









Overview:
The Necrobloom deck is a midrange Abzan token/landfall strategy focused on generating value through land recursion, token swarms, and graveyard synergies. It aims to overwhelm opponents with escalating token production (Plants, Zombies, Insects) enhanced by anthem effects like Beastmaster Ascension and End-Raze Forerunners, while leveraging the commander's dredge ability to maintain land drops. Secondary wincons include life drain via Nadier's Nightblade and Marionette Apprentice, with Titania, Protector of Argoth providing late-game explosiveness.
Primer:
Core Strategy: This deck seeks to establish a critical mass of lands through ramp spells (Nature's Lore, Harrow) and graveyard recursion (Ramunap Excavator), triggering landfall token generators like Scute Swarm and the commander. The plan unfolds in three phases:
- Early Setup: Use 1-3 mana ramp (Sakura-Tribe Elder, Fellwar Stone) to accelerate land drops while milling key cards via Crawling Infestation and dredge.
- Midgame Value: Flood the board with tokens enhanced by Felidar Retreat and Rosie Cotton of South Lane, while recurring lands from the graveyard to maintain momentum.
- Closing Power: Deploy finishers like End-Raze Forerunners or Crash of Rhino Beetles, supported by Beastmaster Ascension activations. Graveyard recursion (Dread Return, Beacon of Unrest) provides resilience against removal.
Mulligan Priorities:
- Keep hands with 3 lands and at least one ramp spell
- Prioritize early land-fetching (Evolving Wilds, Cultivate)
- Avoid hands without green mana sources or land interaction
Key Tips:
- Time Decree of Pain cycling to clear boards before alpha strikes
- Use Plumb the Forbidden as both card draw and a life-drain trigger
- Deathbloom Ritualist converts graveyard creatures into explosive mana
- Save fetchlands for post-boardwipe recovery to retrigger landfall
Avoid Traps:
- Overextending tokens before establishing Nadier's Nightblade or protection
- Wasting dredge opportunities by milling non-land cards
- Holding removal for threats instead of enabling Vengeful Bloodwitch triggers
Weaknesses:
Critical:
- Lacks counterspells to protect key engines
- No answer to Rest in Peace-style graveyard hate
Moderate:
- Slow recovery from board wipes
- Limited card advantage beyond token generation
Minor:
- Weak to flying threats (only Broken Wings/Fowl Strike as answers)
Most Important Cards:
- Ramunap Excavator
- Scute Swarm
- Felidar Retreat
- Titania, Protector of Argoth
- End-Raze Forerunners
- Crawling Infestation
- Nadier's Nightblade
- Beastmaster Ascension
- Dread Return
- Plumb the Forbidden
Attribute Ratings:
Speed: 5/10
- Goldfishes wins around T8-10 through combat. Fastest potential is T7 with perfect Crash of Rhino Beetles + 10 lands.
Resilience: 6/10
- Moderate recursion (6 graveyard retrievers) and token redundancy. Folds to 2-3 well-timed wipes but recovers better than most token decks.
Consistency: 6/10
- 14 land tutors and 7 card draw effects provide steady progression. Lacks combo redundancy but maintains multiple value engines.
Interaction: 5/10
- 8 targeted removal (A-/B-tier) but no counterspells. Relies on reactive answers rather than proactive protection.
Rating Justification:
This deck operates at the upper end of Casual/Precon (4.0) through token synergy consistency but lacks the speed and protection of Optimized Casual (5.0). Its landfall engine provides better resilience than typical battlecruiser decks, while the absence of infinite combos and limited stax interaction keeps it below Focused Casual (4.5). Comparable to a heavily upgraded precon with clear upgrades but no cEDH staples.
Power level: 4.0 - 4.5
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