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COMMANDER(S)
Thrasios, Triton Hero & Vial Smasher the Fierce
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B G R U
- Glint-Eye
Created by  kso
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Thrasios/Vial Smasher deck leverages a lands-matter strategy with heavy ramp, landfall synergies, and value engines to overwhelm opponents. Thrasios serves as a mana sink and card advantage engine, while Vial Smasher adds incremental damage. The deck focuses on explosive land drops enabled by cards like Azusa, Lost but Seeking, Dryad of the Ilysian Grove, and Burgeoning, generating value through landfall triggers (e.g., Scute Swarm, Omnath, Locus of Rage), and closing with massive threats like Craterhoof Behemoth or Ureni, the Song Unending. While lacking a clear infinite combo, it uses recursive engines like Muldrotha, the Gravetide and Ramunap Excavator for sustained pressure.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Prioritize land accelerators like Exploration, Burgeoning, Sakura-Tribe Scout, and Three Visits. Use fetchlands (e.g., Arid Mesa, Misty Rainforest) to trigger landfall and fix mana.
  2. Mid-Game Value (Turns 4-6): Deploy landfall engines like Tatyova, Benthic Druid, Valakut Exploration, and Field of the Dead. Activate Thrasios’s ability to draw into threats or drop Ashaya, Soul of the Wild to turn creatures into lands.
  3. Late-Game Dominance (Turns 7+): Overwhelm with token armies (Omnath, Locus of Rage, Scute Swarm), recur key pieces via Muldrotha, the Gravetide, or finish with Craterhoof Behemoth. Leverage Retreat to Coralhelm + Sakura-Tribe Scout for untap synergies or Bear Umbra for explosive turns.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including at least one ramp spell (e.g., Exploration, Nature’s Lore).
  • Prioritize early land drops and value engines like Sylvan Library or Horn of Greed.
  • Avoid hands lacking ramp or overly reliant on high-CMC threats.

Key Tips:

  • Use Crop Rotation to fetch Field of the Dead or utility lands like Bojuka Bog (missing from list but implied by recursion).
  • Retreat to Coralhelm can untap Sakura-Tribe Scout or Lotus Cobra for additional land plays.
  • Yarok, the Desecrated doubles landfall triggers from Tatyova, Benthic Druid and Ancient Greenwarden.

Weaknesses:

Critical

  • Land Destruction: Blood Moon or Armageddon cripples the mana base and landfall synergies.
  • Graveyard Hate: Rest in Peace shuts down recursion via Muldrotha, the Gravetide and Ramunap Excavator.

Moderate

  • Board Wipes: Farewell or Cyclonic Rift resets token armies and value creatures.
  • Stax Effects: Cursed Totem nullifies mana dorks and Sakura-Tribe Scout.

Minor

  • Spot Removal: Key engines like Ashaya, Soul of the Wild or Dryad of the Ilysian Grove are vulnerable to targeted exile.

Most Important Cards:

  • Thrasios, Triton Hero (Mana sink, card advantage)
  • Dryad of the Ilysian Grove (Land drops, mana fixing)
  • Craterhoof Behemoth (Primary combat finisher)
  • Field of the Dead (Token generation engine)
  • Muldrotha, the Gravetide (Recursive value)
  • Retreat to Coralhelm (Untap synergy, landfall triggers)
  • Sylvan Library (Card selection/advantage)
  • Demonic Tutor (Tutoring key pieces)
  • Omnath, Locus of Rage (Token generation, burn)
  • Burgeoning (Early land acceleration)

Attribute Ratings:

Speed: 6/10

  • Capable of threatening wins via combat or tokens by turns 7-8, but lacks fast infinite combos.

Resilience: 7/10

  • Recursive engines (Muldrotha, Ramunap Excavator) and card draw mitigate setbacks, but vulnerable to land/graveyard hate.

Consistency: 8/10

  • High density of ramp, tutors (Demonic Tutor, Crop Rotation), and card draw ensure reliable access to key pieces.

Interaction: 5/10

  • Limited to targeted removal (Beast Within, Imprisoned in the Moon) and Blasphemous Act; minimal stack interaction.

Rating Justification:

This deck excels at generating value through land synergies and can threaten wins by turns 7-8 via combat or token swarms. While resilient and consistent, its slower clock and vulnerability to land/graveyard hate place it in the optimized casual tier.

Power level: 6.0 - 6.5

DECK LIST
Thrasios, Triton Hero
Vial Smasher the Fierce
Battle: 1
($0.31)
1
Invasion of Zendikar // Awakened Skyclave
3 G
Creature: 33
($172.7)
1
Aesi, Tyrant of Gyre Strait
4 G U
1
Ancient Greenwarden
4 G G
1
Ashaya, Soul of the Wild
3 G G
1
Augur of Autumn
1 G G
1
Azusa, Lost but Seeking
2 G
1
Beast Whisperer
2 G G
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Blossoming Tortoise
2 G G
1
Borborygmos Enraged
4 R R G G
1
Craterhoof Behemoth
5 G G G
1
Damia, Sage of Stone
4 B G U
1
Dryad of the Ilysian Grove
2 G
1
Lotus Cobra
1 G
1
Mina and Denn, Wildborn
2 R G
1
Moraug, Fury of Akoum
4 R R
1
Muldrotha, the Gravetide
3 B G U
1
Nezahal, Primal Tide
5 U U
1
Omnath, Locus of Rage
3 R R G G
1
Oracle of Mul Daya
3 G
1
Overlord of the Hauntwoods
3 G G
1
Pollywog Prodigy
1 U
1
Ramunap Excavator
2 G
1
Sakura-Tribe Elder
1 G
1
Sakura-Tribe Scout
G
1
Scute Swarm
2 G
1
Six
2 G
1
Sowing Mycospawn
3 G
1
Springheart Nantuko
1 G
1
Tatyova, Benthic Druid
3 G U
1
The Gitrog Monster
3 B G
1
Ureni, the Song Unending
5 G U R
1
Uro, Titan of Nature's Wrath
1 G U
1
Yarok, the Desecrated
2 B G U
Artifact: 5
($35.05)
1
Arcane Signet
2
1
Horn of Greed
3
1
Sol Ring
1
1
Sword of Feast and Famine
3
1
Whispersilk Cloak
3
Enchantment: 11
($93.52)
1
Bear Umbra
2 G G
1
Burgeoning
G
1
Dragonback Assault
3 G U R
1
Exploration
G
1
Imprisoned in the Moon
2 U
1
Retreat to Coralhelm
2 U
1
Sylvan Library
1 G
1
Temur Ascendancy
G U R
1
Training Grounds
U
1
Valakut Exploration
2 R
1
Walk-In Closet // Forgotten Cellar
2 G
Instant: 2
($3.0)
1
Beast Within
2 G
1
Crop Rotation
G
Sorcery: 7
($58.14)
1
Blasphemous Act
8 R
1
Demonic Tutor
1 B
1
Kodama's Reach
2 G
1
Nature's Lore
1 G
1
Nature's Rhythm
X G G
1
Rampant Growth
1 G
1
Three Visits
1 G
Land: 39
($303.63)
1
Arid Mesa
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Deathcap Glade
1
Exotic Orchard
1
Fabled Passage
1
Ferrous Lake
1
Field of the Dead
4
Forest
1
Hinterland Harbor
1
Island
1
Karplusan Forest
1
Marsh Flats
1
Misty Rainforest
1
Mountain
1
Overgrown Tomb
1
Plaza of Heroes
1
Polluted Delta
1
Rejuvenating Springs
1
Rockfall Vale
1
Rootbound Crag
1
Scalding Tarn
1
Shipwreck Marsh
1
Shivan Reef
1
Steam Vents
1
Stomping Ground
1
Sulfurous Springs
1
Swamp
1
Wastewood Verge
1
Watery Grave
1
Willowrush Verge
1
Windswept Heath
1
Wooded Foothills

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