigger Amplification (T4-5): Play Isshin, Two Heavens as One or Teysa Karlov to double attack/death triggers. Use Reconnaissance to attack safely.
  3. Token Explosion (T5+): Activate mass token producers like Rabble Rousing, Tempt with Vengeance, or Orthion, Hero of Lavabrink. Equip Blade of Selves to key creatures.
  4. Win Conversion:
    • Combat: Use Akroma's Will, Goldnight Commander, or Legion Loyalty for lethal swings.
    • Drain: Sacrifice tokens to Goblin Bombardment/Ashnod's Altar with Mirkwood Bats, Nadier's Nightblade, and Pitiless Plunderer in play.
    • Combo: Nim Deathmantle + Ashnod's Altar + token generator creates infinite death/ETB triggers.

Mulligan Priorities:

  • Keep hands with 2-3 lands including color fixing.
  • Prioritize early token generators (Ainok Strike Leader, Voice of Victory) or engines (Impact Tremors, Skullclamp).
  • Look for enablers like Isshin, Two Heavens as One or protection (Flawless Maneuver).
  • Avoid hands lacking early plays or color sources.

Key Tips:

  • Use Reconnaissance after combat damage to untap attackers while keeping tokens.
  • The Master, Multiplied protects tokens from sacrifice/exile effects and enables massive Blade of Selves swings.
  • Professional Face-Breaker converts combat damage into card advantage.
  • Victimize can recur Teysa Karlov and another key piece simultaneously.

Weaknesses:

Critical

  • Board wipes (Blasphemous Act, Damnation) devastate the token-centric strategy with limited recovery tools.
  • Enchantment/artifact hate cripples key engines (Impact Tremors, Legion Loyalty, Skullclamp).

Moderate

  • Spot removal on key multipliers (Isshin, Two Heavens as One, Teysa Karlov) slows the deck significantly.
  • Graveyard hate disrupts recursion via Victimize and Nim Deathmantle.

Minor

  • Flying blockers can stall ground tokens, though Akroma's Will provides evasion.
  • Slow mana base (7 tapped lands) occasionally delays critical turns.

Most Important Cards:

  • Isshin, Two Heavens as One (Doubles attack triggers)
  • Teysa Karlov (Doubles death triggers)
  • Mirkwood Bats (Primary life drain engine)
  • Ashnod's Altar (Mana generation + sacrifice outlet)
  • Rabble Rousing (Mass token generation + card advantage)
  • Akroma's Will (Game-winning combat trick)
  • Blade of Selves (Token multiplier for key creatures)
  • Nim Deathmantle (Recursion + combo potential)
  • Impact Tremors (Early damage accelerator)
  • Legion Loyalty (Myriad for entire board)

Attribute Ratings:

Speed: 6/10
Can threaten wins via combat or drain combos by T6-8, but lacks turbo starts. Explosive with perfect draws (T5 Legion Loyalty + wide board).

Resilience: 5/10
Limited protection beyond Flawless Maneuver and Fanatical Devotion. Recovers poorly from repeated wipes but has some recursion.

Consistency: 7/10
Numerous token generators and tutors (Diabolic Tutor, Idyllic Tutor) provide redundancy. Color fixing supports three-color demands.

Interaction: 5/10
Spot removal (Swords to Plowshares, Vandalblast) handles threats but lacks counterspells. Focuses more on protecting its own board than disrupting others.

Rating Justification:

This deck demonstrates focused combat/drain strategies with multiple paths to victory and strong synergy, capable of threatening T6-8 wins through optimized draws. While resilient to single-target removal, its vulnerability to board wipes and moderate interaction keep it below high-power tiers.

Power level: 5.5 - 6.0

DECK LIST
Zurgo Stormrender
Planeswalker: 2
($38.22)
1
Elspeth, Storm Slayer
3 W W
1
Kaya, Geist Hunter
1 W B
Creature: 30
($83.72)
1
Abdel Adrian, Gorion's Ward
4 W
1
Adeline, Resplendent Cathar
1 W W
1
Ainok Strike Leader
1 W
1
Alesha, Who Laughs at Fate
1 B R
1
Anim Pakal, Thousandth Moon
1 R W
1
Aurelia, the Law Above
3 R W
1
Carrion Feeder
B
1
Corpse Knight
W B
1
Delina, Wild Mage
3 R
1
Devilish Valet
2 R
1
Goldnight Commander
3 W
1
Hero of Bladehold
2 W W
1
Isshin, Two Heavens as One
R W B
1
Kambal, Profiteering Mayor
1 W B
1
Mirkwood Bats
3 B
1
Morbid Opportunist
2 B
1
Myr Battlesphere
7
1
Nadier's Nightblade
2 B
1
Neriv, Crackling Vanguard
2 R W B
1
Orthion, Hero of Lavabrink
3 R
1
Pitiless Plunderer
3 B
1
Professional Face-Breaker
2 R
1
Redoubled Stormsinger
2 R
1
Teysa Karlov
2 W B
1
The Master, Multiplied
4 B R
1
Urabrask the Hidden
3 R R
1
Viscera Seer
B
1
Voice of Victory
1 W
1
Witch Enchanter // Witch-Blessed Meadow
3 W
1
Zulaport Cutthroat
1 B
Artifact: 11
($26.73)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Blade of Selves
2
1
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
2 R
1
Cursed Mirror
2 R
1
Lightning Greaves
2
1
Nim Deathmantle
2
1
Skullclamp
1
1
Sol Ring
1
1
Talisman of Conviction
2
1
Urabrask's Forge
2 R
Enchantment: 9
($21.03)
1
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
2 R
1
Fanatical Devotion
2 W
1
Goblin Bombardment
1 R
1
Impact Tremors
1 R
1
Legion Loyalty
6 W W
1
Martyr's Cause
2 W
1
Rabble Rousing
4 W
1
Reconnaissance
W
1
Tocasia's Welcome
2 W
Instant: 8
($37.0)
1
Akroma's Will
3 W
1
Deadly Dispute
1 B
1
Flawless Maneuver
2 W
1
Generous Gift
2 W
1
Grand Crescendo
X W W
1
Swords to Plowshares
W
1
Wear // Tear
1 R
1
Will of the Mardu
2 W
Sorcery: 6
($11.88)
1
Diabolic Tutor
2 B B
1
Idyllic Tutor
2 W
1
Sundering Eruption // Volcanic Fissure
2 R
1
Tempt with Vengeance
X R
1
Vandalblast
R
1
Victimize
2 B
Land: 33
($22.58)
1
Battlefield Forge
1
Bleachbone Verge
1
Bloodstained Mire
1
Canyon Slough
1
Castle Ardenvale
1
Castle Embereth
1
Caves of Koilos
1
Clifftop Retreat
1
Command Tower
1
Exotic Orchard
1
Fetid Heath
1
Isolated Chapel
5
Mountain
1
Nomad Outpost
1
Path of Ancestry
5
Plains
1
Shattered Sanctum
1
Smoldering Marsh
4
Swamp
1
Temple of Silence
1
Temple of Triumph
1
Vault of the Archangel

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