









Overview:
This Jund Dragon tribal deck revolves around Karrthus, Tyrant of Jund, leveraging cost-reduction effects and ramp to deploy high-impact Dragons. The primary strategy involves overwhelming opponents with flying threats enhanced by anthem effects like Crucible of Fire and triggered abilities from cards like Utvara Hellkite and Scourge of Valkas. Karrthus acts as a haste enabler and occasional Dragon-stealing threat, though the deck doesn’t fully exploit his theft ability. Secondary win conditions include infinite combat steps via Hellkite Charger + Bear Umbra and attrition through Kokusho, the Evening Star loops. The deck includes multiple "Dragonstorm" enchantments for value recursion but lacks focused combo lines.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize cost reducers (Dragonspeaker Shaman, Dragonlord's Servant) and land acceleration (Cultivate, Rampant Growth). Use Secluded Courtyard and Jade Orb of Dragonkind for color fixing and cost reduction.
- Midgame Threats (Turns 4-6): Deploy key Dragons like Atarka, World Render for double-strike synergy, Broodmate Dragon for token generation, or Dragon Broodmother for board presence. Activate Maelstrom of the Spirit Dragon to tutor Dragons.
- Win Conditions (Turns 6+):
- Combat Overkill: Swing with Karrthus, Tyrant of Jund-boosted Dragons. Use Roaming Throne (Dragon type) to double Utvara Hellkite or Scourge of Valkas triggers.
- Infinite Combats: With Hellkite Charger and Bear Umbra (untap lands on attack), generate infinite combat phases if mana exceeds 7 per cycle.
- Graveyard Loops: Recur Kokusho, the Evening Star with Bladewing the Risen or Fearsome Awakening for repeated life drain.
Mulligan Priorities:
- Keep hands with 3+ lands (including color-fixing like Command Tower).
- Prioritize early ramp (cost reducers, Arbor Elf, Ignoble Hierarch).
- Avoid hands without Dragons or payoff cards post-turn 4.
Key Tips:
- Use Roaming Throne as a Dragon to amplify ETB/death triggers.
- Spiteful Banditry provides both early board control and Treasure generation.
- Protect Karrthus with Lightning Greaves to avoid opponent stealing him back.
Weaknesses:
Critical
- Commander Dependency: Losing Karrthus to theft or Homeward Path effects cripples haste enablers.
- Board Wipe Vulnerability: Limited recovery outside Bladewing the Risen and no mass recursion.
- Slow Setup: Minimal fast mana (no Mana Crypt, Jeska's Will) delays critical turns.
Moderate
- Anti-Flying Tech: Solemnity, Gravity Well, or Archon of Valor's Reach (choosing "Flying") nullify evasion.
- Combo Fragility: Hellkite Charger combo requires 7+ mana per combat phase with no inherent protection.
Minor
- Artifact Reliance: Dragonstorm Globe and Jade Orb of Dragonkind are vulnerable to artifact removal.
- Limited Stack Interaction: Only 4 instant-speed answers (e.g., Lightning Bolt, Return to Nature).
Most Important Cards:
- Hellkite Charger (Infinite combat enabler)
- Bear Umbra (Mana untap for combats/ramp)
- Utvara Hellkite (Exponential token generation)
- Scourge of Valkas (Scaling direct damage)
- Crucible of Fire (Anthem effect for critical mass)
- Roaming Throne (Trigger duplication)
- Kokusho, the Evening Star (Life drain engine)
- Dragonspeaker Shaman (Cost reduction backbone)
- Thunderous Debut (Tutor for combo finishers)
- Bladewing the Risen (Graveyard recursion)
Attribute Ratings:
Speed: 5/10
Can deploy game-ending boards by turn 7-8 but lacks fast mana for earlier explosive plays.
Resilience: 4/10
Minimal protection for key pieces; recovery relies on slow recursion (Fearsome Awakening, Evolution Charm).
Consistency: 6/10
Multiple Dragon tutors (Maelstrom of the Spirit Dragon, Thunderous Debut) but limited early card draw.
Interaction: 3/10
Sparse removal (Violent Ultimatum, Lavalanche) and no counterspells leave opponents’ combos unchecked.
Rating Justification:
This deck operates as a midrange Dragon tribal build with T7-8 combat wins and fragile combos, aligning with Casual/Precon (4.0) to Focused Casual (4.5) benchmarks. Its reliance on slow mana and vulnerability to common disruption caps its ceiling.
Power level: 4.0 - 4.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel