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COMMANDER(S)
The First Sliver
QR Code
B G R U W
- Five-Color
Created by  sevodroc
Bracket
8.0 - 8.5
Bracket 5
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color Sliver deck leverages The First Sliver's cascade ability to rapidly deploy synergistic creatures while building an overwhelming board state. The strategy focuses on accelerating into early Sliver plays to establish keyword soup (flying, haste, deathtouch, etc.) supported by key anthem effects like Sliver Legion and Bonescythe Sliver. Secondary win conditions include poison via Virulent Sliver and recursion/encore from Sliver Gravemother. The commander acts as both a value engine and threat multiplier, with backup "hidden commanders" like Sliver Overlord (tutor) and Sliver Hivelord (protection) enhancing redundancy.

Primer:

Core Strategy Execution:

  1. Early Acceleration (Turns 1-3): Deploy mana rocks (Mana Vault, Sol Ring), dorks (Birds of Paradise), or fetch lands to enable Turn 3-4 commander casts. Prioritize Cavern of Souls to ensure uncounterable Slivers.
  2. Cascade Chain Initiation (Turns 4-5): Cast The First Sliver to start cascading into low-CMC Slivers like Galerider Sliver (flying) or Manaweft Sliver (ramp). Use free interaction (Fierce Guardianship, Force of Will) to protect this critical turn.
  3. Keyword Proliferation (Midgame): Layer defensive abilities first – Crystalline Sliver (shroud), Hibernation Sliver (protection), then offensive boosts like Striking Sliver (first strike) and Syphon Sliver (lifelink).
  4. Closing the Game:
    • Combat Overkill: Deploy Sliver Legion or Bonescythe Sliver for exponential power growth.
    • Poison Backup: Use Virulent Sliver with evasion (flying/menace) for alt-win.
    • Recursion: Patriarch's Bidding or Sliver Gravemother to rebuild after wipes.

Mulligan Priorities:

  • Keep hands with 2-3 lands including a rainbow source (Command Tower, Sliver Hive).
  • Prioritize early ramp (Mana Crypt, Arcane Signet) or a Turn 1 Esper Sentinel/Mystic Remora.
  • Ensure at least 1 interaction/protection spell (Teferi's Protection, Force of Negation).
  • Avoid hands without colored mana sources or excessive high-CMC cards.

Key Tips:

  • Cascade Sequencing: Cast lower-CMC Slivers first to maximize cascade hits (e.g., play a 3CMC Sliver before your 5CMC commander).
  • Protection Layers: Deploy Crystalline Sliver before key threats, but hold Hibernation Sliver activation for instant-speed protection.
  • Tutor Priorities: Sliver Overlord fetches Diffusion Sliver (tax) vs control, Hivelord vs board wipes, or Gemhide Sliver for mana fixes.
  • Intruder Alarm Synergy: Pair with Manaweft Sliver/Gemhide Sliver for infinite untaps if you control two mana Slivers.

Weaknesses:

Critical

  • Board wipes bypassing Hivelord's indestructible (e.g., Toxic Deluge, Cyclone Rift).
  • Cursed Totem/Null Rod shuts down mana Slivers and The First Sliver's cascade triggers.
  • Humility/Overloaded Cyclonic Rift resets the board with no recovery.

Moderate

  • Graveyard hate (Rest in Peace) disrupts Patriarch's Bidding/Sliver Gravemother.
  • Rule of Law effects limit cascade chains and Sliver spam.
  • The One Ring/Sylvan Library life loss accelerates against aggressive decks.

Minor

  • Spot removal on key anthem Slivers (Sliver Legion), but deck has redundancy.
  • Blood Moon effects, but mana base has sufficient basics via fetches.

Most Important Cards:

  • The First Sliver (Cascade engine)
  • Sliver Overlord (Tutor-in-command)
  • Cavern of Souls (Uncounterable Slivers)
  • Crystalline Sliver (Shroud protection)
  • Manaweft Sliver (Mana acceleration)
  • Force of Will (Free interaction)
  • Teferi's Protection (Board wipe immunity)
  • Sliver Legion (Exponential power boost)
  • Virulent Sliver (Alt-win condition)
  • Patriarch's Bidding (Graveyard recovery)

Attribute Ratings:

Speed: 8/10
Capable of T4-T5 lethal via optimized cascades into anthem Slivers, with backup T6-T7 poison kills.

Resilience: 7/10
Multiple protection spells and recursion, but core strategy remains vulnerable to stax pieces.

Consistency: 9/10
12 tutors, 10+ draw engines, and cascade redundancy ensure Sliver chains fire consistently.

Interaction: 8/10
Premium counterspells (free and paid), targeted removal, and Cyclonic Rift handle most threats.

Rating Justification:

This deck operates at cEDH-adjacent speeds with T4-T5 win potential through combat or poison, backed by robust interaction and tutoring. However, its reliance on creature-based strategies and vulnerability to specific stax keep it just below tiered cEDH viability.

Power level: 8.0 - 8.5

DECK LIST
The First Sliver
Creature: 30
($177.35)
1
Birds of Paradise
G
1
Bonescythe Sliver
3 W
1
Cloudshredder Sliver
R W
1
Crystalline Sliver
W U
1
Diffusion Sliver
1 U
1
Esper Sentinel
W
1
Galerider Sliver
U
1
Gemhide Sliver
1 G
1
Harmonic Sliver
1 G W
1
Heart Sliver
1 R
1
Hibernation Sliver
U B
1
Horned Sliver
2 G
1
Manaweft Sliver
1 G
1
Morophon, the Boundless
7
1
Necrotic Sliver
1 W B
1
Realmwalker
2 G
1
Root Sliver
3 G
1
Sentinel Sliver
1 W
1
Shifting Sliver
3 U
1
Sliver Gravemother
W U B R G
1
Sliver Hivelord
W U B R G
1
Sliver Legion
W U B R G
1
Sliver Overlord
W U B R G
1
Striking Sliver
R
1
Synapse Sliver
4 U
1
Syphon Sliver
2 B
1
Two-Headed Sliver
1 R
1
Venom Sliver
1 G
1
Virulent Sliver
G
1
Winged Sliver
1 U
Artifact: 6
($161.68)
1
Arcane Signet
2
1
Chrome Mox
0
1
Lotus Petal
0
1
Mana Vault
1
1
Sol Ring
1
1
The One Ring
4
Enchantment: 6
($117.55)
1
Intruder Alarm
2 U
1
Kindred Discovery
3 U U
1
Mystic Remora
U
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Sylvan Library
1 G
Instant: 18
($340.48)
1
An Offer You Can't Refuse
U
1
Beast Within
2 G
1
Cyclonic Rift
1 U
1
Deadly Rollick
3 B
1
Fierce Guardianship
2 U
1
Flawless Maneuver
2 W
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Heroic Intervention
1 G
1
Krosan Grip
2 G
1
Mana Drain
U U
1
Pact of Negation
0
1
Path to Exile
W
1
Swan Song
U
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Vampiric Tutor
B
1
Worldly Tutor
G
Sorcery: 3
($56.61)
1
Demonic Tutor
1 B
1
Kindred Dominance
5 B B
1
Patriarch's Bidding
3 B B
Land: 36
($484.42)
1
Arid Mesa
1
Blood Crypt
1
Bloodstained Mire
1
Bountiful Promenade
1
Breeding Pool
1
Cavern of Souls
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Godless Shrine
1
Hallowed Fountain
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
1
Morphic Pool
1
Overgrown Tomb
1
Plaza of Heroes
1
Polluted Delta
1
Reflecting Pool
1
Rejuvenating Springs
1
Sacred Foundry
1
Scalding Tarn
1
Sea of Clouds
1
Sliver Hive
1
Spectator Seating
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Temple Garden
1
Training Center
1
Undergrowth Stadium
1
Verdant Catacombs
1
Watery Grave
1
Windswept Heath
1
Wooded Foothills

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