









Overview:
This Abzan (W/B/G) deck helmed by The Necrobloom focuses on landfall synergies, token generation, and graveyard recursion. The commander enables land-based token production (Plants/Zombies) and grants lands dredge 2, fueling graveyard strategies. The deck aims to flood the board with tokens amplified by doublers like Doubling Season and Mondrak, Glory Dominus, leveraging payoffs such as Mirkwood Bats, Nadier's Nightblade, and Craterhoof Behemoth. Secondary themes include land recursion (Ramunap Excavator, Ancient Greenwarden) and reanimation (Living Death, Necromancy). The Necrobloom acts as a value engine but isn’t strictly essential once the graveyard is stocked.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Ramp with Farseek, Three Visits, Cultivate, or Lotus Cobra.
- Mill lands via dredge (using The Necrobloom’s ability) or self-mill (Crawling Sensation, World Shaper).
- Establish token generators like Scute Swarm or Turntimber Sower.
Mid-Game Value (Turns 5-7):
- Recur lands from the graveyard with Ramunap Excavator or Conduit of Worlds.
- Deploy doublers (Doubling Season, Mondrak, Glory Dominus) to amplify token production.
- Generate explosive turns with Avenger of Zendikar or Titania, Protector of Argoth.
Win Conditions (Turns 7+):
- Overwhelm with tokens buffed by Craterhoof Behemoth or Elesh Norn, Mother of Machines.
- Drain opponents via Mirkwood Bats/Nadier's Nightblade triggers from token creation/sacrifice.
- Reanimate key threats (Living Death, Badlands Revival) or use Westvale Abbey’s demon form.
Mulligan Priorities:
- Keep hands with 2-3 lands, at least one ramp spell, and a token generator or recursion piece.
- Prioritize enablers like Lotus Cobra, Oracle of Mul Daya, or The Gitrog Monster.
- Avoid slow hands lacking early land drops or dredge outlets.
Key Tips:
- Use Strip Mine + Ramunap Excavator to disrupt opponents while fueling your graveyard.
- Sacrifice tokens to Vampiric Rites or Vraska, Golgari Queen for card draw.
- Wrenn and Realmbreaker’s emblem enables casting permanents from the graveyard, circumventing counterspells.
Weaknesses:
Critical
- Graveyard hate (Rest in Peace, Leyline of the Void) cripples recursion and dredge strategies.
- Mass artifact/enchantment removal disrupts doublers and engines like Smothering Tithe/Doubling Season.
Moderate
- Board wipes reset token armies; recovery relies on Living Death or The Mending of Dominaria.
- Land destruction (Armageddon) can stall the deck’s engine despite recursion tools.
Minor
- Limited stack interaction; relies on Swords to Plowshares and Infernal Grasp for spot removal.
- Slow starts if ramp is disrupted.
Most Important Cards:
- Doubling Season (Token/counter amplification)
- Craterhoof Behemoth (Primary combat finisher)
- Mondrak, Glory Dominus (Doubles token output)
- Ancient Greenwarden (Landfall trigger duplication)
- The Gitrog Monster (Card draw, land recursion)
- Ramunap Excavator (Land recursion)
- Living Death (Mass reanimation/reset)
- Avenger of Zendikar (Token generation + scaling)
- Mirkwood Bats (Life drain engine)
- Titania, Protector of Argoth (Land-to-token conversion)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via token swarms or Craterhoof by turns 7-9, but lacks fast mana for earlier combos.
Resilience: 5/10
- Recursion and redundancy mitigate disruption, but critical engines (doublers, graveyard) are fragile to hate.
Consistency: 7/10
- Strong land tutoring and card draw (Tireless Tracker, Ohran Frostfang), but key pieces like Doubling Season are singleton.
Interaction: 4/10
- Minimal counterspells; relies on spot removal and board wipes like Exterminatus.
Rating Justification:
The deck’s landfall and token synergies enable consistent mid-game threats, but its reliance on vulnerable engines and slow win conditions cap its speed. While resilient to conventional removal, it folds to graveyard/artifact hate, placing it in the optimized casual tier.
Power level: 5.5 - 6.0
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