









Overview:
This four-color Aragorn, the Uniter deck leverages multicolored spells to generate value through tokens, card selection, direct damage, and creature buffs. The commander amplifies spellcasting with cascading triggers, while key creatures like Zada, Hedron Grinder and Feather, the Redeemed enable spell recursion and mass targeting. The deck combines combat wins (via token armies and pumped creatures) with incremental burn damage from Guttersnipe and Aragorn's red trigger. Arcane Bombardment and Vesuvan Duplimancy provide late-game value explosions, but the deck lacks infinite combos, relying instead on synergistic scaling.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramp (Cultivate, Arcane Signet) and cheap multicolored spells (Selesnya Charm, Izzet Charm) to trigger Aragorn. Deploy value engines like General Ferrous Rokiric or Whirlwind of Thought.
- Midgame Value (Turns 4-6): Cast Zada, Hedron Grinder or Feather, the Redeemed with targeted cantrips (Expedite, Crash Through) to draw cards and generate tokens. Use Sterling Grove to protect key enchantments like Arcane Bombardment.
- Win Conditions (Turns 6+):
- Combat: Overwhelm with Golem tokens (General Ferrous), Aragorn's Soldier tokens, and buffed creatures via Atarka's Command or Temur Battle Rage.
- Burn: Stack triggers from Kessig Flamebreather, Guttersnipe, and Aragorn's red ability.
- Value Lock: Resolve Arcane Bombardment with a stocked graveyard to chain free spells.
Mulligan Priorities:
- Keep hands with 3+ lands (including multicolor sources).
- Prioritize early ramp (Farseek, Sol Ring) and at least one 1-3 CMC multicolored spell.
- Look for key engines: Zada, Hedron Grinder, Feather, the Redeemed, or General Ferrous Rokiric.
Key Tips:
- Use Vesuvan Duplimancy with single-target spells like Tyvar's Stand to clone key creatures.
- Protect Aragorn with Boros Charm or Simic Charm to maintain trigger consistency.
- Windfall refuels while disrupting opponents’ plans.
Weaknesses:
Critical
- Heavy reliance on Aragorn’s presence for scaling; repeated removal cripples the strategy.
- Minimal graveyard recursion outside Mizzix's Mastery; Rest in Peace shuts down Bombardment/Feather.
Moderate
- Clunky mana base with 12+ tapped lands slows early plays.
- Vulnerable to board wipes post-token swarm (e.g., Blasphemous Act is a double-edged sword).
Minor
- Limited instant-speed interaction for resolved threats (relies on Dovin's Veto, Bant Charm).
Most Important Cards:
- Zada, Hedron Grinder (Spell amplification)
- Arcane Bombardment (Late-game value engine)
- General Ferrous Rokiric (Token generation)
- Feather, the Redeemed (Spell recursion)
- Whirlwind of Thought (Card draw engine)
- Boros Charm (Protection/burn)
- Dovin's Veto (Uncounterable interaction)
- Sterling Grove (Enchantment protection/tutor)
- Guided Passage (Flexible card advantage)
- Mizzix's Mastery (Graveyard recursion)
Attribute Ratings:
Speed: 6/10
Threatens board states by turn 4-5 but lacks fast combos; wins typically occur via combat or attrition around T7-9.
Resilience: 5/10
Moderate protection (hexproof/indestructible) and recursion, but key creatures/enchantments are fragile to focused removal.
Consistency: 7/10
Strong card selection (Ponder, Expressive Iteration) and tutors (Solve the Equation), but 4-color mana constraints occasionally disrupt sequencing.
Interaction: 6/10
Versatile answers (Swords to Plowshares, Bant Charm), but limited stack control outside Dovin's Veto and Arcane Denial.
Rating Justification:
The deck executes a focused multicolor spellslinger strategy with strong synergy and tutors, but its reliance on incremental value over fast combos and vulnerability to commander removal caps its speed. Resilience issues balance its consistency, aligning it with optimized casual tiers.
Power level: 5.5 - 6.0
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